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Ideas for improving UKF?

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17 Nov 2015, 22:41 PM
#1
avatar of DREADNOUGHT

Posts: 79 | Subs: 1

Only allied Players please.

Continue......



I asked kindly for no axis fanboys and axis frequent players-

A.Schwarzenschnitzel
Putinist
Pedro_Jedi
mortiferum

17 Nov 2015, 22:50 PM
#2
avatar of Jadame!

Posts: 1122

-20% received accuracy on vet3 for every allied unit. Even for ones which already have it.
17 Nov 2015, 22:52 PM
#3
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post17 Nov 2015, 22:50 PMJadame!
-20% received accuracy on vet3 for every allied unit. Even for ones which already have it.

You're thinking too small, like a fascist that thinks only of his country's glory.

-20% on each level of vet, now we're talking.
17 Nov 2015, 23:01 PM
#4
avatar of BlackKorp

Posts: 974 | Subs: 2

Give Crocodile Closed Alpha instand wipe dmg back :drool:
17 Nov 2015, 23:13 PM
#5
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

I don't think it's fair that axis can get flamethrower units from their tier 1. Give flamethrowers to IS too.
17 Nov 2015, 23:31 PM
#6
avatar of ferwiner
Donator 11

Posts: 2885

jump backJump back to quoted post17 Nov 2015, 23:13 PMTobis
I don't think it's fair that axis can get flamethrower units from their tier 1. Give flamethrowers to IS too.


Well actually there is no faction that gets inf flamers anywhere but in first tier, or so called t0, as you dont have to build it.
18 Nov 2015, 01:17 AM
#7
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

Only allied Players please.

Continue......



1) what if i play all factions (even OKW once in a blue moon)?

am i an allied player, 1/2 (3/5th?) an allied player, or some kind of dirty mutt?

2) this is a stupid thread and no one will take it seriously.
18 Nov 2015, 02:47 AM
#8
avatar of Jagdfalke

Posts: 33

Make air superiority zone permanent for the rest of the match. Reduce munition cost to 10.
18 Nov 2015, 02:53 AM
#9
avatar of Dullahan

Posts: 1384

Jokes aside, I'd like to see the base arty scatter reduced a little bit, the bofors actually work against planes (rotates too slowly), and the sexton and valentine reduce to 5 & 7 cp's respectively. Wouldn't mind if sappers got a small price hike to 250 mp instead of 210, I feel like their performance is way too good even without Heavy Engineer kit.





18 Nov 2015, 02:58 AM
#10
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Make air superiority zone permanent for the rest of the match. Reduce munition cost to 10.
I like the cut of your jib
18 Nov 2015, 03:00 AM
#11
avatar of WhySooSerious

Posts: 1248



1) what if i play all factions (even OKW once in a blue moon)?

am i an allied player, 1/2 (3/5th?) an allied player, or some kind of dirty mutt?

2) this is a stupid thread and no one will take it seriously.


Then you MUST stop playing the Axis factions this is only for allied players. :snfPeter: Relic will probably just ignore this thread after seeing this first post which is allied players only please Kappa
18 Nov 2015, 03:53 AM
#12
avatar of Arclyte

Posts: 692

Give Bofors and 17pdr old brace back OR significantly buff their HP

Reduce popcap for 17 pdr

Buff Sexton to Priest level. Buff Valentine in some way that synergizes with the Arty doctrine, maybe give it cease fire, camouflage and Ostheer spotting scopes?

Un-nerf/fix Penal satchels and UKF gammon bombs

Base arty seems really weak, even with anvil tactics. I don't know the numbers, but it could definitely see a buff in some way.
18 Nov 2015, 07:16 AM
#13
avatar of NEVEC

Posts: 708 | Subs: 1

jump backJump back to quoted post17 Nov 2015, 22:50 PMJadame!
-20% received accuracy on vet3 for every allied unit. Even for ones which already have it.


-60% received accuracy at vet 3 additionally to current bonuses.

So conscripts will have 0,0 received accuracy.
18 Nov 2015, 07:30 AM
#14
avatar of __deleted__

Posts: 830

jump backJump back to quoted post18 Nov 2015, 07:16 AMNEVEC


-60% received accuracy at vet 3 additionally to current bonuses.

So conscripts will have 0,0 received accuracy.


Better give them 2.0 armor like heavy engineers, just in case.
18 Nov 2015, 07:39 AM
#15
avatar of jackill2611

Posts: 246

Trololo thread. I think UKF is fine now.
18 Nov 2015, 08:03 AM
#16
avatar of NEVEC

Posts: 708 | Subs: 1



Better give them 2.0 armor like heavy engineers, just in case.


And immunity to supression and aoe based weapons.
18 Nov 2015, 08:13 AM
#17
avatar of TheDeadOne

Posts: 4

5 man squads by default, not an upgrade.
18 Nov 2015, 08:19 AM
#18
avatar of Plaguer

Posts: 498

There should be a new doctrine that has a Crocodile Ace with 100 range, 4k hp, 475 armor and superb mobility
18 Nov 2015, 08:56 AM
#19
avatar of Dullahan

Posts: 1384

jump backJump back to quoted post18 Nov 2015, 08:19 AMPlaguer
There should be a new doctrine that has a Crocodile Ace with 100 range, 4k hp, 475 armor and superb mobility


No, they need buffs to emplacements.

I propose that the mortar pit actually launches Crocodiles rather than mortar shells.
18 Nov 2015, 10:15 AM
#20
avatar of Swift

Posts: 2723 | Subs: 1

Crocodile hasn't got enough Baneblade cannons.
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