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Brit Sniper shouldn't be able to Crit 222's engine

25 Oct 2015, 17:29 PM
#1
avatar of siuking666

Posts: 707

I think british sniper critical shot ability needs to be looked at.
right now 222 and Kubel are supposed to be the light vehicles that can detect and hunt down carelessly placed snipers.

But the problem is, most of the time the sniper can put a critical shot on them, damaged their engines and still have enough time to retreat and survive;
While the 222/Kubel are just sitting ducks wating to get wasted by Vicker/IS/6 Pound whatever.

With 2 snipers you dont even need AT, crit shot it, and kite snipe it to death.
Countering your own counter isn't supposed to happen in this game.

Crit shot on 222/Kubel should only be stuff like Jam Turret etc, NOT engine damage, rendering them useless as a counter.
or lazy solution (relic's favourite) - Further buff their accuracy against sniper, since 222 isn't great at killing inf already (Accuracy is shit), and Kubel can't do anything while on the move

EDIT: Some people in this forum just can't fucking read. Crit shot on 222/Kubel should only be stuff like Jam Turret etc, NOT engine damage, rendering them useless as a counter.
AND YES, 222 is a counter option according to Relic, since they buffed 50% extra accuracy vs Sniper
JLI
25 Oct 2015, 17:47 PM
#2
avatar of JLI

Posts: 28

current 222 is for counter light vehicles, not snipers or whatever inf
25 Oct 2015, 18:05 PM
#3
avatar of tenid

Posts: 232

If you took away the AV capability of the brit sniper, what do you leave it with? At that point you'd have to make it a straight up clone of the ost sniper.

I'd also add that the brits have no inf based vehicle snare like AT nades or the panzerfaust which is why the sniper has that ability.
25 Oct 2015, 18:07 PM
#4
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

well you should use the ostheer sniper and his 420 blaze it quick-scoping to counter the brit sniper not the 222.


and in my expierence the kubel kills the brit sniper in a burst to a burst in a half at worst,maybe 2 bursts even on the move.....just stop to fire a burst or two

like the brit sniper sometimes will die to a kubel before it even gets into "supress" mode

and firing crit shots at a kubel continiously is completely pointless,45 munitions so a sturmpio can repair it in 6 seconds?
25 Oct 2015, 18:30 PM
#5
avatar of pugzii

Posts: 513

I think british sniper critical shot ability needs to be looked at.
right now 222 and Kubel are supposed to be the light vehicles that can detect and hunt down carelessly placed snipers.

But the problem is, most of the time the sniper can put a critical shot on them, damaged their engines and still have enough time to retreat and survive;
While the 222/Kubel are just sitting ducks wating to get wasted by Vicker/IS/6 Pound whatever.

With 2 snipers you dont even need AT, crit shot it, and kite snipe it to death.
Countering your own counter isn't supposed to happen in this game.

Crit shot on 222/Kubel should only be stuff like Jam Turret etc, NOT engine damage, rendering them useless as a counter.
or lazy solution (relic's favourite) - Further buff their accuracy against sniper, since 222 isn't great at killing inf already (Accuracy is shit), and Kubel can't do anything while on the move


That's fine and everything, but if you remove their snipers ability to engine damage what do the brits have as a snare??? Luchs/222 would literally just troll around them destroying everything lelelle
25 Oct 2015, 18:37 PM
#6
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
I only hate the wet tissue paper garbage 222.
25 Oct 2015, 18:48 PM
#7
avatar of Rollo

Posts: 738

Yea sure lets nerf the only AT snare brits have.

With 2 snipers you dont even need AT, crit shot it, and kite snipe it to death.
Countering your own counter isn't supposed to happen in this game.


Two AT snipers can counter a kubelwagen or scout car? wow how horrible and unbalanced.

lol @ paying 40 muni to crit shot a kubels turret.

222 is already problematic for brits, PIAT is useless and 6 pounder immobile and flanked easy.

L2P, counter a brit sniper just like you would a soviet one, lots of grens/jaegers/fuss or a sniper of your own.
25 Oct 2015, 18:51 PM
#8
avatar of F1sh

Posts: 521

For 15 fuel, what more do you want?
25 Oct 2015, 18:53 PM
#9
avatar of Katitof

Posts: 17914 | Subs: 8

Great idea!

Can we make T34 immune to pfausts as well while we're at it, because it sucks when it can't move fast?
25 Oct 2015, 18:58 PM
#10
avatar of __deleted__

Posts: 4314 | Subs: 7

Yes. bu then give IS a at grenade
25 Oct 2015, 19:48 PM
#11
avatar of Basilone

Posts: 1944 | Subs: 2

I think a fair compromise would be to reduce damage dealt with the crit ability. I don't know the exact numbers but it seems like the AC has roughly 1/3 HP left after the crit shot, just make it so that the snare ability deals less damage so that the 222 has 50-70% HP after the ability is used. The 222 will still go down quickly if the sniper can take follow up shots, but if the sniper retreats after using ability the 222 will have a little bit more cushion vs the inf Sections and Vickers.
25 Oct 2015, 20:58 PM
#12
avatar of DAZ187

Posts: 466

its a good counter if the sniper retreats when seeing it. though the crit shot does take a long time to fire.

25 Oct 2015, 21:12 PM
#13
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Make 222 have m5 armor, increase AOE to 1.5, damage to 25. Cost to 40 fuel. ffs please.
25 Oct 2015, 21:28 PM
#14
avatar of Dullahan

Posts: 1384


Countering your own counter isn't supposed to happen in this game.



What? This is a game that is about positioning and micro, not mindlessly building unit A to counter unit B.

25 Oct 2015, 23:12 PM
#15
avatar of siuking666

Posts: 707



What? This is a game that is about positioning and micro, not mindlessly building unit A to counter unit B.



Then lets just give every army one infantry unit and spam them :) like Rifleman
25 Oct 2015, 23:13 PM
#16
avatar of cr4wler

Posts: 1164

jump backJump back to quoted post25 Oct 2015, 18:53 PMKatitof
Great idea!

Can we make T34 immune to pfausts as well while we're at it, because it sucks when it can't move fast?


love it!

more of that kind of stuff pls... how about giving static defenses the ability to ignore damage for like 30 seconds? or tanks that hardcounter AT guns with nades? sounds awesome!

and since axis needs that kind of stuff as well... how about an ability for the Pak40 that instapins all infantry in range? or a piercing shot for mg42s, that wipes mortars that shoot at the mgs. nah, maybe too op... lets give them a 15 muni "infra red" upgrade, so MG42s now ignore smoke :-)

almighty katitof always jumping to the defense of allied units, no matter how OP...
25 Oct 2015, 23:14 PM
#17
avatar of siuking666

Posts: 707

Make 222 have m5 armor, increase AOE to 1.5, damage to 25. Cost to 40 fuel. ffs please.


Good idea.
222 sucks too much compared to CoH1 PE Armored Car.

Should cost more and do much more than being expandable.
25 Oct 2015, 23:15 PM
#18
avatar of Bananenheld

Posts: 1593 | Subs: 1

jump backJump back to quoted post25 Oct 2015, 23:13 PMcr4wler


love it!

more of that kind of stuff pls... how about giving static defenses the ability to ignore damage for like 30 seconds? or tanks that hardcounter AT guns with nades? sounds awesome!

and since axis needs that kind of stuff as well... how about an ability for the Pak40 that instapins all infantry in range? or a piercing shot for mg42s, that wipes mortars that shoot at the mgs. nah, maybe too op... lets give them a 15 muni "infra red" upgrade, so MG42s now ignore smoke :-)

almighty katitof always jumping to the defense of allied units, no matter how OP...

i think you took the bait :^)
25 Oct 2015, 23:17 PM
#19
avatar of siuking666

Posts: 707

jump backJump back to quoted post25 Oct 2015, 23:13 PMcr4wler


love it!

more of that kind of stuff pls... how about giving static defenses the ability to ignore damage for like 30 seconds? or tanks that hardcounter AT guns with nades? sounds awesome!

and since axis needs that kind of stuff as well... how about an ability for the Pak40 that instapins all infantry in range? or a piercing shot for mg42s, that wipes mortars that shoot at the mgs. nah, maybe too op... lets give them a 15 muni "infra red" upgrade, so MG42s now ignore smoke :-)

almighty katitof always jumping to the defense of allied units, no matter how OP...


lol anyone still hasn't applied a filter to him?
25 Oct 2015, 23:42 PM
#20
avatar of F1sh

Posts: 521

Make 222 have m5 armor, increase AOE to 1.5, damage to 25. Cost to 40 fuel. ffs please.


+1

Also, while we're on the topic of the 222, Relic needs to scale down the model of the 222, right now it's massive.
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