4v4
?
No one cares.
People should. If 4v4 dies off, a gigantic number of the already small player base will start to leave, since most people within said small player base play 4v4
Posts: 830
4v4
?
No one cares.
Posts: 1164
There is two reasons for this so called RANT. First, I am sick of getting ignored by Relic (justified or not due to lack of manpower resources)and this COH2.ORG community as whole.
There are glaring problems in 3v3+ that are like the old Opel Blitz. Remember that? an inevitably fixed glaring balance issue that affected only non 1v1. That took more than half a year to fix. But instead now, the new glaring problems are taking more than a year to be fixed or not even going to be fixed in the future.
The second reason for this rant is that the community as whole, especially those so called elite 1v1 players who has the most say think this is just fine. Just par for the course. Not 1v1, not interested. Team games are for fun and go fuck off if you don't got the balls to play the real mode. It not my mode, who the fuck cares about it.
Haven't even played a real 3v3+ match where you throw a grenade and slide over 500m to reverse order the jacksons you ordered to move up just a second ago while keeping your ears open for katty/stuka/werfer while remembering where numerous mines your teammate has discovered but could not sweep. The game where you had to coordinate 4 armies to kill hordes of churchill, jacksons or JT, KT etc etc. Nope, I played 1v1 and fuck it if I care, 3v3+ scrubs, I am coming, jump into the fuckin icy river and kill yourself in shame because you don't play 1v1.
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1. first glaring issue, forward retreat base. I don't want to be partisan here but OKW Forward Retreat Point is especially cancerous. it is hilarious that they can get it up so early into the game and maybe in 1v1 it might shave 20 seconds off retreat most of the time, in 3v3+, shaving of more than a minute of retreat time is fuckin given. To take it down early, allies invest into weak light arty early game, which means less mainline and if that serious commitment to take down the FRP does not work, you know because he is back on the field in 30 seconds while for you it takes 2 minutes? flak is already up.
not to say other FRP are good. but they come later and seriously, if you can not counter allies FRP with "wipe machines" so called walking stuka or panzerwerfer, you are a fuckin idiot.
FRPs promote blobbing and mass retreat, and removes one of the tactical essence of coh2: TIME. when Yoink said it in SNF4, he was absolutely right. Time is a fuckin resource and if you made your opponent retreat, you earned it. Now, you get a fuckin slap in the face for reward because the same blob returns 20 seconds later.
2. Whoever has late game wins usually. Well, now OPKW has early-mid-AND late game but... For eternity, Axis been wiping the fuckin floor in 3v3+ and since TBF release and last patch cycle, suddenly with rifle/con buff plus brit turned the table upside fuckin down? I wonder why.
others, I will not mention because they seems more personal or not particularly 3v3 exclusive as in OPkw in general, current popcap "bug", etc etc.
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Posts: 615
Defensive namecalling... the last straw :-)
Also, after a look at your playercard two things become very obvious: almost exclusively allied player with PROBABLY LESS GAMES THAN DUSTY. How you come to the conclusion that you played this game "twice as much" is beyond me, but it looks like just another non-factual claim (thats fancy speak for lie ;-) ).
In case you actually, truly believed everything you said, you might want to go see a doctor as this is a serious condition.
Posts: 55
Posts: 1164
I didn't name-call at all??? I was talking about his argument of ignoring 2v2+ and looking at 1v1 exclusively.
Bro my most played playlist and faction is Ostheer 4v4 it says it RIGHT on the playercard??? I have more Ostheer 1v1s as well. True, I have my preference over the USF faction as of recent, but who doesn't have a preference?
I've reached top 200 for all factions in at least one playlist. I have an entire YouTube channel dedicated to it: https://www.youtube.com/user/blasdlagwatasdsa. It's not like I'm hiding anything.
My point was I've played all playlists, all factions, both in randoms and arranged. I have almost 2,500 hours in this game and DUSTY has around half of that (check Steam profiles I have 2,400 something and he has 1,400 something). That's where I got my "played twice as much as you".
And COH2.ORG playercards don't take in every arranged team you played with unfortunately, it has a max. I said I played mostly arranged, most of my games goes to arranged not random so they aren't even recorded in my playercard.
Posts: 392
Not sure if this is just cognitive dissonance or a blatant lie. UKF after release had winrates in 1v1 that were only surpassed by USF, team games were similar (4v4 might have been an exception, cant recall).
Also, interesting side note: up until last patch, there were 4 guys in brit 1v1 top 10 with a 90+% winrate... guess how many there were for okw or ostheer? Exactly: 0
Again: either you are trying to lie in our faces with facts clearly on our side, or you "misremember" stuff through your rose-tinted glasses somehow. UKF NEVER was last place in 1v1, that distinction belonged to Ost almost the entire time iirc.
I've played this game twice as much as you. I've played this game since release and played every playlist and faction in arranged or randoms (but mostly arranged cuz surprise surprise some people like to enjoy playing the game strategizing/cooperating with friends). Just because I've taken off from CoH2 doesn't mean shit.
Idk who gave you the permission to point out who deserves to be heard and doesn't.
It's really baffling how you're going to ignore 2v2+. You're blatantly biased, not even attempting to hide it calling team games "scrub." Lol? Do you honestly not care for CoH as a whole and a successful game?
That's some insane tunnel-vision selfish game-killing plan you got there. If you wan't the CoH 2 community to be decimated, then go ahead and say it. You gotta think from the developer/producer's perspective, not a select few "elite." It's a videogame, many people play it, not just you?
There's a ginormous community in CoH, and most of them play 2v2+. That is fact. IF balance was changed based on popular demand, 1v1 would be least looked at, I hate to break it to you. You were there on that Russian tournament yourself and saw how live a poorly marketed non-English tournament went simply because it included large team games, I don't get why this needs any further explanation.
Defensive namecalling... the last straw :-)
Also, after a look at your playercard two things become very obvious: almost exclusively allied player with PROBABLY LESS GAMES THAN DUSTY. How you come to the conclusion that you played this game "twice as much" is beyond me, but it looks like just another non-factual claim (thats fancy speak for lie ;-) ).
In case you actually, truly believed everything you said, you might want to go see a doctor as this is a serious condition.
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1. You do realise that only ost and soviets have no forward retreat points?
2. Its true that whoever is stronger late usually wins the game... but on UKF release brits had early, mid and late. They've been nerfed every patch since but i'd contend they still have the edge in late game, especially in team games.
3. Also, how serious can i take someone who almost exclusively plays allies and wants a hotfix for okw, but was completely fine with stuff like bofors and centaur? Because thats exactly the kind of people raging and ranting in the forums now, after months of allies having superior winrates. Patch comes that semkingly makes one axis faction too strong, within 24 hhours this forum was filled with demands for nerfs for axis, buffs for allies and all of that as hotfix. If you want a balanced game, then dont just cry when your favorite factio doesnt have 70+% winrate anymore, also complain when it DOES.
Posts: 1164
1. i have problem with all FRPs if you read at all.
2. each to their own.
3. how can i take you seriously when you dont even have playercard visible?
almost exclusively? i still play axis 2v2 even when they were UP for fun and just to keep in touch. is it my fault if i like usf the best? nice hyperbole dude.
if i was a cry baby, i wouldve ranted in '13 when i realised how shamefully ppl treat 3v3+ players then, which was worse than now surprisingly.
we'll wait and see about okw but i doubt anything will change. if okw is really op as these "fanboys" are saying, would you say they figured it out early using logic and common sense or rather argue that their fanboism lines up with real balance issues by chance?
Posts: 1164
for the first one i must tell you that Relic took those statistics and nerfed since then the British,ofc the nerf hammer was being dropped since the Alpha which i also took part in it........
second the british win streaks happend duo to the crazy centaur rush which pretty much killed any stall type of strategy into tigers also since it was soo good at clearing garrisons AND killing shreck blobs as good as the croc(but not better)this lead to those crazy win strikes,also dont forget that most british players used the Sniper as a way to keep them in the game during that time and counter the ridiculous sniper mp drain werhmacht players could do to them.
but this didnt make the faction so much viable for 1vs1s as such many people on OCF went for the usual soviets or USF as ALLIES and as AXIS went Werhmacht,also lets also not forget that the OCF champion won that strategy quite well multiple times in the Tournament(with werhmacht)
so expect heavy OKW nerfs next year,and dont bother telling people to prepare for fast luch,cause that didnt prevect relic into delaying Soviet T3 m5 rushes and t-70 rushes,dont bother telling people to wait to adapt cause that didnt happen before with the british,dont expect further UKF nerfs but minor buffs or crazy ninja buffs
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!I think we should wait 1 week. Let the meta setlle down and then start making asuptions in 1vs1. Keep in mind that lot USA player ranks were inflated and belong to top 300 not 150 and thier rank was mainly based on flame rifle cheese with vet 3 in 10 minutes. So please wait one week everyone except top 20 need to adapt a bit and then we see. EDIT: I was also looking at game played.Most top 150 played only OKW or mostly OKW and not many players played allies so OKW got matched much more times agains lover than top 150 players than other factions because of imbalance in Axis/allies games played |
!First I will make my assumtions about OKW and brits. Think you need to notice: Nerf of churchill , nerf of IS , bugged buildings - flak weapons do almost none damage to them and okw only counter to building is flak weaponry or incing nade. Fast luchs meta . if okw loose flakHQ they cannot produce tanks. So in first minutes you need to win fight agains mix of volks and pis and posibly kill kubel. I would recommend mg , IS , mg build order , with posible UC if he make kubel. With UC you can kill kubel , upgrade with flamer (counter to building) and also bait luchs on mine. You IS will be frontline and mg will be behind them to cover your line with supression. You will need to focus on your point of map and harrass OKW cut off with IS and mg when he make full reteat - this can slow luchs by a lot. Now comes mid game you tech for AT gun and engineers and sniper. To place lot of mines and then kill it with AT gun. Or you can go 1 AT squad if you have that commader (if you get drop , but this second strat can work too). Hope you get sniper to vet 1 before he rush luchs or place lot of mines in are where oyu have sniper mgs and at gun. Once you have 2 engineers and 2 IS I recommend going 5th squd memeber upgrade , but dont go weapons because you need to use munny on mines. With good defnsive plan and counterattacks on cut off you will go to late game with tank bonus (he need to backtech for medics , luchs failed , you floated fuel). No i recommend going 2 cromwells and second sniper so you will constantly bleed him , hold line and attack cut off. in very late game you can go comet of firefly (depends on his armor) Hope it helped you . Recap : cut off play , defensive mg ,IS , mg (UC) tech sniper (or go first at gun and mines if you failed to get half map and sometimes harrass) engi => mines AT gun engi squad booster tech cromwell weapons (bren guns) sniper cromwell comet/firefly (or AT gun) Hope it helped you. Agains ostheer it remains almost the same (except late game) as before mg , IS tech sniper to countersnipe (you need micro) engineer for mines for fast 222 At gun to finish 222 IS squad booster mortar pit(goes well with AVRE doctrine) if he have no mortar halftrack , else another engi tech fast centaur / cromwell - depends on ma control another AT gun weapons (you spammed mines before) cromwell posiblly AVRE to counter pak wall comets to counter axis stuff. 5 main points 1. defense 2.cut off 3. sniper 4.mines 5.fast mid game tank HOPE I HELPED YOU |
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Fun facts;
- Handsome toms still beat all the other baseline inf. With upgrades they beat the best of the best inf. Insane cover bonuses still intact.
- Vickers the best MG in game
- Crom the best medium in game
- .50AP has literally no counter
- The pits better than any arty
- RE vastly over performing for their cost.
Refer to my sign
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