After playing quite some games now:
Early game completely changed:
Buffed volks can actually now deal with allied infantry. Kübel can be used for "cap jumping" - that means you don't fight, you just decap points forcing your enemy to move his forces towards your kübel, sacrificing map control & binding resources.
Weak spot in early game: Schrecks & Grenades come now a bit later, because you have to accumulate at least 45 fuel first. A flanked Raketenwerfer, or a HMG in a building can cause quite some trouble.
For that you get a buffed mid & late game.
Light vehicles (Flak HT, Luchs, Puma) now become actually affordable and you don't lose the game by losing a single unit.
Getting several of those might be even rewarding due increased map control.
You can replace likewise tanks in late game easier, helping you to stay equal in the resource battle.
However:
-no tank support in T2 & T3 since the JP4 has been moved to T4. You now have to deal with rushed anti infantry tanks by using mines, schrecks, raketenwerfer & puma. But since this is all more affordable, its also manageable.
-blobs backed up with an AT gun pose a huge threat, since you can't suppress them, as the MG34 is still no stock unit. Looks like you still have always rely on Luftwaffe support for competitive 1vs1 games.
+1 to this post , I can only add some more thinks , nothing is bad here.
I recommd defensive more than luftwaffer because of bunkers and S-mines that are more affordable right now becuase of munny increase (nothing is more anoying than 15 munny 1/4 Smine field everywhere because even if you see them and move around them you will catch them in retreat path so you will need to push slowly with sweeping infantry - good players will place some shu mines in S-minefiled too to stop tank mine cruhsing)
Also feuerstorm can be new meta right now , even if nobody can see it , it can be easy a new meta.
flametrowers on cheaper sturms will allow you to clear garrison in early game (as archer pointed out , now its their early game weakness)
Now recoup loses is afordable and volks spam can be feared (5 volks with 2 shrecks isnt something you want to see in mid game if you opponent use ocver , build cover, and dont blob)
Scavenge is never bad
Aty strike is now affordable and in 2vs2 mode you need t to counter static arty that rekt okw.
And hetzer can be effective if backed up with doublepuma but only them when they decrease vet reqierements by at least 33%
Also New cool comamder can be good becuase goliath is nice blob control tool because you can park it behind shight blocker , lure rifles with volkgren and then rush them with goliath and press the button boom.
And old commaders - breaktrought - because of affordable pfuss spam with g43s
- luftwaffe - elite infantry and ,mg34
- spec. ops - strong ober upgrade and commad panther , great agains brits - panther mark meatshilds and obers defeat IS becuase they negate cover also add here best recon and cheap anigarrison tool - Infiltration greandes , this commader wont be bad
- scavenger - combo of oswind , JLI , infintration greandes , and good arty is never bad
- elite armor - after fixed bug of heat shells now this commader can be ood becuae you can afford all those mun sink holes , and even sturmtiger thx fuel increase + volks can hold ground early even without elite ifantry (in conjunction with luchs/ flaktrack)
I think these changes made al OKW commader viaable in some situations