Pershing feedback
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Posts: 88
The combined arms ability actually makes the Pershing shoot slower at Vet 3. It also uses MG42 sounds when it should be using .30 cal machine gun sounds.
Other than that, it costs too much fuel for what it does. It's worse than a Tiger, but costs the exact same as a Tiger. IMO the fuel cost should be reduced to around 205. Which is in between a Panther and Tiger.
The saddest part of it all, is that this Pershing is actually weaker/worse than the Pershing in vCoH. The Pershing in vCoH could consistently win against a Tiger and even take on 2 Panthers at once. This Pershing can barely take on 1 Tiger depending on RNG and will lose to 2 Panthers.
It is not enough that Rifles walk over everything without any effort, no Pershing needs to be better then IS2. The nerve of you people...
Posts: 23
Posts: 91
I had 85, figured out the bug thanks
Here's how I believe it happened to me:
1st Pershing got shot and went "out of control."
During out of control phase, Pershing call-in stopped being greyed out, so I tried to call it back in.
Only problem is the game thinks the previous "out of control" Pershing is still on the field.
Result: takes your money for the Pershing and puts the call-in on cooldown.
Brutal bug.
Posts: 473
Permanently Banned
Here's how I believe it happened to me:
1st Pershing got shot and went "out of control."
During out of control phase, Pershing call-in stopped being greyed out, so I tried to call it back in.
Only problem is the game thinks the previous "out of control" Pershing is still on the field.
Result: takes your money for the Pershing and puts the call-in on cooldown.
Brutal bug.
have not encountered this bug myself. Only that I tried to call in my first Pershing after I heard it was available and the icon was clikable. Fuel and MP got taken away, but no Pershing.
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Posts: 1604 | Subs: 3
Possibly a bug because the gun has a 0 25 50 profile but max range is set to 45.
Posts: 538
https://www.youtube.com/watch?v=fdJPd9nJSfA
at 0:40 we can clearly see how the pershing definitely defeats that panther
hmmm,
this sucks.
thanks for the video.
at this cost I would like the Pershing to really win head on.
And it is not like the Pershing so much faster than a panther.....
Posts: 622
for rangers it is felts like a shock that cost 400 and need 90mu upgrade. haven't test out if it holds bar or bazooka yet, but indeed it drop infantry like flies like commando, but it only have 1 nade, no smoke and other things feels it need more skills to use (the only elite infantry only had 1 skill)
Posts: 444
It might be overpriced, but not for USF, USF still has the strongest early AND mid game.
The pacing is off though, you can't tech captain + stuart then go major + sherman and still expect to call in a pershing at 13 (14?) CP. Which is fine, I actually think Relic nailed it.
Though it might be more of a teambased commander, I just had a game were I had 1 sherman, a jackson and a pershing. My jackson up front could easily survive 5 volk squads + shrecks volleys, they had to retreat before they could finish it off. My opponent couldn't do anything even with his panther + jP. Though skill level wise it was not really balanced.
Not to mention that USF still has the decrew pop cap abuse ability, which is "intended". You can always outnumber your enemy tanks with your tanks if you manage to keep them alive.
USF is probadly the strongest faction from early/mid and arguably late game, though of course a pak 43 and/or other strategic play counters this commander.
Edit: When thinking about it, this doctrine is really kinda bland and doesn't at all change your whole strategy up. It's not like all other doctrines USF has that really changes your stock army up, like M10s, WC51s, Aiborne company. It's like a low budget commander, paired with Rangers without any abilities which you can use to support other troops is against USF design. USF is designed as giant support army, this commander is not with that in mind.
Posts: 174
I don't think you can have a ~230 fuel heavy tank w/ 800 HP. It's way too much of an investment that can be lost way too easily, especially w/ all the insanely strong Axis AT units like the Pak-43, Jagd, Elefant, KT, etc. The rest of America's glass cannons are ok because they are cheap and expendable, but the Pershing is not, and while you have a little more room for error, it is not nearly enough to justify its cost.
It either needs more HP to be a little more survivable or it needs a fuel cost reduction. Other than that, I guess it's fine, no matter how ridiculous it is that a tank that expensive can't reliably penetrate a Panther or better.
Posts: 165 | Subs: 2
The Pershing definitely does not feel like a 230 Fuel tank, nor one that should be limited to just 1. I'm finding I constantly have to retreat it since it takes damage so easily.
Given that it historically was only slightly better than a Panther, I think it should be re-adjusted, both in cost and stats, to be that way. And then remove the limit of 1 and make it buildable from the Battalion building just like the Easy Eight is.
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Posts: 758
I agree.
The Pershing definitely does not feel like a 230 Fuel tank, nor one that should be limited to just 1. I'm finding I constantly have to retreat it since it takes damage so easily.
Given that it historically was only slightly better than a Panther, I think it should be re-adjusted, both in cost and stats, to be that way. And then remove the limit of 1 and make it buildable from the Battalion building just like the Easy Eight is.
that wud be nice so that way we can field as many M26 Pershings as our pop cap can afford us just like OKW's KT
Posts: 275 | Subs: 1
I see the Pershing as a sort of fast KT.
Who can not win panther
Pershing feels more of a medium tank than a Heavy tank, don't feel it worth the 230 fu.
I agree.
The Pershing definitely does not feel like a 230 Fuel tank, nor one that should be limited to just 1.
My teammate says same thing plus in his opinion 13 CP too much too.
Posts: 4314 | Subs: 7
In 90% of 100% its better to rush shermans and then support him with jackson than waiting for heavy tank pershing.
It is something like TA - fininsher tank ,not tank that you should count on it nor it will win you games by itlself
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Posts: 4301 | Subs: 2
anyone proactively using its 90 muni environment piercing shot?
theoretically it has infinite range as long as the terrain is perfectly flat.
Posts: 509 | Subs: 1
Pershing right now it's a risky tank. It can do a great job and give you the win whereas can be blown up so easy and you lose the game due to the relation survability/cost of the tank. To be fair it should be given a buff in terms of hp to make it cost/efficient. But I prefer this type of releases rather than a mega OP pershing nerfed into death next patch.
Anyway what bothers me right now it's not Pershing. Performance and units totally erased from the battlefield should be high priority now. All in all Pershing can still be a viable choice -not like kv1 f.e.-
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