Inc nades should have animation just as long as molotovs.
There isn't a single balance reason why inc nade should be better then molo in this regard.
the animation looks bugged in the balance preview, it looks to be the same as for the molotovs.
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Inc nades should have animation just as long as molotovs.
There isn't a single balance reason why inc nade should be better then molo in this regard.
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Don't forget the fact that Soviets need to invest MP and fuel to unlock molotovs in the first place.
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with that logic the rifle nade and the old volks nade should cost 60 muni? since us and brits have to upgrade nades.
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Wtf, who is talking about 60 muni? I'm just saying some price difference is fair, I'm not saying making it as expensive as an LMG
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Rip okw and 1600 to 1400 health for churchill relic are u joking seriously it should be 800 for crocodile and avre for their cost they so much firepower and armor and for mk7 1040 health will do....also after all these changes okw elites like ober and falls king and jadgtiger need some kind of heavy buff...and ost mortar rate of fire nerf was too much should have been 3 or 3.5 second not 4...and also commandos,tulip,some brit abilities,emplacements still op...also isu 152 needs a price reduction and avre needs a manual relaod like sturmtiger.
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Good patch, but LeIG buff? Wow, just wow.
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The LeIG has had shitty Vet forever now, this is a very long awaited fix.
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Yes but it was performing fine anyway (a lot of people think it was overperforming, vs brits at least), fix its vet and then increase its price. Just fixing its vet is a buff for a unit that really doesn't need 1.
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Yes but it was performing fine anyway (a lot of people think it was overperforming, vs brits at least), fix its vet and then increase its price. Just fixing its vet is a buff for a unit that really doesn't need 1.
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Things that should to be added to the patch:
Anything else you think is missing from the patch?
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Things that should to be added to the patch:
Reduce muni cost for WASP upgrade to 60-70 since the performance is drastically reduced.
Fix Vickers HMG Vet 1 bug (it keeps building range increase out of buildings).
Reduce MP cost of Vickers HMG to 260(it performs close to MG42 and costs more)or increase suppression(it doesn't suppress very well for the cost).
Reduce reinforce cost of Infantry Sections to 28-30 manpower(the bleed...need I say more).
Include Grenade unlock for Infantry Section in Squad Size upgrade(would make this upgrade more appealing and the standalone grenade upgrade is expensive and rarely ever used as is).
Reduce long range accuracy of Centaur against units(it does really good damage even at far ranges and can wipe retreating units and clear AT guns before being killed).
Reduce damage and cost of Tulip Rockets and reduce reload time of Sherman Firefly(having most of this units usability tied to an expensive alpha strike ability is silly and not fun for either side).
Increase HP of emplacements to offset longer time for Brace(I am afraid the patch change will nerf emplacements out of the game, maybe increase chance to decrew, but significantly increase emplacement HP to allow for a more steady bleed like most other units in the game)?
Anything else you think is missing from the patch?
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