Centaur annihilates everything in buildings
Posts: 41
I was so wrong, it shot 1 burst per building and all rakettens were annihilated. Mind you me and my teammate had almost complete map control prior to this centaur showing up, the rest of the game was a huge struggle, thanks to the centaur countering the very units that is supposed to be countering it.
Any thoughts on the centaurs AI capabilities against units in building? IMO it is as strong as the Bofors was last patch.
// Syllabeer
Posts: 641 | Subs: 1
Posts: 102
Also: http://community.companyofheroes.com/forum/company-of-heroes-2/coh-2-balance-feedback/210958-balance-feedback-guidelines-format-for-providing-feedback
Posts: 132
Posts: 4314 | Subs: 7
Posts: 2307 | Subs: 4
Posts: 167
Permanently BannedPosts: 412
I'm still waiting on the replay where it apparently wipes squads on one burst.
I still think it overperforms/comes out too early.
Posts: 61
Posts: 4928
Also: http://community.companyofheroes.com/forum/company-of-heroes-2/coh-2-balance-feedback/210958-balance-feedback-guidelines-format-for-providing-feedback
This isn't the community forums.
Posts: 279
If Relic really cared about the tournament, there should have already been a hotfix already. It's Friday afternoon/evening, now.
UKF is broken, I agree, not in the "too strong" way, but the "bugs everywhere" way.
Posts: 1595 | Subs: 2
Posts: 1248
Livestreams
4 | |||||
1 | |||||
14 | |||||
6 | |||||
4 | |||||
2 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.939410.696+5
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
10 posts in the last week
27 posts in the last month
Welcome our newest member, Abtik Services
Most online: 2043 users on 29 Oct 2023, 01:04 AM