Brit Sniper shouldn't be able to Crit 222's engine
Posts: 707
right now 222 and Kubel are supposed to be the light vehicles that can detect and hunt down carelessly placed snipers.
But the problem is, most of the time the sniper can put a critical shot on them, damaged their engines and still have enough time to retreat and survive;
While the 222/Kubel are just sitting ducks wating to get wasted by Vicker/IS/6 Pound whatever.
With 2 snipers you dont even need AT, crit shot it, and kite snipe it to death.
Countering your own counter isn't supposed to happen in this game.
Crit shot on 222/Kubel should only be stuff like Jam Turret etc, NOT engine damage, rendering them useless as a counter.
or lazy solution (relic's favourite) - Further buff their accuracy against sniper, since 222 isn't great at killing inf already (Accuracy is shit), and Kubel can't do anything while on the move
EDIT: Some people in this forum just can't fucking read. Crit shot on 222/Kubel should only be stuff like Jam Turret etc, NOT engine damage, rendering them useless as a counter.
AND YES, 222 is a counter option according to Relic, since they buffed 50% extra accuracy vs Sniper
Posts: 28
Posts: 232
I'd also add that the brits have no inf based vehicle snare like AT nades or the panzerfaust which is why the sniper has that ability.
Posts: 3052 | Subs: 15
and in my expierence the kubel kills the brit sniper in a burst to a burst in a half at worst,maybe 2 bursts even on the move.....just stop to fire a burst or two
like the brit sniper sometimes will die to a kubel before it even gets into "supress" mode
and firing crit shots at a kubel continiously is completely pointless,45 munitions so a sturmpio can repair it in 6 seconds?
Posts: 513
I think british sniper critical shot ability needs to be looked at.
right now 222 and Kubel are supposed to be the light vehicles that can detect and hunt down carelessly placed snipers.
But the problem is, most of the time the sniper can put a critical shot on them, damaged their engines and still have enough time to retreat and survive;
While the 222/Kubel are just sitting ducks wating to get wasted by Vicker/IS/6 Pound whatever.
With 2 snipers you dont even need AT, crit shot it, and kite snipe it to death.
Countering your own counter isn't supposed to happen in this game.
Crit shot on 222/Kubel should only be stuff like Jam Turret etc, NOT engine damage, rendering them useless as a counter.
or lazy solution (relic's favourite) - Further buff their accuracy against sniper, since 222 isn't great at killing inf already (Accuracy is shit), and Kubel can't do anything while on the move
That's fine and everything, but if you remove their snipers ability to engine damage what do the brits have as a snare??? Luchs/222 would literally just troll around them destroying everything lelelle
Posts: 1116 | Subs: 1
Permanently BannedPosts: 738
With 2 snipers you dont even need AT, crit shot it, and kite snipe it to death.
Countering your own counter isn't supposed to happen in this game.
Two AT snipers can counter a kubelwagen or scout car? wow how horrible and unbalanced.
lol @ paying 40 muni to crit shot a kubels turret.
222 is already problematic for brits, PIAT is useless and 6 pounder immobile and flanked easy.
L2P, counter a brit sniper just like you would a soviet one, lots of grens/jaegers/fuss or a sniper of your own.
Posts: 521
Posts: 17914 | Subs: 8
Can we make T34 immune to pfausts as well while we're at it, because it sucks when it can't move fast?
Posts: 4314 | Subs: 7
Posts: 1944 | Subs: 2
Posts: 466
Posts: 1116 | Subs: 1
Permanently BannedPosts: 1384
Countering your own counter isn't supposed to happen in this game.
What? This is a game that is about positioning and micro, not mindlessly building unit A to counter unit B.
Posts: 707
What? This is a game that is about positioning and micro, not mindlessly building unit A to counter unit B.
Then lets just give every army one infantry unit and spam them like Rifleman
Posts: 1164
Great idea!
Can we make T34 immune to pfausts as well while we're at it, because it sucks when it can't move fast?
love it!
more of that kind of stuff pls... how about giving static defenses the ability to ignore damage for like 30 seconds? or tanks that hardcounter AT guns with nades? sounds awesome!
and since axis needs that kind of stuff as well... how about an ability for the Pak40 that instapins all infantry in range? or a piercing shot for mg42s, that wipes mortars that shoot at the mgs. nah, maybe too op... lets give them a 15 muni "infra red" upgrade, so MG42s now ignore smoke :-)
almighty katitof always jumping to the defense of allied units, no matter how OP...
Posts: 707
Make 222 have m5 armor, increase AOE to 1.5, damage to 25. Cost to 40 fuel. ffs please.
Good idea.
222 sucks too much compared to CoH1 PE Armored Car.
Should cost more and do much more than being expandable.
Posts: 1593 | Subs: 1
love it!
more of that kind of stuff pls... how about giving static defenses the ability to ignore damage for like 30 seconds? or tanks that hardcounter AT guns with nades? sounds awesome!
and since axis needs that kind of stuff as well... how about an ability for the Pak40 that instapins all infantry in range? or a piercing shot for mg42s, that wipes mortars that shoot at the mgs. nah, maybe too op... lets give them a 15 muni "infra red" upgrade, so MG42s now ignore smoke :-)
almighty katitof always jumping to the defense of allied units, no matter how OP...
i think you took the bait :^)
Posts: 707
love it!
more of that kind of stuff pls... how about giving static defenses the ability to ignore damage for like 30 seconds? or tanks that hardcounter AT guns with nades? sounds awesome!
and since axis needs that kind of stuff as well... how about an ability for the Pak40 that instapins all infantry in range? or a piercing shot for mg42s, that wipes mortars that shoot at the mgs. nah, maybe too op... lets give them a 15 muni "infra red" upgrade, so MG42s now ignore smoke :-)
almighty katitof always jumping to the defense of allied units, no matter how OP...
lol anyone still hasn't applied a filter to him?
Posts: 521
Make 222 have m5 armor, increase AOE to 1.5, damage to 25. Cost to 40 fuel. ffs please.
+1
Also, while we're on the topic of the 222, Relic needs to scale down the model of the 222, right now it's massive.
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