also forgot to add this
Added warning smoke + 4 second delay to artillery cover + vehicle stun replaced with weapon disable critical
THX U!
Posts: 8154 | Subs: 2
also forgot to add this
Added warning smoke + 4 second delay to artillery cover + vehicle stun replaced with weapon disable critical
Posts: 122 | Subs: 2
Posts: 122 | Subs: 2
Posts: 102 | Subs: 22
No more emplacements tweeks? They're useless in their current balanace mod state
1 isg / mortar / whatever makes them obsolete.
Posts: 2238 | Subs: 15
AT partisans are not available from the irregulars commander, and there are 2 available AT partisans available from the partisans commander.
Also I think it would make sense to give any unit with camouflage a hold fire ability, especially a 4 man mp-40 squad. You could get some really really good use out of the AT partisans by laying a mine, camo'ing and waiting for a good opportunity to open fire on a vehicle.
bC_: just fixed that as well and added hold fire!
Posts: 2819
Posts: 1890 | Subs: 1
Posts: 4630 | Subs: 2
Posts: 157
Posts: 1157 | Subs: 2
Posts: 1021 | Subs: 1
Posts: 708 | Subs: 1
Posts: 179
Posts: 1890 | Subs: 1
also forgot to add this
Added warning smoke + 4 second delay to artillery cover + vehicle stun replaced with weapon disable critical
Posts: 657
Posts: 1006
Posts: 1024 | Subs: 1
AT partisans are not available from the irregulars commander, and there are 2 available AT partisans available from the partisans commander.
Posts: 1585 | Subs: 1
care to elaborate?
Posts: 139
Posts: 4314 | Subs: 7
27 | |||||
257 | |||||
97 | |||||
13 | |||||
2 | |||||
2 | |||||
2 |