Flame Hetzer Blows
Posts: 17914 | Subs: 8
I'm simply pointing out the incredible irony in this thread.
Posts: 3548 | Subs: 2
I'm not defending anything.
I'm simply pointing out the incredible irony in this thread.
The irony is that you still don't understand how to stay on topic.
Now, back on topic gents.
Posts: 73
Posts: 964 | Subs: 11
Posts: 770
Posts: 17914 | Subs: 8
Problem can be easily summed up : To expensive. This unit no where near to the AI or flexibility of the ostwind. reduce the cost to 65 fuel.
And hp to 400.
Posts: 1384
Problem can be easily summed up : To expensive. This unit no where near to the AI or flexibility of the ostwind. reduce the cost to 65 fuel.
Ostwind can't shoot through shot blockers worth a damn.
Hetzer denies cover and pushes units out of them.
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Posts: 89
Posts: 1604 | Subs: 3
Dear diary,
the flame Hetzer is still useless and relic shows no intent to change that. I'm still shattered by the fact that I waited 1 1/2 years for new okw content and got this crap doctrine.
Posts: 262
Posts: 1384
Costs 100 fuel to a fuel starving faction. Should come with both a CP and Fuel reduction.
If only there was a building that let you convert munitions resource to fuel.
Posts: 770
Ostwind can't shoot through shot blockers worth a damn.
Hetzer denies cover and pushes units out of them.
Still doesn't warrant its 100 fuel price. The stug E is a way better AI unit then this guy.
Posts: 17914 | Subs: 8
If only there was a building that let you convert munitions resource to fuel.
Or some kind of ability that allowed you to get free fuel off the wrecks or abandoned team weapons.
Posts: 1384
Still doesn't warrant its 100 fuel price. The stug E is a way better AI unit then this guy.
That depends entirely on your army composition and playstyle.
I really like the Hetzer.
Posts: 824
If only there was a building that let you convert munitions resource to fuel.
Sure, although now I can't afford Shreks, because I wanted to get out my AI only tank, so the Shermans and Centaurs and Cromwells and T70s roll all over my army.
Or some kind of ability that allowed you to get free fuel off the wrecks or abandoned team weapons.
Yep that would be sweet, but the decent opponents I face destroy that stuff and my infantry aren't bulletproof while salvaging.
Posts: 1384
Sure, although now I can't afford Shreks, because I wanted to get out my AI only tank, so the Shermans and Centaurs and Cromwells and T70s roll all over my army.
You're supposed to micromanage it. The bonus conversion to munitions is EXTREMELY good, and only needs to be active for a short period of time. If you have 4 strat points, a fuel point and a muni point captured (roughly half of most maps) you get +50 munitions per minute, meaning you only need to have it active for a shortwhile to get enough for whatever you might need. And then for the rest of the time you should have it in fuel. (Which doesn't even reduce your munitions income completely.)
What I would recommend is using muni conversion for 20-30 seconds, swapping to fuel and then using muni conversion for a bit immediately after purchasing a vehicle.
If you actually micromanage OKW's economy in this fashion, you have far more munis and about equal fuel income. (+23 for allies, +20 for OKW with conversion rather than +17 for OKW) This in turn allows you to get weapon upgrades and use grenades/abilities to win more fights, giving you a pretty big advantage. In the later stages of the game you can put it all in munis and start using all sorts of fun artillery abilities too.
And that's before we factor in salvaging, which lets you recoup a lot of your losses and get free resources from your opponent.
Playing OKW without resource conversion is like playing America without Riflemen. Viable, but you're trading a lot for it.
I don't really see a reason to start the game with battlegroup hq, since vet 1 can be achieved on sturmpios pretty quick. Unless you want to take advantage of infield retreat/reinforcement in your early game I suppose. ( both the ISG and flashlight HT are much better mid game buys than early game ones)
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You will get much more fuel and munnition en the end if you just dont use convertor
Posts: 770
That depends entirely on your army composition and playstyle.
I really like the Hetzer.
I like the hetzer as well ut its still 2 expensive. for the fuel alone you can get 2 luchs out who are mobile and flexible
Posts: 658
And its top mounted MG needs more DPS. And pls remove the gunner. It was remote controlled
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