ISG and pack's suppresion are both bullshit stuff. Everybody wished they were gone, but Relic decided not to do that and added a little more micro to it. We should keep convince Relic it was not good change.
It seems you don't know why this topic even emerged. Above all, this faction has shown severely lower win-rate than others in 1vs1. http://coh2chart.com/ Check it. This is not a cons and pros joke. If you feel that's fine, you're far away from the reality deluding yourself.
I'm all for taking away the supression on the ISG and packs if that's what you want. But I'm not for the mg-34. You already have the kubel, ISG (currently) and flack bases. Also why would you not go a commander without the mg34? I know that's the point of this thread, but the best commanders (even with a mg34 taken out) have some of the best abilities. But coh2chart.com doesn't mean crap. (not to be that guy) but I've consistently floated the top 100 ranking in 3 vs 3 even when allies on coh2chart had our win percentage down in the dirt with OKW at 75% win rate.
The one thing I have dramatically noticed is that the amount of shit axis players playing recently. A lot of people moved over to play brits and the new USF commander as of late. So it's no surprise to me that the win rate is going down. Also if you look at the team games, it's actually quite equal. And also COh2chart also shows that 4 vs 4 is the most played game mode. but overall coh2chart doesn't mean much...it doesn't take into account the skew if there's simply better players on either team,
Edit: I would however be okay with giving the OKW a mg34 and make it like allied light scout cars (maybe even allow transport) if the kubel
didn't have the suppression ability. Otherwising having both I can see it right now...Mg34 in the back, kubel preventing flanking, AT in the back...making a pretty hard wall to counter in the very beginning in the first few minutes...