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How much impact on outcomes do you think RNG really has?

How frequently do you think games are won and lost due to RNG?
Option Distribution Votes
47%
37%
5%
6%
6%
Total votes: 104
Vote VOTE! Vote ABSTAIN
27 Oct 2015, 16:55 PM
#1
avatar of squippy

Posts: 484

Seeing as I don't seem to be getting any straight answers elsewhere, let's try this.

I am genuinely curious as to how people's experiences are reflected. Personally, I don't think it's much, but maybe I'm wrong. So please indicate how often you believe you've seen or played in games whose outcome was decided by random factors.

27 Oct 2015, 17:09 PM
#2
avatar of Khan

Posts: 578

Why is there no 1 in 1 option? :foreveralone:
27 Oct 2015, 17:55 PM
#3
avatar of niutudis

Posts: 276

I think 1 out of 100.
Like rngesus decides to give me a free tiger so my churchill doesnt feel so alone...
27 Oct 2015, 18:06 PM
#4
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Rarely I'd say closer to 1 in 100. If the game is down to a certain engagement that banks on whether your tank penetrates or not, you probably could have played better.

Its mostly down to whats OP, and whats getting abused, or getting outplayed.
27 Oct 2015, 18:13 PM
#5
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

What about 100% of the games?

Every engagement is decided by RNG, but in the whole picture the "better" player wins 90-95%. Theres only merit in saying RNG decides a game on which the players are on equal foot.

People think of RNG only on extreme results, but something as simple as all conscripts hitting at long range at 1 model at an MG head on might result on a snowball effect which ends up tilting the match on one side.

That 1/20 is compound by those small instances that players rolls the dice for wiping the last model of a squad, indirect fire, miss or deflect shots, death crits, etc.
27 Oct 2015, 18:18 PM
#6
avatar of squippy

Posts: 484

RNG occurs in all games. The question is whether it determines the OUTCOME.

If it really did determine the outcome 100% of the time, all tournaments would be a coinflip, and it would be impossible to have repeated or recurring winners.

The more often RNG is tested, the more likely it is that actual outcomes will revert to the mean, and the less likely it is that extreme events will arise. It is easier to roll a 1 on 1d6 than it is to roll all 1's on 1000 d6's.
27 Oct 2015, 18:26 PM
#7
avatar of Dullahan

Posts: 1384

None.


The player who plays better will win 100% of the time.
27 Oct 2015, 18:40 PM
#8
avatar of squippy

Posts: 484

You can go for Fewer than 1 in 10,000, then. That would mean the better player wins 99.99-something % of the time, which seems close enough to me.

There must occasionally be incidents where, say, a plane crashes right on someone's infantry blob just as they are passing the back line arty, wiping out the vast majority of their forces, and allowing the opponent to immediately steamroll them.
27 Oct 2015, 18:42 PM
#9
avatar of Thunderhun

Posts: 1617

What's up with all these Anti-RNG threads lately?
27 Oct 2015, 18:55 PM
#10
avatar of ferwiner
Donator 11

Posts: 2885

Rng is not an important factor when it comes to winning games, players usually can take safety measures. I voted 1/100 as it reflects situation when some player plays totally recklessly but RNG gods refuse to punish him in current match.

I think that connection and performance issues are cousing change in results much often. For example connections broken, bugsplats, bluescreens and so on.
27 Oct 2015, 18:57 PM
#11
avatar of Dead_Optics

Posts: 18

RNG gave me a shitty teammate
27 Oct 2015, 18:59 PM
#12
avatar of SpaceHamster
Patrion 14

Posts: 474

RNG gave me a shitty teammate


This is the only time RNG actually ever mattered in this game.

That, and when you have a bad volley with bolt rifles. Where your conscript squad/infantry section missed every shot on an assaulting sturmpio squad that's about to kill them.
27 Oct 2015, 19:05 PM
#13
avatar of Stafkeh
Patrion 14

Posts: 1006

None.


The player who plays better will win 100% of the time.


:rofl:
27 Oct 2015, 19:06 PM
#14
avatar of __deleted__

Posts: 4314 | Subs: 7

None.


The player who plays better will win 100% of the time.


Abandon :hansUSA: - by :hansREKT: aproved by:hansRNG: tested

:romeoPro:
27 Oct 2015, 19:14 PM
#15
avatar of Dead_Optics

Posts: 18

Lets think about this theoretically if you consider a 10% chance of something happening Bad RNG then 1 in 10 games should be lost IF you are equal in skill to your opponent or if you went Elite Troops. So i would say assuming we are referring specifically to 1v1s and 2v2 then RNG would decide 1 in ~100 games and in 3v3 and 4v4 there are too many variables so 1 in 1000.
27 Oct 2015, 19:33 PM
#16
avatar of Dullahan

Posts: 1384

jump backJump back to quoted post27 Oct 2015, 19:05 PMStafkeh


:rofl:




Abandon :hansUSA: - by :hansREKT: aproved by:hansRNG: tested

:romeoPro:



Replays or gtfo.
27 Oct 2015, 19:33 PM
#17
avatar of Australian Magic

Posts: 4630 | Subs: 2

1/10? Seriously? WHy would anyone vote for 1/10?
Every tenth plane is crashin on your troops and makes you lose a game?
Or every tenth vehicle is abandoned?
Yea, sure :romeoPls:
27 Oct 2015, 19:37 PM
#18
avatar of Bananenheld

Posts: 1593 | Subs: 1

jump backJump back to quoted post27 Oct 2015, 18:18 PMsquippy
RNG occurs in all games. The question is whether it determines the OUTCOME.

If it really did determine the outcome 100% of the time, all tournaments would be a coinflip, and it would be impossible to have repeated or recurring winners.

The more often RNG is tested, the more likely it is that actual outcomes will revert to the mean, and the less likely it is that extreme events will arise. It is easier to roll a 1 on 1d6 than it is to roll all 1's on 1000 d6's.


"if luck is getting common its most likely skill" , dont know if i translated it right only know the german term (wenn luck zur gewohnheit wird ist es skill)
27 Oct 2015, 19:44 PM
#19
avatar of Basilone

Posts: 1944 | Subs: 2

Depends on a lot of factors. What are you counting as RNG? If you count bouncing a kill shot on a tank, missing/killing a unit on retreat with a sniper, artillery, etc. I would say fairly low in short games, and almost non-existent in 40+ minute games as it tends to balance itself out over the course of a game. If you count mines or tank shots wiping a full or almost completely healthy squad (especially if it was a vetted/upgraded unit) I would say fairly often. An ISU one shotting a Shrek PGren or a fallschirmjager biting the dust on a mine are devastating in a close game, but the same exact scenario is less damning if you were already coasting towards a win.

I think the more important question is how many times do squads instantly disappear. Answer: all the fucking time
27 Oct 2015, 19:46 PM
#20
avatar of AngryKitten465

Posts: 473

Permanently Banned
None.


The player who plays better will win 100% of the time.


How cute.

That is what they told me when Centaurs and Crocodooms wiped squad after squad without me even being able to do anything against it.
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