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17th Sept Patch impressions - post here

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17 Sep 2015, 23:26 PM
#21
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post17 Sep 2015, 23:17 PMJadame!


No idea but since they are 3 man they cant cap team weapons =\ And always run off in attempt to finish healing. I better stick to engies for capping and use tommies for healing.


They just need the ambulance treatment.
17 Sep 2015, 23:43 PM
#22
avatar of Alexzandvar

Posts: 4951 | Subs: 1

The dot damage on OKW incendiary nades is p scary.
17 Sep 2015, 23:49 PM
#23
avatar of Rollo

Posts: 738

It's like... relic watched Fury and went full retard with the USF buffs.

Actually speaking of which every match as ost feels like that final scene where the E8 just mows down thousands of helpless little nazis with fausts pinging off the front.

OKW seem to fair better, the matchup in general feels very reminiscent of two/three patches ago but no call ins.

Also brits feel weaker now, the wasp/bofors was their only crutch in the terribad early game. 100 odd mp off T2 has done little to solve their problems.
17 Sep 2015, 23:51 PM
#24
avatar of The Big Red 1

Posts: 758

im happy USF got the improvements they much needed now it seems they can have a blast in the 3v3 and 4v4 matches?
17 Sep 2015, 23:55 PM
#25
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Flamethrowers are brutal now. Especially to buildings, they wipe those so fast. I tried pio spam, it worked out okay.

Partysans are awesome now, they feel like 4 man shock troops with cloak and molotovs. You can spawn them next to team weapons and there is no chance for them to escape in time.
18 Sep 2015, 03:43 AM
#26
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Alright I will be the first person to ever say this but the new partisans are OP. I've been using the for the past few games and they are monsters.

They are too cheap for how effective they are, only 210 manpower. They consistently kill ass grens and sturmpios, and with vet the become monsters. I think the performance may be fine, but they definitely need to be at least 250 manpower.
18 Sep 2015, 03:43 AM
#27
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4



I have no idea what happened here.
18 Sep 2015, 04:07 AM
#28
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post18 Sep 2015, 03:43 AMTobis
Alright I will be the first person to ever say this but the new partisans are OP. I've been using the for the past few games and they are monsters.

They are too cheap for how effective they are, only 210 manpower. They consistently kill ass grens and sturmpios, and with vet the become monsters. I think the performance may be fine, but they definitely need to be at least 250 manpower.


Their PPSH has literally double the ROF of a Shock Troop PPSH lmao

Shock Troop:

| | burst: {
| | | can_burst: true;
| | | duration: {
| | | | max: 1.5f;
| | | | min: 1f;
| | | };
| | | duration_multiplier: {
| | | | far: 0.125f;
| | | | mid: 0.375f;
| | | | near: 0.875f;
| | | };
| | | focus_fire: false;
| | | incremental_target_table: {
| | | | accuracy_multiplier: 1f;
| | | | search_radius: {
| | | | | far: 0f;
| | | | | mid: 2.5f;
| | | | | near: 5f;
| | | | };
| | | };
| | | rate_of_fire: {
| | | | max: 6f;
| | | | min: 6f;
| | | };
| | | rate_of_fire_multiplier: {
| | | | far: 0.66667f;
| | | | mid: 0.83333f;
| | | | near: 1.5f;
| | | };
| | };
| | cooldown: {
| | | duration: {
| | | | max: 1.25f;
| | | | min: 0.75f;
| | | };
| | | duration_multiplier: {
| | | | far: 1.5f;
| | | | mid: 1.25f;


Partisan:

| | burst: {
| | | can_burst: true;
| | | duration: {
| | | | max: 1.5f;
| | | | min: 1f;
| | | };
| | | duration_multiplier: {
| | | | far: 0.125f;
| | | | mid: 0.375f;
| | | | near: 0.875f;
| | | };
| | | focus_fire: false;
| | | incremental_target_table: {
| | | | accuracy_multiplier: 1f;
| | | | search_radius: {
| | | | | far: 0f;
| | | | | mid: 2.5f;
| | | | | near: 5f;
| | | | };
| | | };
| | | rate_of_fire: {
| | | | max: 12f;
| | | | min: 12f;
| | | };
| | | rate_of_fire_multiplier: {
| | | | far: 0.77777f;
| | | | mid: 0.88888f;
| | | | near: 1.5f;
| | | };
| | };
| | cooldown: {
| | | duration: {
| | | | max: 1.25f;
| | | | min: 0.75f;
| | | };
| | | duration_multiplier: {
| | | | far: 1.5f;
| | | | mid: 1.25f;


Oh and Partisan PPSH's have better mid accuracy to

Shock:

| | accuracy: {
| | | far: 0.12f;
| | | mid: 0.276f;
| | | near: 0.816f;


Partisan:

| | accuracy: {
| | | far: 0.2f;
| | | mid: 0.43f;
| | | near: 0.621f;



18 Sep 2015, 04:14 AM
#29
avatar of ThoseDeafMutes

Posts: 1026

Party meta

lmao
18 Sep 2015, 04:20 AM
#30
avatar of Tatatala

Posts: 589

Partysans rekting everything early game.

LeIG's dominating the map.

Blobs on all factions seem to back... I don't understand what is going on here? Did all MG's get ninja nerfed?

Con PPsH seems to still be very lack lustre.

Brits are dreadful.
18 Sep 2015, 04:26 AM
#31
avatar of SpaceHamster
Patrion 14

Posts: 474

I can say with all certainty. That now the brits OP as fuck crutch units are gone (centaur, at least you still live :(), and the ost sniper only being slightly nerfed. The Brit faction is now an absolute hell to play with their early game.

Croc is still ok though, I can feel it's just a tad bit too OP still but at least it isn't instakilling infantry units left and right. Also, I feel brace got overnerfed.

UC accuracy vs ost sniper is meh. Once pak/shrecks comes out, its absolutely useless for sniper hunting.

Funny thing also is that now every game I have to get a centaur. Because I have nothing else to kill infantry with unless I want to be sniped to death vs ost.
18 Sep 2015, 04:28 AM
#32
avatar of AchtAchter

Posts: 1604 | Subs: 3

REEEEELIC HELP PARTYSONS.

Can't be that they beat 320 mp sturmpios. 280 mp Ass grens and badly hurt 400 mp + 60 stg obers.
WTF
18 Sep 2015, 04:31 AM
#33
avatar of Alexzandvar

Posts: 4951 | Subs: 1

REEEEELIC HELP PARTYSONS.

Can't be that they beat 320 mp sturmpios. 280 mp Ass grens and badly hurt 400 mp + 60 stg obers.
WTF


Dude they have literally double the ROF of shock troops (but the same damage), they are basically the new Commandos.

No idea what Relic was thinking with this one tbh.
18 Sep 2015, 04:34 AM
#34
avatar of ZombieRommel

Posts: 91

Been playing around with USF. The Sherman pen buff is awesome. I had a gang of 4 stock Shermans get behind the ass of a King Tiger and blow it away quickly.

The mine doing what it's supposed to for INF company now is awesome. BIG BOOM. I had enemy try to put 3 squads behind a sandbag where I placed the mine, and the explosion was nuclear. Which is kind of crazy considering it's only 30 munitions.

Bar + vet gives Riflemen a solid late game now.

The faction no longer feels super gimped. They feel like how they were designed to be played. Fast, tenacious, aggressive, and adaptable to any situation.

Haven't tried tweaked Brits yet.
18 Sep 2015, 04:35 AM
#35
avatar of KoufromMizuchi

Posts: 172

Now Stormtroopers looks a lot worse than Partisans.

RIP Storms LOL

Giving PPSH, camo and no nerfing on mp cost? WTF?
18 Sep 2015, 04:41 AM
#36
avatar of The Big Red 1

Posts: 758

is the MG42 still an insta-pinner?
18 Sep 2015, 04:41 AM
#37
avatar of Grumpy

Posts: 1954

Did Falls get a buff? They seemed to be melting infantry as fast as flamers. The Volks incendiary grenades are brutal now. If you look away, better not look for long.....

Pack howie and LeIG are both really good. LeIG's barrage circle doesn't seem to get larger at longer ranges so it feels almost like the games longest sniper.

The new USF mines are better.

So far, I haven't won or lost a game due to something I thought was OP. Disclaimer: I haven't seen a Crocodile yet so I don't know if the nerf to that was enough.
18 Sep 2015, 04:42 AM
#38
avatar of Alexzandvar

Posts: 4951 | Subs: 1

I did the math and Partisan PPSH41's do 25 DPS at close range. That is literally the highest close range DPS on any hand held weapon in the game beside the Ober IR StG 44 which does 25 DPS to. <444>_<444>

EDIT: And at Vet 3 when they get 40% more accuracy they have 35 DPS at close range :foreveralone:
18 Sep 2015, 04:44 AM
#39
avatar of Intelligence209

Posts: 1124

Rifleblobbs, other then that everything is fine to me
18 Sep 2015, 04:48 AM
#40
avatar of BeefSurge

Posts: 1891

Partisans...OP...

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