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This thread right now.
Everyone knows that the patch is subject to tweaks right?
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Also about the churchill:
At the moment it's too cost effective when compared to the OKW P4. Cost increase was therefore necessary, but right now its priced too high.
Instead of 540mp / 180 fuel it should be 470 / 170 fuel. You need to keep in mind that at 180 fuel it will be a vet pinata for your enemies.
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On the other hand, for the first time in a while OKW will actually be able to beat Brits
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off map arty that are tied to specific doctrines. A faction can't be that overly reliant on the doctrine they pick to get access to such an important part of any army.
it get boring playing specific doctrine time after time just to get decent artillery.
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Lol rip Anvil, pointless nerfs for zero reason
Well considering it has that awesome arty barrage as well as the Churchill and heavy engineer upgrade which is god luck when used right
70 muni to make your engineers slow as fuck
2 armor making them the same as shocks and kick ass LMGs...while still having 2 weapon slots
IS nerfs so now brits have zero effective infantry (280mp tommies getting eaten by Ostruppen and volks)
Well IS got a damage per shot reduction but a ROF increase, also imo they outperform volks and grens easily..
Churchill now costs pretty much the same as a tiger
640 Manpower, 230 fuel for a tiger, Churchill 540/180, 50 fuel difference 60 manpower, so I wouldn't call them the same, also consider you can have more then 1 Churchill on the field at once,
6 pounder the same price as a pak but with worse vet
6 pounder has better ROF I believe and has increased accuracy against vehicles, don't forgot the Zis has the same price so your point?
Base howitzers still a joke
Against OKW and turtled opponents not really.
Brits still have no AT snare '
AT squad, and this is faction designed for early game.
Boys AT rifle nerf
Brought inline with PTRS
No buff to the PIAT
Not needed
IS still drop brens like pinatas
Same percentage as every other weapon in game, just more weapons on a squad higher chance to drop.
Commandos still cost 500mp
350 actually
Emplacements still suck
Actually still pretty beastly, just need to position them right
Brits still have no indirect fire or building clearanc
Mortar pit, Bofors indirect fire ability, wasp, croc
Literally RIP in peace brits, UKF will become the budlight of CoH factions
Learn to play
You must be drunk or have never played brits. Piat is worthless against anything other than super heavies leaving no early/mid game at other than 6 pounder. Wasp was already OVER nerfed as well as the centuar. Mortar pit still hard to protect and bofors over nerfed as well dosen't really scare infantry too much and shrekvolks laugh at centaur and it now.
Base arty is terrible it will never take out an okw truck in one blow, has a long timer and obvious red flare, you must be brain dead not to just move your units away.
Pretty sure obers weapon drop rate is extremely low.
Boys AT rifle should not be in line with PTRS it fills a different role classic a-symetric balance. Brits need it to be better to give them viable early AT.
No reason to nerf IS they have to be in cover greatly increasing there wipeability due to squads being bunched up while in cover and limiting them to a more defensive role instead of an attack role.
Comet needs a slight buff with vet rate toned down. It cannot pen a panther most the time in the front has less armor and missed all the fning time, but cost more and comes much later.
Piat isn't worthless, it's worthless against those who can mirco and also I find the Piat to be decent against infantry. Also ever consider the AEC has anti tank, it's not the best but it's there...
Did I ever say the Brit arty kills? no I didn't it's called area denial which is does great, especially when combined with the Anvil Airburst, great for the Medic HQ for OKW...
Also Obers LMG drop rate is low because of the drop rate mechanic in game, the more weapons a squad has the higher the drop rate, that's why Guards use to drop like crazy before they changed their % to drop.
Personally after playing with the mod more, I find they should of kept IS the same while buffing Volks or vice vera, nerf IS keep volks the same.
Boys AT rifles should be keep inline with PTRS, nothing wrong with them against light vehicles, did you even play the game when PTRS were broken? (what the Boys AT are) What I would change however all IS get the AT nade when you go special weapons, not just the AT squad.
Comet has better speed, better AI and doesn't require vet for Emergency War speed unlike the Panther.
I am not drunk sir, and I do play Brits, but with some of the things you're saying I don't think you even play the game.
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Its clear where your allegiances lay.
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Panzer 4 is not a breakthrough tank or classified as a heavy. Compare it to a panther.
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Try using Base arty and you will know how crap it is, it cannot even hit OKW truck.
IS does not have a ROF increase, their out of cover debuff is less than before, their in cover performance is worse than before so overall a nerf because nobody use IS out cover.
Churchill + Anvil cost equal Tiger. More than 1 Churchill is a pipe dream in 1v1.
70 muni for heavy engineer is too much, the cost should be reduced consider how late it is. Reduced movement speed is a very big nerf for engineer, they are much more vulnerable to rifle nade and volk can still run up and throw flame nade to their face. Not to mention tank crush.
Overall Brit got nerfed hard and Relic still have not fixed Brit problem with garrisoned building. Indirect fire currently is bugged against building and anybody suggests Wasp is smoking weed consider how fragile the Bren is.
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It's not only a HP advantage, it's the double amount of HP, its more hp than any heavy has, you need a lot of resources to counter this HP pool. Also the grenade ability wipes paks and the non doc smoke provides further utility. Its definitely worth 170.
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On the other hand, for the first time in a while OKW will actually be able to beat Brits
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Permanently BannedPosts: 1384
This thread right now.
Everyone knows that the patch is subject to tweaks right?
particularly among the vanilla factions that they were starved for time with.
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Its clear where your allegiances lay.
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No, pretty much every doctrine has good arty, The one that doesn't is also the one that makes emplacements godlike.
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Its funny how Brits have been considered "useless" since launch patches by the same faces. Meanwhile, people learn to play and abuse what they can, and win.
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Says the dude with the Winston-fuckin-CHURCHILL profile picture.
Self-awareness.
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Its funny how Brits have been considered "useless" since launch patches by the same faces. Meanwhile, people learn to play and abuse what they can, and win.
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If I remember correctly, they overhauled the vet abilities sometime in beta since a lot of them were just "Shoot things better for 10 seconds" type stuff.
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