Ideas for improving UKF?
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![avatar of DREADNOUGHT](/uploads/avatar/18138.jpg?updated=1447629143)
Posts: 79 | Subs: 1
Continue......
I asked kindly for no axis fanboys and axis frequent players-
A.Schwarzenschnitzel
Putinist
Pedro_Jedi
mortiferum
![avatar of Jadame!](/uploads/avatar/10298.jpg?updated=1442045497)
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![avatar of Vuther](/uploads/avatar/13334.jpg?updated=1430072522)
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-20% received accuracy on vet3 for every allied unit. Even for ones which already have it.
You're thinking too small, like a fascist that thinks only of his country's glory.
-20% on each level of vet, now we're talking.
![avatar of BlackKorp](/uploads/avatar/8234.jpg?updated=1491300971)
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![:drool: :drool:](/images/Smileys/sFun_drool.gif)
![avatar of Tobis](/uploads/avatar/10672.png?updated=1474330799)
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![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 2885
I don't think it's fair that axis can get flamethrower units from their tier 1. Give flamethrowers to IS too.
Well actually there is no faction that gets inf flamers anywhere but in first tier, or so called t0, as you dont have to build it.
![avatar of Nuclear Arbitor](/images/no_av.png)
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Posts: 2470
Only allied Players please.
Continue......
1) what if i play all factions (even OKW once in a blue moon)?
am i an allied player, 1/2 (3/5th?) an allied player, or some kind of dirty mutt?
2) this is a stupid thread and no one will take it seriously.
![avatar of Jagdfalke](/images/no_av.png)
Posts: 33
![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
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Make air superiority zone permanent for the rest of the match. Reduce munition cost to 10.I like the cut of your jib
![avatar of WhySooSerious](/uploads/avatar/7993.jpg?updated=1421220209)
Posts: 1248
1) what if i play all factions (even OKW once in a blue moon)?
am i an allied player, 1/2 (3/5th?) an allied player, or some kind of dirty mutt?
2) this is a stupid thread and no one will take it seriously.
Then you MUST stop playing the Axis factions this is only for allied players.
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
![avatar of Arclyte](/uploads/avatar/11055.jpg?updated=1431619362)
Posts: 692
Reduce popcap for 17 pdr
Buff Sexton to Priest level. Buff Valentine in some way that synergizes with the Arty doctrine, maybe give it cease fire, camouflage and Ostheer spotting scopes?
Un-nerf/fix Penal satchels and UKF gammon bombs
Base arty seems really weak, even with anvil tactics. I don't know the numbers, but it could definitely see a buff in some way.
![avatar of NEVEC](/images/avatars/panzer_fusilier.png?updated=1414778175)
Posts: 708 | Subs: 1
-20% received accuracy on vet3 for every allied unit. Even for ones which already have it.
-60% received accuracy at vet 3 additionally to current bonuses.
So conscripts will have 0,0 received accuracy.
![avatar of __deleted__](/images/no_av.png)
Posts: 830
-60% received accuracy at vet 3 additionally to current bonuses.
So conscripts will have 0,0 received accuracy.
Better give them 2.0 armor like heavy engineers, just in case.
![avatar of jackill2611](/uploads/avatar/9988.jpg?updated=1414702173)
Posts: 246
![avatar of NEVEC](/images/avatars/panzer_fusilier.png?updated=1414778175)
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Better give them 2.0 armor like heavy engineers, just in case.
And immunity to supression and aoe based weapons.
![avatar of TheDeadOne](/uploads/avatar/15853.jpg?updated=1441394867)
Posts: 4
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![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
Posts: 1384
There should be a new doctrine that has a Crocodile Ace with 100 range, 4k hp, 475 armor and superb mobility
No, they need buffs to emplacements.
I propose that the mortar pit actually launches Crocodiles rather than mortar shells.
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