Login

russian armor

Forward Observer Bug - for Relic if you're reading this foru

23 Sep 2015, 04:11 AM
#1
avatar of Grumpy

Posts: 1958

Here is a replay showing the bug.



Also, was that extreme nerf that was applied to cannister shot intentional? It does less damage than main gun and is completely useless now.
This commander would be fun if
1) you fixed the bug
2) either reverted canister shot or replaced it with spotting scopes (to make it the same as a 222 with spotting scope) or the same mine as the utility car
3) replaced airdropped combat group. The combat group is one of the worst high-cp abilities in the game. A 3 cp regular paratrooper would be better, or a 4 cp, slightly more expensive paratrooper with either better vision (like panzerfusiliers) or m1919's.
23 Sep 2015, 04:17 AM
#2
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

is it the bug where only the models alive when you unlock forward observers actually get it?
24 Sep 2015, 00:59 AM
#3
avatar of Grumpy

Posts: 1958

is it the bug where only the models alive when you unlock forward observers actually get it?


No, I've heard about that bug and tried to recreate it, but haven't been able to make it happen. I think this bug is as simple as having the ability get disabled in combat and never again reenabled. It may also be triggered by the squad dropping to 1 or 2 models.

Here is another replay. The rifle squad brought in after 1 cp definitely gets the ability. The one brought in before 1 cp gets the ability but then loses it.

24 Sep 2015, 01:52 AM
#4
avatar of BeefSurge

Posts: 1891

Air dropped Combat Group if the AT gun was manned by Paratroopers, and they all dropped down with Veterancy 3.
24 Sep 2015, 02:27 AM
#5
avatar of Grumpy

Posts: 1958

Air dropped Combat Group if the AT gun was manned by Paratroopers, and they all dropped down with Veterancy 3.


Not sure what you're trying to say, but I haven't seen a dropped group have any vet, and the AT gun is always unmanned.
24 Sep 2015, 02:40 AM
#6
avatar of BeefSurge

Posts: 1891

jump backJump back to quoted post24 Sep 2015, 02:27 AMGrumpy


Not sure what you're trying to say, but I haven't seen a dropped group have any vet, and the AT gun is always unmanned.


A good way of buffing the call-in. Manned AT gun, everything comes down vetted. And please, no bazooka paratroopers. (Also, give them normal mines. And maybe first aid supplies, like the British ability. They are "support" paratroopers.)
24 Sep 2015, 05:00 AM
#7
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Once every original entity in a rifle squad dies they lose the ability. It's been a bug since the commander came out.

Please give the Greyhound the same main gun as the Stewart. They have the same gun IRL I mean come on!

Get rid of the awful combat group and replace it with the same three CP ability in Airborne: Paratroopers.
24 Sep 2015, 14:09 PM
#8
avatar of Grumpy

Posts: 1958

Once every original entity in a rifle squad dies they lose the ability. It's been a bug since the commander came out.

Please give the Greyhound the same main gun as the Stewart. They have the same gun IRL I mean come on!

Get rid of the awful combat group and replace it with the same three CP ability in Airborne: Paratroopers.


The squad doesn't have to lose all of the original members to lose the ability. In fact, it can lose all of its original members and still have the ability. Both replays show squads losing the ability without losing all of the members. I can make another replay showing squads losing all of the members but not losing the ability, it just takes longer and is harder to do.

Replacing the combat group with the standard paratroopers would be a great improvement, as would improving the Greyhound's main gun. I'd like the upgrade to the Greyhound to be spotting scopes like a 222 can get, since someone decided that canister shot has to be worthless.
24 Sep 2015, 15:33 PM
#9
avatar of dasheepeh

Posts: 2115 | Subs: 1

spotting scopes may fit the commander theme but would be overkill with vision rifles, ir pathfinders having great vision and recon run.

id rather buff the canister shot to an usable state and do something with the battlegroup

also fix vision rifles already
24 Sep 2015, 23:08 PM
#10
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17

jump backJump back to quoted post23 Sep 2015, 04:11 AMGrumpy
Here is a replay showing the bug.



Also, was that extreme nerf that was applied to cannister shot intentional? It does less damage than main gun and is completely useless now.
This commander would be fun if
1) you fixed the bug
2) either reverted canister shot or replaced it with spotting scopes (to make it the same as a 222 with spotting scope) or the same mine as the utility car
3) replaced airdropped combat group. The combat group is one of the worst high-cp abilities in the game. A 3 cp regular paratrooper would be better, or a 4 cp, slightly more expensive paratrooper with either better vision (like panzerfusiliers) or m1919's.


What's the problem with the Forward Observer?
25 Sep 2015, 16:24 PM
#11
avatar of Grumpy

Posts: 1958



What's the problem with the Forward Observer?


The Forward Observer squad loses the ability, and then is like a plain rifle squad after that. In the course of a normal match, there is a near certainty that the ability will be lost if the squad is used. There are lots of theories why. I used a modified Kepner Tragoe to test all theories that I found here plus ones that I developed.

The vision bonus can be lost losing 1, 2, 3, or 4 models in a squad. It was lost both with, and without the ability active during the start of combat. It was lost both with and without the squad shooting back. In a couple hours of testing, I did not see it lost without losing at least one model. In multiple cases, I saw the ability lost with the loss of one specific model. Based on this, I think the ability was given to only one specific model in the squad and if that model is lost, the ability is lost permanently.

Thank you for reading this thread.

Only Relic postRelic 25 Sep 2015, 17:26 PM
#12
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17

Got it. The Ability only applies to the original Squad members, Reinforcement Squad member don't get the buff. Entering Issue into our database. Thanks
29 Sep 2015, 03:59 AM
#13
avatar of Grumpy

Posts: 1958

spotting scopes may fit the commander theme but would be overkill with vision rifles, ir pathfinders having great vision and recon run.

id rather buff the canister shot to an usable state and do something with the battlegroup

also fix vision rifles already


No, it wouldn't be overkill.

IR pathfinders have, at best, slightly less vision than Panzerfusiliers. They cost 210 mp and 6 pop cap for a unit with no combat abilities. Panzerfusiliers have six models, are difficult to wipe, and only 7 pop cap, all for only 80 more manpower than the IR pathfinders.

The "forward observer" gives vision benefits in heavy cover that are about 15 less range than the Panzerfusilier.

The armored car has the same sight range as a kubelwagen. Yes, it's a lot more survivable, but it means one more thing to micro in order to use effectively.

In short, the "recon company" has less recon ability than either Breakthrough or Scavenge, with nothing like a JT, cheap grenades with no tech cost, scavenge, or flakpanzer IV to make up for it. Not to mention the almost map-hack IR truck, spotting scopes for Ost, etc.

It's still fun to play, but mostly against OKW (double pack-howie barrage plus IR arty = goodbye truck) in smaller games.

By the way, if anyone watches the replays, you'll see examples of squads losing the forward observer ability without losing all of the squad members. I'm pretty sure that it is given to only one model, and if that one is killed, the ability is gone.

29 Sep 2015, 07:25 AM
#14
avatar of Eupolemos
Donator 33

Posts: 368

Got it. The Ability only applies to the original Squad members, Reinforcement Squad member don't get the buff. Entering Issue into our database. Thanks


<444>3
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

228 users are online: 228 guests
0 post in the last 24h
3 posts in the last week
54 posts in the last month
Registered members: 53562
Welcome our newest member, 32winlive
Most online: 2043 users on 29 Oct 2023, 01:04 AM