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russian armor

Turbo Obers; Remove IS cover bonuses

12 Nov 2015, 20:35 PM
#1
avatar of AfterActionCUddling

Posts: 4

The cover bonuses for IS is beyond stupid right now, considering there is free cover every 0.5 meter on any map. This bonus was supposed to make up for their weakness but currently they have no weakness at all my friend. Either remove it completely or it should be active only when they are in their foxholes.
12 Nov 2015, 20:41 PM
#2
avatar of ferwiner
Donator 11

Posts: 2885

I'm pretty sure every brit player would agree with you. Why? Because the way it works now it is more a debuff when out of cover than buff in cover. They even get the special, weaker, version of bren that only performs when in cover. That means IS is a unit that needs carefull positioning to work instead of blobbing like all other long range infantry does, and that often one granade denaying cover means lost engagement even when dodged.
12 Nov 2015, 23:40 PM
#3
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

I'm pretty sure every brit player would agree with you. Why? Because the way it works now it is more a debuff when out of cover than buff in cover. They even get the special, weaker, version of bren that only performs when in cover. That means IS is a unit that needs carefull positioning to work instead of blobbing like all other long range infantry does, and that often one granade denaying cover means lost engagement even when dodged.


pretty much my feelings
13 Nov 2015, 01:16 AM
#4
avatar of J1N6666

Posts: 306

How i miss my vet 3 brit blobs from vCoh.
13 Nov 2015, 01:19 AM
#5
avatar of Horasu

Posts: 279

A new account spamming anti-allied, pro-axis threads. How surprising.
13 Nov 2015, 01:52 AM
#6
avatar of Porygon

Posts: 2779

I'm pretty sure every brit player would agree with you. Why? Because the way it works now it is more a debuff when out of cover than buff in cover. They even get the special, weaker, version of bren that only performs when in cover. That means IS is a unit that needs carefull positioning to work instead of blobbing like all other long range infantry does, and that often one granade denaying cover means lost engagement even when dodged.


FUCK, HELL, NOT.
13 Nov 2015, 02:33 AM
#7
avatar of ZeroLithium

Posts: 59

Perhaps tie the bonuses given to the type of cover?
E.g. bonus for being in green cover > bonus for being in yellow cover?
13 Nov 2015, 03:11 AM
#8
avatar of Dullahan

Posts: 1384

I don't think you guys realize how bad these guys are on the move to compensate for this. They also lose their bonus if they have to shift their position in cover.

I would recommend building a mortar or flamer against IS, just a suggestion.

Perhaps tie the bonuses given to the type of cover?
E.g. bonus for being in green cover > bonus for being in yellow cover?


This is already the case.

You can also destroy cover to create killzones. Buy minesweepers and spam destroy cover to limit their options in open areas. A great place for this is the graveyard on semois because you can deny your opponent heavy cover while keeping it for yourself. But you can do this all over the place.

Also keep in mind that units like pioneers are actually really cost effective against Infantry Sections, and can win fights up close.

13 Nov 2015, 03:11 AM
#9
avatar of mycalliope

Posts: 721

no keep them as it is :megusta:
13 Nov 2015, 03:16 AM
#10
avatar of Porygon

Posts: 2779

Yes, they suck on the move, those are their weakness, exploit it by forcing them to move.

That's a good design against the abomination Tommies blob of vCOH.
13 Nov 2015, 03:28 AM
#11
avatar of Kamzil118

Posts: 455

jump backJump back to quoted post13 Nov 2015, 03:16 AMPorygon
Yes, they suck on the move, those are their weakness, exploit it by forcing them to move.

That's a good design against the abomination Tommies blob of vCOH.
Ah yes, remember they would be alongside their officers and charge their way through German lines with Piats that could actually hit targets on the move.
13 Nov 2015, 04:18 AM
#12
avatar of What Doth Life?!
Patrion 27

Posts: 1664

jump backJump back to quoted post13 Nov 2015, 01:19 AMHorasu
A new account spamming anti-allied, pro-axis threads. How surprising.


+1 lol

While the cover bonus is cool in theory, it makes things a bit finicky. I say, either normalize them, or give cover bonuses to all baseline infantry.
13 Nov 2015, 05:37 AM
#13
avatar of vietnamabc

Posts: 1063

Ah yes, remember they would be alongside their officers and charge their way through German lines with Piats that could actually hit targets on the move.

Than you might also remember when Pio horde chase IS all around map, or when Roo cancer is rampant or Staghound's Pintle Minigun.
13 Nov 2015, 05:49 AM
#14
avatar of Firesparks

Posts: 1930

https://docs.google.com/spreadsheets/d/1LOYMDi_XR7rILsk6HbAZqGihsk22t-45C_6NbQEP-m0/edit#gid=1496803838

4 men tommies + bren:
18.6403|18.3199|17.8390|17.2244|16.6015


grenader + lmg42:
23.6135|20.6870|18.6943|17.0556|15.9961


the real issue is actually double bren on tommies.

13 Nov 2015, 06:17 AM
#15
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470


This is already the case.


it is? do you have the stats?
13 Nov 2015, 06:47 AM
#16
avatar of JohnnyB

Posts: 2396 | Subs: 1



pretty much my feelings


Yep, let's pretend that not all maps have tons of yellow and green cover and the only thing you have to do is move 2 steps left or right. What are we talking about....?
13 Nov 2015, 07:01 AM
#17
avatar of Domine

Posts: 500

Brit cover bonuses aside... Turbo Obers? There's nothing about Obers in this whole thread...
13 Nov 2015, 07:07 AM
#18
avatar of l4hti

Posts: 476

wtf is wrong with you? Its absolutely OK. Brits are already weakest 1v1 faction with Oberkommando.
13 Nov 2015, 07:19 AM
#19
avatar of WhySooSerious

Posts: 1248

If you ever chase anything down with brit sections you better fucking clap those hands together and pray to RNG because there is no way in 3 hells you ever gonna chase something down with sections and wipe unita on retreat.
13 Nov 2015, 07:20 AM
#20
avatar of WhySooSerious

Posts: 1248

https://docs.google.com/spreadsheets/d/1LOYMDi_XR7rILsk6HbAZqGihsk22t-45C_6NbQEP-m0/edit#gid=1496803838

4 men tommies + bren:
18.6403|18.3199|17.8390|17.2244|16.6015


grenader + lmg42:
23.6135|20.6870|18.6943|17.0556|15.9961


the real issue is actually double bren on tommies.



Btw 5 man upgrade boosts dps by 25%.
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