Making conscripts more liable late game
Posts: 760
Soviets get 3 weapon racks, ppsh, ptrs, dp28. the dp28 is doctrinal and the ppsh and the ptrs are unlocked with a tech thats 150mp/ and 25 fuel, the dp28 unlocks with guard docs at 3 cp and the Molotov and the at nade are in one upgrade for 150mp/ 25 fuel. the ppsh and ptrs will both be 50 muntions and the dp28 is 75 munitions. this way soviets wont be be forced holed in to using elite infantry every game and cons won't get stomped by vet 3 uber grens and vet 5 okw infantry
Posts: 102
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And less efficient early game...
By your very own logic, lolcake, we should nerf grenadiers.
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Permanently BannedPosts: 1487
nerf grenadiers.
+1.
They must cost 280/35. Or nerfed significantly.
Posts: 1487
Id rather penals have a late game role
I prefer to remove them
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(If your wondering they will have 0.502194 Rec Acc at Vet 3).
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Posts: 670
Id rather penals have a late game role
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The recent preview patch buff to cons will make them in the top 5 for most survivable units in the game, so their late game potential will be basically that of pre-nerf Volks, ultra survivable infantry to keep map control and hold the line.
(If your wondering they will have 0.502194 Rec Acc at Vet 3).
And still hit like they were using NERF guns.
I would also love to know how your math of multiplying 1.09 by 0.6 resulted with that you've got instead of 0.65.
Really alex, decide already from which end of you the crap will come out, it can't go out of both sides of digestive system constantly, so please, stop spitting shit all the time.
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Posts: 219
inb4 hurrdurr cons up, I don't think I've ever seen soviets struggling nor having major problems except when obers were retarded.
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And still hit like they were using NERF guns.
I would also love to know how your math of multiplying 1.09 by 0.6 resulted with that you've got instead of 0.65.
Really alex, decide already from which end of you the crap will come out, it can't go out of both sides of digestive system constantly, so please, stop spitting shit all the time.
Vet 0: 1.087
Vet 2: 0.83699
Vet 3: .502
At vet 2 they get -23% and -40% at vet 3 in the new patch
Posts: 1617
And still hit like they were using NERF guns.
I would also love to know how your math of multiplying 1.09 by 0.6 resulted with that you've got instead of 0.65.
Really alex, decide already from which end of you the crap will come out, it can't go out of both sides of digestive system constantly, so please, stop spitting shit all the time.
B*tch pls.
On topic; cons need better DPS....they'll still melt in front of LMG grens and Obers/Falls with their 0.5 or whatever received accuracy.
Posts: 17914 | Subs: 8
Vet 0: 1.087
Vet 2: 0.83699
Vet 3: .502
At vet 2 they get -23% and -40% at vet 3 in the new patch
Conscripts
Veterancy 2
+25% Range on Molotov
+40% Accuracy
Care to bring out patch note saying that have changed?
I wonder which unit have values you're talking about.
Oh right!
This one:
Riflemen
vet1 Unlocks AT Rifle grenade
vet2 -23% received accuracy -20% weapon cooldown
But its hardly soviet mainline infantry.
Posts: 374
Id rather penals have a late game role
Posts: 1439
Posts: 4951 | Subs: 1
Conscripts
Veterancy 2
+25% Range on Molotov
+40% Accuracy
Care to bring out patch note saying that have changed?
I wonder which unit have values you're talking about.
Oh right!
This one:
Riflemen
vet1 Unlocks AT Rifle grenade
vet2 -23% received accuracy -20% weapon cooldown
But its hardly soviet mainline infantry.
Apologies, but regardless the .6 multiplication of Rec Acc for Vet 3 cons in the new patch will still make them very, very survivable. So honestly my point is still made, cons don't really need anything else now that the PPsh and Molotov was buffed.
Also stop acting like a child, it's embarrassing.
Posts: 270 | Subs: 1
DP-28 upgrade should replace the PPSH upgrade in commander abilities.
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