How cute.
That is what they told me when Centaurs and Crocodooms wiped squad after squad without me even being able to do anything against it.
How is that RNG related
That just means that those units are OP lol
Posts: 618
How cute.
That is what they told me when Centaurs and Crocodooms wiped squad after squad without me even being able to do anything against it.
Posts: 473
Permanently Banned
How is that RNG related
That just means that those units are OP lol
Posts: 1944 | Subs: 2
How cute.
That is what they told me when Centaurs and Crocodooms wiped squad after squad without me even being able to do anything against it.
Posts: 4314 | Subs: 7
Replays or gtfo.
Posts: 713 | Subs: 2
How cute.
That is what they told me when Centaurs and Crocodooms wiped squad after squad without me even being able to do anything against it.
Posts: 473
Permanently Banned
That isn't really RNG. RNG implies some randomness, being caught off guard by something vaporizing when its not the typical outcome. We already know centaurs and crocs should be avoided by infantry at all costs because they fuck shit up 100% of the time, because balance.
Posts: 473
Permanently Banned
What does this have to do with rng ? If it happens all the time which is the case it has absolutely nothing to do with it. Same with ISU squad wipes. You might not like the game mechanic but it's not luck related at all because it's happening consistently.
Dullahan is right the better player wins. The only games that could theoretically be decided by extreme rng occurrences are already close in the first place.
Posts: 713 | Subs: 2
Well if a Centaur insta wipes a squad, yet has to take 4 bursts to kill the other one and kills another one in 2 bursts, I call that RNG. Crocodoom is even worse, sometimes it killed one model on retreat by some miracle and other times you couldn't even hit retreat before your unit was dead.
That is what I call RNG
Posts: 473
Permanently Banned
That's how coh works but it evens out in the end due to the sheer amount of RNG occurrences. People who use RNG as an excuse for losing are generally scrubs who can't face the fact that they were outplayed. I've never lost a game because of bad luck and I've played a lot of coh2.
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1/10? Seriously? WHy would anyone vote for 1/10?
Every tenth plane is crashin on your troops and makes you lose a game?
Or every tenth vehicle is abandoned?
Yea, sure
Posts: 713 | Subs: 2
RNG goes way further than plane crashes and abandoned vehicles...
RNG can decide if your squad hits an enemy squad or misses, which can make up for losing a squad, or elimination an enemy squad.
What about tanks penetrating and deflecting?
Posts: 4630 | Subs: 2
RNG goes way further than plane crashes and abandoned vehicles...
RNG can decide if your squad hits an enemy squad or misses, which can make up for losing a squad, or elimination an enemy squad.
What about tanks penetrating and deflecting?
Posts: 8154 | Subs: 2
Posts: 378
What's up with all these Anti-RNG threads lately?
Posts: 1617
RNG is not bad. It's just the current CoH2 system has bad implementation of RNG system.
Men of War, for example, allows you to control tank cannon to aim for enemy tank weak point. Although luck involves a little of where the shot land, it also helps player to minimize the chance of failure through using skill.
Posts: 378
The only bad RNsG are the abandonment mechanism + plane crashing.
Missing a shot/bounce you name it was/is/will be part of the COH experience. No1 whined about it back in COH1 (even in tourney).
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Posts: 3552 | Subs: 2
Rarely I'd say closer to 1 in 100. If the game is down to a certain engagement that banks on whether your tank penetrates or not, you probably could have played better.
Its mostly down to whats OP, and whats getting abused, or getting outplayed.
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