British mortar
Posts: 987
and the Shield of Invincibility. I think it has too many advantages.
I don't think it's game-breaking but I do think Brace structure needs to go.
PS - Please bear in mind that any buffs that you feel the Brits need or any weaknesses they have are not relevant here. Imagine the Brits were balanced well and that after that this decision was to be made.
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Two mortars, long range, resistant to light arms, auto-fire
and the Shield of Invincibility. I think it has too many advantages.
I don't think it's game-breaking but I do think Brace structure needs to go.
PS - Please bear in mind that any buffs that you feel the Brits need or any weaknesses they have are not relevant here. Imagine the Brits were balanced well and that after that this decision was to be made.
You got to be kidding me it is already easy to kill.
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It is immobile, expensive and gets completely shut down by less expensive artillery units. Only situation when it is worth using is when you are completely sure your opponent is stupid enough not to build his own mortar.
I wouldn't see it gets completely shutdown by arty units. They're a counter, but they're like a bazooka up against a medium tank. Good-ish but hardly definitive. With the flame damage nerf the incendiary halftrack round isn't even as scary. The only thing that truly threatens it is an ISG, but iirc it needs vet to outrange it.
In general though if your opponent invests roughly equal or more manpower in indirect fire, they will beat it. But the mortar pits strength is that it can take hits while still dishing them out, and can even be repaired while doing so.
The best way to beat a mortar pit is to get within the minimum range with anything that does raw damage. MG42's are remarkably good up close. If you're just lobbing mortars/ISG's at him you're wasting time and not using those units very effectively. (Plus if he can shoot back you're not going to win that fight.)
Posts: 232
I really ought to start a "british nerf bingo". I think I've seen calls for everything other than the sexton and valentine to be nerfed at this point.
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I'd like to know what the penalty for royal engis repairing is, if anyone knows off hand.
I think repairing triples damage and accuracy received for all engineer-sort units.
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Weather emplacements are good in a gameplay point of view is up for debate but I quite like the flavour.
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I'd point out that while the mortar pit can take hits and continue to fire, any attempt to repair it under fire will result in a lot of dead engineers .
Depends on how they're attacking it and how lucky you are. If they're doing a barrage unless they place it dead center you have a pretty good chance of repairing.
You can also just repair in between barrages. Most people don't keep up their barrage micro if you're attacking them elsewhere.
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It's all about learning to "bait" somebody into brace.
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I think repairing triples damage and accuracy received for all engineer-sort units.
Did they fix it that RE didn't have that penalty ?
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Did they fix it that RE didn't have that penalty ?
I don't know, I'm not actually digging into the stats directly. Don't see it specifically in the notes though.
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If you remove brace, you remove this unit from the game.
yes please!
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yes please!
He's being rhetorical, I'm afraid.
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