FYI: Hotfix is coming!!!!
Posts: 446 | Subs: 2
Posts: 48 | Subs: 23
Just wanted to provide an update that the hotfix won't be going out until early next week (Monday or Tuesday). Sorry for the delay but unfortunately the fixes will require additional testing before release and we don't want to release more bugs in the process.
Posts: 954
Comet, Firefly, and 17 pounder have no projectile using target ground as a result of their fancy shmancy velocity. So they dont come in contact with vehicle hit boxes.
which make attack ground for killing German Uber panzer with smoke ability impossible......
Posts: 139
A weekend of playing with this fucking partisan, vickers nonsense.
4 v 4 right now is actually hilarious, armies of partisans running around vaporizing stuff and one guy had a machine gun shooting across the map in the previous match I just played.
Posts: 8154 | Subs: 2
Note: not like they were not gonna be used
Posts: 656
Posts: 1283 | Subs: 4
ah well, at least the mistakes are being fixed. hopefully we see more mitigation in the future.
Posts: 461 | Subs: 1
Posts: 134
Posts: 254
Hey Everyone!
Just wanted to provide an update that the hotfix won't be going out until early next week (Monday or Tuesday). Sorry for the delay but unfortunately the fixes will require additional testing before release and we don't want to release more bugs in the process.
Nice to hear Kyle_RE but didnt the preview help to see in which direction the patch goes?
Just one day after release and you have to hotfix it? - I am realy disappionted!
Posts: 1664
Posts: 8154 | Subs: 2
Is the USF Recon Company 1CP ability for riflemen extended vision in cover still bugged? where they lose ability once all of the original models have died? Such a sad commander...
I'll add, just remove the AT gun from the last call in. There's no way that ability can be use on a real game.
Posts: 412
okw mine sweeper range is bugged!!
yep, it has reverted to its normal amount.
Posts: 2470
Hopefully the building bug on the eight ball express. That was annoying.
elvis can actually exit the building, provided you remove the crates from his path.
Posts: 589
Posts: 2470
so is the American AA HT shooting 360 degrees a bug or intended? it seems fine IF the damage is toned down.
kyle said it is intended in another thread.
Posts: 1664
I'll add, just remove the AT gun from the last call in. There's no way that ability can be use on a real game.
I would just remove the ability all together and make it the normal 3 cp paratrooper call-in. A little redundancy isn't so bad when it's on a nice unit like Paratroopers.
Posts: 589
kyle said it is intended in another thread.
sweet!
Posts: 559
so is the American AA HT shooting 360 degrees a bug or intended? it seems fine IF the damage is toned down.
The HT was given 360 degree field of fire because they wanted to make it a truly Anti Air platform. From what was stated by Kyle, the dps or rate of fire towards infantry was unchanged.
Posts: 164
official forum patch notes
Livestreams
27 | |||||
196 | |||||
89 | |||||
19 | |||||
2 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
39 posts in the last month
Welcome our newest member, Mclatc16
Most online: 2043 users on 29 Oct 2023, 01:04 AM