So what exactly are Penals now?
Posts: 105
Posts: 2070
Posts: 1802 | Subs: 1
I kinda like penal flamers, but i think the tier they are in is going to be useless soon...
Why? Considering the price changes I think people are gonna build both T1 and T2 now. If penals get some kind of buff, I for one will always go T1 then rush for SU-76 (as long as they don't nerf the glorious SU-76).
Posts: 688
Posts: 354
Posts: 1802 | Subs: 1
Their pricing is wrong. Everything else is OK. Should be easy to fix IMO.
Lower the price and they become a slightly better version of cons, nothing else. They need better weapon profile so they can be something between Guards or Shocks (Elite) and Cons. Something like PzGrens.
This:
They just need another SVT profile, with focus on mid range.
Posts: 2070
They are gonna be very powerful with the flamer buff, but they suck hard without it. Die like flies and underperform like shit.
Why? Considering the price changes I think people are gonna build both T1 and T2 now. If penals get some kind of buff, I for one will always go T1 then rush for SU-76 (as long as they don't nerf the glorious SU-76).
i don't think the flame buff applies to infantry hand-held. plus the flame damage got reduced where u cannot crit models now. This makes clown car rushing+flamer penals less effective. tech cost changes do make t1 cheaper though.
Posts: 2561
Posts: 545
Reduce the cost and people are going to use them a lot, which will bring about spam whine, improve them and make them cost slightly more and people will be upset. In other words, they should get a change but there will be the ardent few who RAAAFFFFFUSSSEEEEEEE.
Posts: 281
Posts: 157
Even conscript scale better late game and con have at-nade
Posts: 1802 | Subs: 1
i don't think the flame buff applies to infantry hand-held. plus the flame damage got reduced where u cannot crit models now. This makes clown car rushing+flamer penals less effective. tech cost changes do make t1 cheaper though.
DOT effect will not apply to infantry flamers RMMLZ.
Reduce the cost and people are going to use them a lot, which will bring about spam whine, improve them and make them cost slightly more and people will be upset. In other words, they should get a change but there will be the ardent few who RAAAFFFFFUSSSEEEEEEE.
Didn't know that, thanks. And I'm happy that clown car cheese is getting a nerf. About Penals, I still think they need a buff because Soviets don't have good infantry options, specially long range infantry which scales well later in the game. Maybe give them DP-28 upgrade? Or maybe a mid/close range damage buff with increased reinforcement cost to prevent spamming.
And one more thing, you can't keep everbody happy that's for sure.
Posts: 2742
Otherwise they have one role: destroying garrisons and emplacements.
Posts: 2070
Posts: 270 | Subs: 1
However with the balance preview, they are a lot less effective vs infantry, due to handheld flame thrower changes and the new squad spacing meaning you will only toast a squad one model at a time. (although this is true for all flamethrower infantry)
I'm sure they'll still be good vs buildings but I think they should change the vet requirements so that you can Oorah! at Vet 1 instead of Vet 2 (who uses trip flares anyway)
Livestreams
1 | |||||
1 | |||||
30 | |||||
13 | |||||
4 | |||||
3 | |||||
3 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.939410.696+5
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
11 posts in the last week
27 posts in the last month
Welcome our newest member, rwintoday1
Most online: 2043 users on 29 Oct 2023, 01:04 AM