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FYI: Hotfix is coming!!!!

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18 Sep 2015, 23:20 PM
#21
avatar of Jaedrik

Posts: 446 | Subs: 2

More balance: Centaur has the same OPness the Bofors did against garrisoned troops.
Only Relic postRelic 18 Sep 2015, 23:26 PM
#22
avatar of Kyle_RE
Developer Relic Badge

Posts: 48 | Subs: 23

Hey Everyone!

Just wanted to provide an update that the hotfix won't be going out until early next week (Monday or Tuesday). Sorry for the delay but unfortunately the fixes will require additional testing before release and we don't want to release more bugs in the process.
18 Sep 2015, 23:28 PM
#23
avatar of UGBEAR

Posts: 954



Comet, Firefly, and 17 pounder have no projectile using target ground as a result of their fancy shmancy velocity. So they dont come in contact with vehicle hit boxes.


which make attack ground for killing German Uber panzer with smoke ability impossible......
18 Sep 2015, 23:33 PM
#24
avatar of malecite

Posts: 139

Awesome.

A weekend of playing with this fucking partisan, vickers nonsense.

4 v 4 right now is actually hilarious, armies of partisans running around vaporizing stuff and one guy had a machine gun shooting across the map in the previous match I just played.
18 Sep 2015, 23:35 PM
#25
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

OCF: Rifle/Partisans all day kappa.

Note: not like they were not gonna be used :P
18 Sep 2015, 23:36 PM
#26
avatar of Cabreza

Posts: 656

Glad to know relic is on this.
18 Sep 2015, 23:45 PM
#27
avatar of turbotortoise

Posts: 1283 | Subs: 4

shame, i fancied playing at the weekend as a lovely break from school. :(

ah well, at least the mistakes are being fixed. hopefully we see more mitigation in the future.
18 Sep 2015, 23:49 PM
#28
avatar of Neffarion

Posts: 461 | Subs: 1

you should add centaur damage on the list of balance Kappa
18 Sep 2015, 23:51 PM
#29
avatar of Banillo

Posts: 134

okw mine sweeper range is bugged!!
18 Sep 2015, 23:55 PM
#30
avatar of Leodot

Posts: 254

jump backJump back to quoted post18 Sep 2015, 23:26 PMKyle_RE
Hey Everyone!

Just wanted to provide an update that the hotfix won't be going out until early next week (Monday or Tuesday). Sorry for the delay but unfortunately the fixes will require additional testing before release and we don't want to release more bugs in the process.


Nice to hear Kyle_RE but didnt the preview help to see in which direction the patch goes?

Just one day after release and you have to hotfix it? - I am realy disappionted!

:*(
19 Sep 2015, 00:44 AM
#31
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Is the USF Recon Company 1CP ability for riflemen extended vision in cover still bugged? where they lose ability once all of the original models have died? Such a sad commander...
19 Sep 2015, 00:53 AM
#32
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Is the USF Recon Company 1CP ability for riflemen extended vision in cover still bugged? where they lose ability once all of the original models have died? Such a sad commander...


I'll add, just remove the AT gun from the last call in. There's no way that ability can be use on a real game.
19 Sep 2015, 00:56 AM
#33
avatar of Robbie_Rotten
Donator 11

Posts: 412

jump backJump back to quoted post18 Sep 2015, 23:51 PMBanillo
okw mine sweeper range is bugged!!


yep, it has reverted to its normal amount.
19 Sep 2015, 01:39 AM
#34
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

Hopefully the building bug on the eight ball express. That was annoying.


elvis can actually exit the building, provided you remove the crates from his path.
19 Sep 2015, 01:46 AM
#35
avatar of akula

Posts: 589

so is the American AA HT shooting 360 degrees a bug or intended? it seems fine IF the damage is toned down.
19 Sep 2015, 01:47 AM
#36
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

jump backJump back to quoted post19 Sep 2015, 01:46 AMakula
so is the American AA HT shooting 360 degrees a bug or intended? it seems fine IF the damage is toned down.


kyle said it is intended in another thread.
19 Sep 2015, 02:21 AM
#37
avatar of What Doth Life?!
Patrion 27

Posts: 1664



I'll add, just remove the AT gun from the last call in. There's no way that ability can be use on a real game.


I would just remove the ability all together and make it the normal 3 cp paratrooper call-in. A little redundancy isn't so bad when it's on a nice unit like Paratroopers.
19 Sep 2015, 02:39 AM
#38
avatar of akula

Posts: 589



kyle said it is intended in another thread.


sweet!
19 Sep 2015, 02:50 AM
#39
avatar of Mortar
Donator 22

Posts: 559

jump backJump back to quoted post19 Sep 2015, 01:46 AMakula
so is the American AA HT shooting 360 degrees a bug or intended? it seems fine IF the damage is toned down.


The HT was given 360 degree field of fire because they wanted to make it a truly Anti Air platform. From what was stated by Kyle, the dps or rate of fire towards infantry was unchanged.
19 Sep 2015, 02:56 AM
#40
avatar of Ducati
Benefactor 115

Posts: 164

The notes on the official forum don't mention anything about a HP adjustment for the Churchills... I hope relic has made a mistake in their notes.

official forum patch notes
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