New Commanders Release
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and maybe so did a new fraction Panzer Elite and new units from the year 1944
You're talking about OKW here.
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If custom commanders are ever going to be introduced, I'm sure it will be only allowed to be used in custom games.
Custom games will only be good when they put a side-lock on them so people don't constantly play all UKF.
Give us a damn side-lock relic, so we can force one team to be allies and the other to be axis.
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If custom commanders are ever going to be introduced, I'm sure it will be only allowed to be used in custom games.
I guarantee it, people would make the same OP combos and the meta would stagnate to everyone using the same crap. Plus commanders are big money, especially when they introduce good units.
Posts: 4928
I guarantee it, people would make the same OP combos and the meta would stagnate to everyone using the same crap. Plus commanders are big money, especially when they introduce good units.
Spotting Scopes Hulldown Vet 3 (Elite Troops) Panther with Smoke and Command Panzer buff
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Just segregate abilities into 4 levels, make something like:
Level 1 - unlimited
Level 2 - 2
Level 3 - 1
Level 4 - 1
But for example if you go for level 4, you cannot use level 3, so you are forced to use level 1.
It's just an example, theory, according to which you cannot stack too good abilities together.
Also rememebr that they are Relic's commanders which need to be sold, so I belive only those can have combinations like SCAS+Tiger which will be forbidden for custom.
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If design will be correct, there is no chance for OPness of such commanders.
Just segregate abilities into 4 levels, make something like:
Level 1 - unlimited
Level 2 - 2
Level 3 - 1
Level 4 - 1
But for example if you go for level 4, you cannot use level 3, so you are forced to use level 1.
It's just an example, theory, according to which you cannot stack too good abilities together.
Also rememebr that they are Relic's commanders which need to be sold, so I belive only those can have combinations like SCAS+Tiger which will be forbidden for custom.
nah. they could just sell ability packages from now on, couldn't they?
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nah. they could just sell ability packages from now on, couldn't they?
Why resign from commanders for packages if you can sell commanders and single abilities?
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The moment this thing gets implemented we'll have FOTM meta, where everyone uses exactly the same thing optimized by top players. Just look at ANY game that allows this kind of customization-everyone with a clue runs a single build, no exception, no variation, only noobs and newbies do other stuff. That isn't coh2 I'd want to play.
Also, the possibility of monetizing it, RANDOM PACKAGES OF SKILLS, isn't what I would like to see in non freemium game either.
I'd rather have new commander for each army released every 3-4 months.
Posts: 503
Can you guys stop being so excited about the idea of custom commanders?
The moment this thing gets implemented we'll have FOTM meta, where everyone uses exactly the same thing optimized by top players. Just look at ANY game that allows this kind of customization-everyone with a clue runs a single build, no exception, no variation, only noobs and newbies do other stuff. That isn't coh2 I'd want to play.
Also, the possibility of monetizing it, RANDOM PACKAGES OF SKILLS, isn't what I would like to see in non freemium game either.
I'd rather have new commander for each army released every 3-4 months.
im not excited. i merely mentioned that relic will find a way to monetarize costum commanders, too
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im not excited. i merely mentione that relic will fin a way to monetarize costum commanders too
I'm not excited about it, because I know first hand how that monetization process goes.
And given how war spoils work, there is only one way to monetize that-random boxes with random loot, most of it being trash fillers with small chance for something actually decent.
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