If it doesn't land left or right of them. :-\ Gist is, it doesn't beat the chance of a guaranteed hit by direct-firing, especially since you can't chase after it while you attack-ground in the case of it missing.
yes but you can also use attack ground behind where the JP4 was heading and still hit it if the ground is level
Adjust JP4 cloak range
Posts: 3103 | Subs: 1
Posts: 1384
Uhhh, ain't those literally all Soviet tools?
No, brits get tank hunters which have passive detection and if they choose hammer doctrine then their tanks can track vehicles that they've hit once temporarily.
Americans don't get much in that regard, but they do tend to have more infantry on the field and more mobile units.
Either way, are you guys seriously complaining about a tank destroyer not being easily countered by tanks? Infantry AT is the name of the game vs Jagdpanzer.
Posts: 3103 | Subs: 1
Either way, are you guys seriously complaining about a tank destroyer not being easily countered by tanks? Infantry AT is the name of the game vs Jagdpanzer.
No we aren'ttttttt
We're complaining Cautious Movement is a fairly potent get-out-of-jail free card that is annoying to try to play around and is frankly incredibly silly to see happen when it succeeds at that. (And then they added Emergency War Speed )
Posts: 59
Make cloak not work while in combat, is fixed.
Agreed. It's kinda silly having a tank MYSTERIOUSLY DISAPPEAR mid-combat.
Who's crewing this thing? Houdini? Copperfield?
Posts: 1664
*cough* Armoured vehicle detection *cough* *cough* Mark target *cough* *cough* tracking *cough*
The detection radius is already pretty generous. And the way to kill jp4 is generally to flank it with something with a big gun on it anyway. You can also just smoke it off to neuter it from participating in an engagement.
Does anyone know if recon planes reveal it?
You can also use attack ground to reveal it, if you manage to hit it.
Recon planes do indeed reveal cloaked units.
Posts: 334
Posts: 1384
Agreed. It's kinda silly having a tank MYSTERIOUSLY DISAPPEAR mid-combat.
Who's crewing this thing? Houdini? Copperfield?
Could say the same about all cloaking.
Posts: 1664
Raketens should only camo in cover. It's ludicrous how they can become invisible in the middle of a road lol.
+1, cloaking could be worked on overall in this game.
Posts: 4630 | Subs: 2
Posts: 500
Posts: 1604 | Subs: 3
Cloaked JP4 and Raketen are extremely slow when they're cloaked.
This. In combination with attack ground you can reliably hit cloaked JP4s. You also can't escape with a cloaked jp4, as good players just send one tank after it to hunt it down.
Don't really recommend or understand why factions that are UP should be getting further nerfes. But then again fan boys won't rest until they reach 100 % win rate
Posts: 1705
You can nerf JP4 when its range is made 60 and OKW gets buff.
Posts: 175
This. In combination with attack ground you can reliably hit cloaked JP4s. You also can't escape with a cloaked jp4, as good players just send one tank after it to hunt it down.
Don't really recommend or understand why factions that are UP should be further nerfes.
Although I agree OKW is UP, it doesn't excuse the jpIV camo ability leading to frustrating and weird gameplay. It should be looked at, as well as other OKW units that needs a buff.
Firefly tulip is batshit broken OP,but no threads on that.Literally one of the most broken abilities in the history of the franchise.
Why rely on other people when you obviously have a point to be made? Make the thread yourself.
You can nerf JP4 when its range is made 60 and OKW gets buff.
Exactly, I'm not too sure 60 range is the way to go, but a fix/nerf of the camo and a buff for other underperforming units together would be welcome in the next patch.
Posts: 1930
Firefly tulip is batshit broken OP,but no threads on that.Literally one of the most broken abilities in the history of the franchise.
You can nerf JP4 when its range is made 60 and OKW gets buff.
http://www.coh2.org/topic/42061/firefly-and-the-tulip
and the jp4's range is already 60.
Posts: 344
Make cloak not work while in combat, is fixed.
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