Katysha opinion (Buff,nerfs,changes)
Posts: 1585 | Subs: 1
Currently, it fails to be an area of denial weapon (which is the stated goal). Even in 4v4's I have had Kats not get more than 25 kills after 30 minutes of game play because of the low AoE which results in few kills on first hit and then instant retreat leaving the Kat firing at dirt. The Werfer and Stuka by contrast deliver their payload all at once making it deadly.
There are many potential ways to buff the Kat but it definitely needs a buff.
Posts: 1484
Posts: 410
Brits Release Ninjas
Nerfed:
...Katyusha...(reduced aoe damage modifiers)
http://www.coh2.org/topic/39437/brits-release-ninjas/page/1#post_id385911
So it was nerfed on 3rd sept. Fine, at least I'm not mad.
Btw, Pwerfer got buffed on 17th Sept by resulting in more damage on aoe profile and less scatter.
Posts: 1604 | Subs: 3
Brits Release Ninjas
Nerfed:
...Katyusha...(reduced aoe damage modifiers)
http://www.coh2.org/topic/39437/brits-release-ninjas/page/1#post_id385911
Needs to be reverted
Posts: 473
Permanently Banned
Brits Release Ninjas
Nerfed:
...Katyusha...(reduced aoe damage modifiers)
http://www.coh2.org/topic/39437/brits-release-ninjas/page/1#post_id385911
Relic
Posts: 76
its already a wiping machine i win button on okw trucks that requires no micro or brain usage.
i think it should be a bit more expensive so panzerwerfer is not outclassed by lower teching costs.
Posts: 150
Please stop trying to buff indirect fire.. imo indirect fire's place in coh2 is to support actual tangible units and not to be spammed and replace actual tanks/infantry in the game because who needs units when you can one shot suppress/wipe before they even reach you right?!
Currently, its a retardfest of leigs, pak howies and pwerfers(before that, ml120 and lefh barraging from base to base and even further back, close air support/120mm mortar wrecking everyone.)
Posts: 1484
This is just stupid.
Please stop trying to buff indirect fire.. imo indirect fire's place in coh2 is to support actual tangible units and not to be spammed and replace actual tanks/infantry in the game because who needs units when you can one shot suppress/wipe before they even reach you right?!
Currently, its a retardfest of leigs, pak howies and pwerfers(before that, ml120 and lefh barraging from base to base and even further back, close air support/120mm mortar wrecking everyone.)
Indirect fire is part of the game, you just have to know how to counter it. I agree LEIGS and Pack Howies are just a retarded phenomenon in COH2 now.
Posts: 747 | Subs: 2
It doesn't come out later at all in relation to every other factions tech. It actually take less fuel to reach soviet T4 then ostheer T3. Stop acting like the changes delayed soviet medium armor more then other factions, because they didn't.
sov T4 = 165/175
wher T3 = 175
usf Major = 155/165
What are you talking about? Before the tier change the russian T4 cost 120 fuel (with t2, 2 buildings) to tech in total. Now it's about 175 fuel with 3 buildings minimum.
Posts: 80
lol finally after years nebelwerfer 42 can compete with katyusha and allied fanboys start to cry.
its already a wiping machine i win button on okw trucks that requires no micro or brain usage.
i think it should be a bit more expensive so panzerwerfer is not outclassed by lower teching costs.
It's a ninja nerf, it's seems logical that players complain a few .... Ninja nerf on tiger, no germans players will complain at all ?
Stop rage.
Posts: 2561
What are you talking about? Before the tier change the russian T4 cost 120 fuel (with t2, 2 buildings) to tech in total. Now it's about 175 fuel with 3 buildings minimum.
EVERYONE'S FUEL COSTS WERE RAISED!
Why is that so hard to understand. It was a change in the pace of the entire game, not just soviets. At the time ostheer's and USF's fuel costs were also around 120 fuel and were raised as well. The T34's timing in the game was pretty much unchanged. Only OKW wasn't changed, but because even ostheer was changed that means it was a buff for OKW, not a nerf for soviets.
Posts: 747 | Subs: 2
EVERYONE'S FUEL COSTS WERE RAISED!
Why is that so hard to understand. It was a change in the pace of the entire game, not just soviets. At the time ostheer's and USF's fuel costs were also around 120 fuel and were raised as well. The T34's timing in the game was pretty much unchanged. Only OKW wasn't changed, but because even ostheer was changed that means it was a buff for OKW, not a nerf for soviets.
The Katyusha just happens to be the counter against OKW turteling and blobbing. Using it against Ostheer was far less effective.
Posts: 1153 | Subs: 1
Perhaps there could be two salvos of 6 rockets rather than 3 salvos of 4. That's a nice compromise; that's it.
someone argued that rushing a Katy was good against blobs.
I guess that's true, but it was also extremely effective at sealing a Soviets v Ostheer game because when Ostheer is behind, they rely on team weapons, notably PaKs, for AT. When you could rush out a Katyusha there were so many games where it was impossible to hold a line because of a Katy. Ostheer don't have a light vehicle with enough durability to chase an enemy artillery vehicle behind the front line. 222 doesn't have the durability.
The katyusha seems worse because of its ninja nerfs (keep in mind that most axis squads are 4 men, not 5 or 6 like allies) and the later arrival. The later arrival means more infantry squads and team weapons at double/triple vet, making them more durable.
N.B: I remember watching a Relic stream or a video and the Katyusha's rocket pattern was addressed. The first 4 rockets tend to fire slightly farther while the next two salvos will launch their rockets closer. I can't cite that, as I don't recall when or where I saw the video, but to me, I take that as fact and often move infantry where previous rockets fired. There is an art to dodging artillery. No round or rocket will fall on the same spot twice.
Posts: 40
I can't understand why Panzerwerfer can wipe static weapons + pin troops...
If Kat could launch salvos faster, I'm pretty sure no squad would run away with 1-2 models left after 2 kats barrage.
Posts: 238
Decrease rocket damage and add 2 additional rockets to each salvo.
You know the Katy only has 16 rockets to work with right????
4 rockets for 3 salvos.
The katy can't magically get 22 rockets comrade, it only carries 16.
Posts: 2470
all rocket artillery (katy, pwerfer, and wurfrahmen) are RNG abilities on a long cooldown. i've seen all of them miss on direct hits due to shitty scatter and i've seen all of them make amazing wipes. it's the misses you remember though.
Posts: 747 | Subs: 2
You know the Katy only has 16 rockets to work with right????
4 rockets for 3 salvos.
4*3=12...
Posts: 238
4*3=12...
bhaahahahha, what a drunk fool I am. Touche.
I mean't 4 rockets for 4 salvos.
Posts: 1116 | Subs: 1
Permanently BannedPosts: 747 | Subs: 2
Eh either revert nerfs, or just halve barrage interval delay. I think that would be good.
Halving barrage delay would probably hit weapon teams hard while reverting nerfs will hit blobs hard.... quite easy to choose from my perspective.
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