Ok......
1. Lack of effective mainline infantry, that's a half truth. You gain access to the best handheld AT weapon in coh2. Sturms are too strong for volks to be equal to a unit like rifles or penals, hell! even grens. They perform the way they cost, keep them in cover and watch them keep up with infantry that cost more than them. You also neglect the entire picture, that picture being, OKW has the most cost effective and BEST... wait i dont think you heard me. BEST CALLIN INFANTRY IN THE ENITIRE GAME. Say it with me now; THE BEST....CALL-IN.....INFANTRY ...... IN COH2.
2. LAck of automatic weapons? this is not only a lie, but devoid from reality. Sturms get assult rifles, obers get lmg34's, falls get fg42's. You wanna talk about lack of weapon upgrades related to automatic weaponry? Pls take another look at soviets. Not to mention, ober are the best long ranged infantry in-game thanks to all thier dps being focused on one bullshit weapon. WAIT! I DONT think YOU HEARD ME. OK SAY IT WITH ME NOW! OBERS, YEA THEM, ARE THHHHEEEEEEE BEEEESSSSSSTTT NOON-DOCCCC INNNNNNFAAAANTTTRRRRRYYYYY IIIIIINNNN COOOOOOOHHHHHHH2222222!!!!!!!!!!!!!!!!!!!!!!!!
3. LAck of heavy indirect fire options? Thats a lie. USF has nothing. So get over it.
4. Lack of defensive options? This is so misleading its pissing me off. Lets take a look. OKW get garrisoned AT at t1 that can retreat and cloak. they get 2 commanders with the best defensive arty in COH2. Mines, you know, the shit usf has to get a light vehicle to have a chance of getting. Jp4, which can cloak. Buildings that can lock ddown important sections of the map. Again, look at the bigger picture. how the hell can you say okw lack defensive options when USF gets almost noting in the realm of defensive options, and soviets get literally nothing besides mines and demos. No bunkers, NOTHING. Like do you even play coh2?
5. Too much mp? Hell yea they do. this is a HUGE advantage and you can replenish losses better than any other faction.
6. This isnt true at all. AA ht comes out before usf can get an m15. Puma comes at nearly the same time as the m20. kubel was the earliest light vehicle for over a year now. Shit even a panther hits the field earlier than a sherman can.
7. Gimmicks? beside the Strumtiger they dont have any. Reliance? Thats the definition of stretching a word. USF is built on gimmicks not OKW, so again, get oover it.
Still waiting to see them "pro" 1v1 skillzzzzzzz.
What on earth?
Ok
1: they DO have a lack of effective mainline infantry for a largepart of the game. Volks are easily the worst starting unit, supplemented with sturms. Problem is, sturms scale poorly due to half their vet going towards repairs+ massive pop cap and volks lose dps on their upgrade. Overs, while fantastic with vet and upgrade, are absolute shit for their costs. 400 manpower + muni on lfg just to lose to all othernelite infantry (guards shocks commandos airborne). Their vet is fantastic but that come down the road. This leads to OKW struggling against massive infantry assaults. They end up having the most common infantry in their army feels like ass, and the elite infantry is matched until the very end points of the game
2: they have very limited options. Mandatory singula upgrades on both volks and obers, and their callins offer hardly anything new and are in shitty commanders LJI are fantastic, but panzerfusallers feel spammy and falls are insanely expensive for how squishy they are. The falls commander if a completely lacking , it has the worst mg in the game as well as a flak emplacement that's almost a complete waste of eye sources most infantry can kill and recrew the flak 1v1
3: terrible point, that's one reason why the Usf has to play as spammy as it does. Two wrongs don't make a right
4: they have much more defensive options than the Usf, true, too bad they are mostly shit. The slowest stock td, the worst mg in the game, a flak emplacement that is basically better for the enemy than for you, and everything else the Brits have better. All while being significantly less offensive than the Americans . The Amis not having it isn't a reason why the Okw options should be so shitty like wtf that's like a kid arguing over not getting ice team
5: too much mp early on due to extreme lack of fuel and worthwhile options to spend it on. Just leads to spamming shitty infantry all over the map
6: the flakhalf is by the slowest of the bunch, requiring set up time. It loses to the ami 1v1, and can't fire while moving. It's decent but is completely outclassed by mobile suppression quads. The puma comes out early and then, for a mild anti armored unit with literally fuck all for anti infantry, you just set yourself 105 fuel behind your first actually not shit vehicle
7: the okw is competely gimmicky, that's the only reason they are good. Spam shitty mass infantry blobs, build le.igs, assault guns that act like mortars, and safe for your wonder tank that better not die before it hits atleast vet 4 or you spent 50% extra fuel for nothing
They are a terribly designed faction that provide extreme penalties for very underwhelming rewards. And the argument "the Americans don't have X too" is just awful, it has nothing to do with the issue at hand. They have their own pros and cons and are designed differently. If you don't like their design then talk about it elsewhere, don't sit there and justify shittyness because you don't like something else too, we aren't in kindergarten. This is about DESIGN ISSUES, not perceived balance problems. No matter how powerful or shitty okw is, their current design is bad and leads to bad gameplay
Ps typing on iPad, lots of typos