Balance Preview Patchnotes
Posts: 8154 | Subs: 2
Kubel:
Vet1 maphack. Sorry, it's a 0 muni cost ability which can be toggle without cooldown. Tracking and infantry detection are also vet1 abilities which cost munitions and are timed limited.
JPIV:
Vet1 fix phaseshift tech
Vet5 reduce the 150% damage bonus (400dmg) while shooting out of cammo.
FlakHT:
Vet1 Concealing Smoke cost 0 munitions
Stuka:
Vet4 Napalm Barrage should be brought down to lower levels of vet but share cooldown with main barrage.
Obers:
Vet4 passive suppression
Posts: 770
Still waiting for:
Schwerwer HQ delay or "inside upgrade" to unlock Panther and KT
LMG34 for at least 100ammo
Side upgrades
how about no give some decent arguments for a change.
Posts: 770
At least you should remove/fix/tweak the overpowered vet abilities.
Kubel:
Vet1 maphack. Sorry, it's a 0 muni cost ability which can be toggle without cooldown. Tracking and infantry detection are also vet1 abilities which cost munitions and are timed limited.
JPIV:
Vet1 fix phaseshift tech
Vet5 reduce the 150% damage bonus (400dmg) while shooting out of cammo.
FlakHT:
Vet1 Concealing Smoke cost 0 munitions
Stuka:
Vet4 Napalm Barrage should be brought down to lower levels of vet but share cooldown with main barrage.
Obers:
Vet4 passive suppression
safe for the jp4 cloak. why do you consider this to be op?
Posts: 770
Just give me one reason why OKW needs vets 4 and 5 at all after the patch.
because it never has been relevant? the okw vet requirement is so absurdly high en severely nerfed it doesnt matter.
Posts: 17914 | Subs: 8
how about no give some decent arguments for a change.
Look at tech costs to get ost panther, comet and OKW panther.
There is your argument #1.
Look at DPS and cost of Bren LMG, M1919, LMG42 and LMG34.
There is your argument #2.
Some people wouldn't see the sun if they were directly looking at it at midday
Posts: 4314 | Subs: 7
safe for the jp4 cloak. why do you consider this to be op?
http://www.coh2.org/ladders/playercard/steamid/76561198056112342
Maybe allseeking faust cant hit it when its in camo because it looks like it nonexistent when in camo ?
Posts: 262
So wrong..
OKW vet 5 - resource penalty.
Crew & weapon racks - shitty and squishy tanks, no insta upgrades.
6men squads - squishy squads (except Shocks)
Green cover bonus and weapon racks - pure shit without cover & no insta upgrade.
Wot? Can u explain little better? I would agree that overall USF lacked something in armor couple of weeks ago, now they got heavy tank and calliope. If OST does not have ferdi i would say USF can field better in armor.
Posts: 824
Before as OKW all you could afford was a dozen grenade throws and 4-5 shreks, 2 LMG34s or 2 STG44 packages, and maybe two mines and one arty call-in over the course of a game. I agree that some costs need to be adjusted for resource penalty, but at the same time lets not go over board and over-cost everything so much that the faction turns to crap again.
Posts: 1653
Flak HT smoke could use a muni cost, JP4 cloak is cheaty, and Panther could use a small fuel tech unlock to help with its timing. Ober's come at the same time or fairly late and being that they are 400MP I really don't think the LMG34 needs to be more than 60 munis.
Before as OKW all you could afford was a dozen grenade throws and 4-5 shreks, 2 LMG34s or 2 STG44 packages, and maybe two mines and one arty call-in over the course of a game. I agree that some costs need to be adjusted for resource penalty, but at the same time lets not go over board and over-cost everything so much that the faction turns to crap again.
I'd say give the Panther the same upgrade thing as a comet, so that it's timing will be better
Posts: 3602 | Subs: 1
are 400MP I really don't think the LMG34 needs to be more than 60 munis.
So do Para and their LMG upgrade cost 120. If the LMG34 isn't at the para one level, at least 90-100 ammo cost seems to be fair. It delivers the dps equivalent of two BARs, 120 ammo
Posts: 2561
I'd say give the Panther the same upgrade thing as a comet, so that it's timing will be better
By it's not just the Panther. The p4 and jagpanzer are also much better then the other factions tanks as well.
Posts: 770
Look at tech costs to get ost panther, comet and OKW panther.
There is your argument #1.
Look at DPS and cost of Bren LMG, M1919, LMG42 and LMG34.
There is your argument #2.
Some people wouldn't see the sun if they were directly looking at it at midday
Im no longer interested to discuss your weak ass unit comparison argument fails katitof get me some real arguments
Posts: 770
So do Para and their LMG upgrade cost 120. If the LMG34 isn't at the para one level, at least 90-100 ammo cost seems to be fair. It delivers the dps equivalent of two BARs, 120 ammo
no. 1 is callin the other late game tech.
Posts: 4630 | Subs: 2
Im no longer interested to discuss your weak ass unit comparison argument fails katitof get me some real arguments
That's the new level of being fanboy - see arguments, have no counter-arguments, start calling people
____
Oh gosh, I have second subscriber!
Posts: 3103 | Subs: 1
no. 1 is callin the other late game tech.
Then why is it that a pintle MG for a Panther costs the same as a pintle MG for a Tiger?
Obers MP cost is overpriced, LMG34 upgrade is underpriced.
Posts: 17914 | Subs: 8
That's the new level of being fanboy - see arguments, have no counter-arguments, start calling people
You surprised?
Escape in the face of inevitable demise is one of the basic instincts
Besides he wouldn't see a valid argument if someone hit him to the face with it.
Posts: 824
Then why is it that a pintle MG for a Panther costs the same as a pintle MG for a Tiger?
Obers MP cost is overpriced, LMG34 upgrade is underpriced.
Yep, decrease Obers cost to 340-350MP and then up the LMG to 100muni. With the purchase cost of trucks and MP cost upping of Volks, OKW shouldn't float MP like they did before. So if some of their fuel and muni costs go up then MP costs need to go down on certain units.
Posts: 1604 | Subs: 3
So wrong..
OKW vet 5 - resource penalty.
Crew & weapon racks - shitty and squishy tanks, no insta upgrades.
6men squads - squishy squads (except Shocks)
Green cover bonus and weapon racks - pure shit without cover & no insta upgrade.
Australian Magic please, I was writing down positive aspects of each faction that animate & motivate players in playing those factions.
You are being salty here and not really detailed. Also squishy 6 men squads ??? USF squishy tanks (vehicle crews & smoke)???
Disadvantages:
OKW: Worst mainline infantry, bad team weapons
USF: Limited starting options Team Weapons locked in different tiers.
OST: No elite infantry, no real shock units
SOV: mediocre stock vehicles
UKF: Lack of a mobile indirect fire unit, manpower hungry
Posts: 1653
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