How much impact on outcomes do you think RNG really has?
Posts: 484
I am genuinely curious as to how people's experiences are reflected. Personally, I don't think it's much, but maybe I'm wrong. So please indicate how often you believe you've seen or played in games whose outcome was decided by random factors.
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Posts: 276
Like rngesus decides to give me a free tiger so my churchill doesnt feel so alone...
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Permanently BannedIts mostly down to whats OP, and whats getting abused, or getting outplayed.
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Every engagement is decided by RNG, but in the whole picture the "better" player wins 90-95%. Theres only merit in saying RNG decides a game on which the players are on equal foot.
People think of RNG only on extreme results, but something as simple as all conscripts hitting at long range at 1 model at an MG head on might result on a snowball effect which ends up tilting the match on one side.
That 1/20 is compound by those small instances that players rolls the dice for wiping the last model of a squad, indirect fire, miss or deflect shots, death crits, etc.
Posts: 484
If it really did determine the outcome 100% of the time, all tournaments would be a coinflip, and it would be impossible to have repeated or recurring winners.
The more often RNG is tested, the more likely it is that actual outcomes will revert to the mean, and the less likely it is that extreme events will arise. It is easier to roll a 1 on 1d6 than it is to roll all 1's on 1000 d6's.
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The player who plays better will win 100% of the time.
Posts: 484
There must occasionally be incidents where, say, a plane crashes right on someone's infantry blob just as they are passing the back line arty, wiping out the vast majority of their forces, and allowing the opponent to immediately steamroll them.
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I think that connection and performance issues are cousing change in results much often. For example connections broken, bugsplats, bluescreens and so on.
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Posts: 474
RNG gave me a shitty teammate
This is the only time RNG actually ever mattered in this game.
That, and when you have a bad volley with bolt rifles. Where your conscript squad/infantry section missed every shot on an assaulting sturmpio squad that's about to kill them.
Posts: 1006
None.
The player who plays better will win 100% of the time.
Posts: 4314 | Subs: 7
None.
The player who plays better will win 100% of the time.
Abandon - by aproved by tested
Posts: 18
Posts: 1384
Abandon - by aproved by tested
Replays or gtfo.
Posts: 4630 | Subs: 2
Every tenth plane is crashin on your troops and makes you lose a game?
Or every tenth vehicle is abandoned?
Yea, sure
Posts: 1593 | Subs: 1
RNG occurs in all games. The question is whether it determines the OUTCOME.
If it really did determine the outcome 100% of the time, all tournaments would be a coinflip, and it would be impossible to have repeated or recurring winners.
The more often RNG is tested, the more likely it is that actual outcomes will revert to the mean, and the less likely it is that extreme events will arise. It is easier to roll a 1 on 1d6 than it is to roll all 1's on 1000 d6's.
"if luck is getting common its most likely skill" , dont know if i translated it right only know the german term (wenn luck zur gewohnheit wird ist es skill)
Posts: 1944 | Subs: 2
I think the more important question is how many times do squads instantly disappear. Answer: all the fucking time
Posts: 473
Permanently BannedNone.
The player who plays better will win 100% of the time.
How cute.
That is what they told me when Centaurs and Crocodooms wiped squad after squad without me even being able to do anything against it.
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