But this is a game, where I get punished for playing combined arms and really being aggressive and sneaky, at same time. Then my combined arms get thrown out of the window by one unit mid/late game, that is really hard to counter. That is really bullshit, especially when dodging and spacing out my units as I should. This should counter the werfer effectively but doesn't, hence the longer flight time. Still it seems a lot of players just wants the game to be a indirect fire game. Guess the USF will be in for a treat when the calliope shows up.
Whether war is hell is not a factor in this equation, this is a balance discussion. If the game has these units where even reacting correctly won't save you from the wipes, then it'll never go to e-sports.
Lol, You got trolled. Look at your signature.
sorry. Have a good day.
Agreed. The pwerfer, as a close range wipe/pin machine, is doing its role perfectly fine.
I only rush T4 for it if I know there are blobs walking around that are asking to be wiped.
However, I think the Katy is underperforming in its role when compared to pwerfer.
As a long range AOE rocket artillery that should deter blobbing by axis, it doesn't give any suppression/pinning and does less damage in a bigger spread.
Methinks upping the damage a little per rocket and adding suppression/pinned to units hit would bring Katy into line - thereby balancing it. I wouldn't even mind paying a bit more fuel for it if it meant more damage/utility.
I would agree that Katy needs a buff. I don't know why its rockets fire in fours... it seems stupid.
katy is underperforming...
no, katy is fine because whilst it can be effective, it is not a wipe machine like pwerfer is now.
ostheer t4 is the hardest tech to get, but that does not mean it should be that good.
Panzerwerfer is currently the best arty piece in the game and it's blatantly overperforming by wiping team weapons even on max range without the possiblity to react. Every game I use it, I get 30+ kills - usually between 40-60 on every single piece.
On the other hand, T4 for Ostheer is way too costly. Right now, Ostheer performs weak in teammatches against a mixed team with brits. Brit blobs with double LMG, supported by double Pak and a mortar emplacement/sniper break Ostheer. In order to deal with British team weapon spam, Ostheer needs a proper artillery unit which comes too late and at a too high price.
Ostheer T4 is too expensive. Perhaps Relic thought keeping it that high was to prevent players from rushing out the panzerwerfer? Skipping T3 to get a... Brummbar is, well, stupid. Skipping to get a panther is more useful but still not as useful seeing as it has little impact against infantry and, if you're rushing T4 for a Panther cuz you need AT, the game would most likely be over by that time...
Panzerwerfer could get a scatter increase across the board, I think.
The way coh2 is designed as a relatively fast-paced game means that rocket artillery is more effective than traditional artillery because you don't need a gun batter to bombard defensive fortifications. Rocket artillery is better against a defensive line because it covers a wide area and it kills in one salvo, in a few seconds. That's what makes rocket artillery more powerful than the Priest, for example.
For that reason, I don't know why rocket artillery is so much cheaper than conventional artillery in the game. But, regardless of that point, a tiny, teeny weeny nerf to the panzerwerfer is in order while a buff to katyusha would be good.