FYI: Hotfix is coming!!!!
Posts: 927
Posts: 17914 | Subs: 8
ummmm No fixes for the anti infantry partisans grenade i think in the terminater videos you are seeing thats more threat than the partisans themselves
Why fix what isn't broken?
They use 45 muni nade and it does what every other 45 muni nade does.
Maybe you should learn to....
Posts: 466
they need to get there shit together. things go wrong way too often now
Posts: 721
Why fix what isn't broken?
They use 45 muni nade and it does what every other 45 muni nade does.
Maybe you should learn to....
their grenade his much better than bundle grenade and it cost 50 muni now let it sink for a moment
Posts: 10665 | Subs: 9
Requiescat in Penne british forces.
Shitty early game and now they can't even use their own MG in the tourney
And for a very good reason. If you see the width of the "Vickers Scope" bug once it kicks in, the effect is truly amazing
I tried it out myself today, on Winter Semois. Stationing the crew next to the static truck on the south of the lake, (on the left hand side of the lake) the crew could cover the whole north sector and started firing at the North base defences ... ...just no!
Posts: 1026
And for a very good reason. If you see the width of the "Vickers Scope" bug once it kicks in, the effect is truly amazing
I tried it out myself today, on Winter Semois. Stationing the crew next to the static truck on the south of the lake, (on the left hand side of the lake) the crew could cover the whole north sector and started firing at the North base defences ... ...just no!
It's just absolutely a clusterfuck of unprecedented proportions. Because of this bug the Brits don't even get access to one of their three early game units. WASP is quite weak now damage wise, vickers k upgrade was always weak, at least tommies are facing down snipers that are slightly easier to kill now. They're going to get eaten alive regardless.
Posts: 17914 | Subs: 8
their grenade his much better than bundle grenade and it cost 50 muni now let it sink for a moment
Its a 45 muni carbon copy old irregulars nade which is carbon copy of guards nade.
Eat your own advice and choke on it.
Posts: 721
Its a 45 muni carbon copy old irregulars nade which is carbon copy of guards nade.
Eat your own advice and choke on it.
...?? i can't even....uh stay classy katiof staying true to the kaitof commander
Posts: 742 | Subs: 1
The problem is they use many different builds at the same time, each in various stages of development and with various changes. So when it comes time to compile everything, they end up using the wrong one or leaving things out. Not sure why they don't just have a RELEASE BUILD DO NOT TOUCH that they just apply finalized changes to, rather than pushing whatever build seems most advanced at that time. Because the way they do it now, they keep overwriting recent changes with old stats, and then they have to go back and fix it again. It's like that time Pak 40 Target Weak Point was broken for months, then they fixed it for one patch, but then they unfixed it and it remained broken and ignored. I'm still not sure if it's been fixed because I've mentally blocked it as a viable ability if the enemy is microing at all.
SCRUM is the answer !
Posts: 609
Wasn't the health of AVRE and Croc brought down by 200?
I suppose he means that the vanilla version should also have the nerf applied
Posts: 2396 | Subs: 1
Posts: 97
The problem is they use many different builds at the same time, each in various stages of development and with various changes. So when it comes time to compile everything, they end up using the wrong one or leaving things out. Not sure why they don't just have a RELEASE BUILD DO NOT TOUCH that they just apply finalized changes to, rather than pushing whatever build seems most advanced at that time. Because the way they do it now, they keep overwriting recent changes with old stats, and then they have to go back and fix it again. It's like that time Pak 40 Target Weak Point was broken for months, then they fixed it for one patch, but then they unfixed it and it remained broken and ignored. I'm still not sure if it's been fixed because I've mentally blocked it as a viable ability if the enemy is microing at all.
SCRUM is the answer !
+1 this relic needs to fix their release builds finaly
Posts: 758
Posts: 1210 | Subs: 1
Posts: 368
Posts: 1930
Why fix what isn't broken?
They use 45 muni nade and it does what every other 45 muni nade does.
Maybe you should learn to....
usually the line troop get weaker grenade than the elites. Imagine if Volks get the same bundled nade as the fallschirm or ober.
Posts: 449
usually the line troop get weaker grenade than the elites. Imagine if Volks get the same bundled nade as the fallschirm or ober.
Not a very good way to make your point considering the Volks' nade is currently better than the bundled nade.
Posts: 1930
Not a very good way to make your point considering the Volks' nade is currently better than the bundled nade.
The point still stand in regard to rifle vs para and mills bomb vs light gammon.
the volks' flame nade is also getting nerfed, any
Posts: 17914 | Subs: 8
usually the line troop get weaker grenade than the elites. Imagine if Volks get the same bundled nade as the fallschirm or ober.
Then I suppose its good that they aren't main line troops?
Posts: 2819
Patch isn't coming soon enough. The vickers bug is horribly embarrassing.
I think this has to be the most embarrassing bug since the beginning.
I mean, Shocks OP - not cool. Partisans OP - not cool. But an MG shooting from one base to another? Ridiculous.
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