Give Panzergrenadiers Toggle Panzerschreks Ability
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This would also help with rifle men, being armed with a couple zooks but still being able to hold on to their base anti-infantry capabilities.
Overall a neat idea that could be implemented on several units. Of course this would need to be tested to see if the new meta will become just building AT capable squads and no AT guns due to the versatility, but I think this could work.
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but i guess someone will tell us what wont be right if added
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They may be a little bit on the weak side at the moment, but there is no reason to give the players the ability to create a Panzergrenadier blob that can shred both vehicles and inf. Prioritize Vehicle would be nice though.
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Prioritize Vehicles - is a good idea.
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Voted - no, it will encourage anti everything blob, like rangers in Ardens, especially with CAS. You just press one button to change its role, its poor gameplay and bad for balance for any type of unit. In current situation you must choose what you need at the field - good mid range AI, or trade it for best infantry based AT in the game, its quite fair.
Prioritize Vehicles - is a good idea.
This.
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At the very least, this should be the case for Partisan Tank Hunters, which are gimped versions of Conscripts with bazookas.
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A hold fire button would be nice, but I don't like the toggle idea. Especially because 10 seconds for changing a weapon is too long even in reality.
A priorise vehicles button (for the two shrecks only) would also be very helpful.
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Good idea although you obviously need to consider how much (more) effective they are against infantry; I hear people say they suck balls in the AI role, so this might end up being redundant.
They're not. People just can't get used to the fact that they're actually quite balanced right now, rather than the OP BS they used to be. I still like to build them solely for their AI power.
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problem solved
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Prioritize Vehicles appeals to me though.
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This could happen with Piats and Zooks, but from a design perspective the only faction I wouldn't mind having holster able AT are the Brits.
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2 panzershrecks would cost 180 munitions fit okw, a faction that has (had?) already a munitions penalty. In fact 120 is cheap as hell. But I like to spend my mun for tellermines anyway.
A hold fire button would be nice, but I don't like the toggle idea. Especially because 10 seconds for changing a weapon is too long even in reality.
A prioritize vehicles button (for the two shrecks only) would also be very helpful.
This.
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Posts: 111
"have ma cake and eat it too"
This is relevant for every "Buff this axis thing" thread in existence. Meanwhile USF plays like warm garbage.
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