Custom Commanders?!
Posts: 98
What'd you think?
Posts: 2561
edit: Never mind found it. You should have added a arrow
Posts: 98
Posts: 2561
Posts: 98
Just checked in my game. Not there. Is this yet another troll, there have been far too many recently for me to believe this.
I will get you a video if you need it.
Posts: 2561
Posts: 98
2. Click Victory Strikes.
3. Click on the tab underneath "all"
4. ????
5. Profit.
OR:
Watch this: https://www.youtube.com/watch?v=zO0Nz4LGsh4&feature=youtu.be
Posts: 334
Way too fiddly to balance properly and will inevitably lead to some BS combos. But for a bit of bash around fun in customs why not?
Posts: 98
Posts: 1024 | Subs: 1
-1 for automatch custom commanders.
Way too fiddly to balance properly and will inevitably lead to some BS combos. But for a bit of bash around fun in customs why not?
Which combos would be OP? Just tell some examples of you can
Posts: 4630 | Subs: 2
It has been said that abilities will be divided into basic, rare, legendary etc.
So I belive you wont be able to make Commander full of legendary.
Rather something like 2 legendary, 3 basic, or 1leg, 2 rare, 2basic.
In that case you wont combine TA with Stuka and fuel conversion, for example.
Posts: 98
Posts: 306
Tired of seeing shit commanders with awesome abilities not used because of stupidly unsynergized commanders.
Posts: 334
Which combos would be OP? Just tell some examples of you can
Well like Magic said as an example. Stuka AI strafe, Fuel conversion, TA. There's probably a heap of OP combos you could think of.
Posts: 64
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test abilities(this is not new but interesting)
source: 2015 sept 3 patch gamefiles
king_tiger_fortress ability sounds fun
Posts: 91
IF everybody has a strtong custom comander game will be balanced due to Strong Comander vs Strong comander.
This or complete revamp of all never-used commanders (like they do with the most veto maps, un used comander? ok, revamp.)
Posts: 98
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