1600 health tanks.
Posts: 1116 | Subs: 1
Permanently BannedPersonally Imo, no tank should have more than 1280 base health at vet 0. Because even that is a lot, especially for sub 200 fuel tanks? Come now its ridiculous. Discuss.
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Permanently BannedPosts: 279
Also, Axis should breathe a sigh of relief in the fact that they don't have to face RNG. Having every shot bounce off a tank that should have been yours is one of the most rage-inducing aspects of this game.
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The Croc and AVRE though... yikes.
I think the strongest Brit unit is the Comet though. It's combination of speed, firepower, armor and hp is nuts. And 50 range (confirmed by Relic).
It's a Panther on steroids that can actually fight off infantry.
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Still I think you'd have to be retarded to lose a tank with 1600 hp. Sure it may not be the most powerful. But it should be easy to keep alive as there is nothing that can do enough damage to it before it rolls away into an infantry screen or even with engine damage.
It's pretty easy to secure an early advantage against the brits that snowballs from there. By the time a Churchill hits the scene you can have several T3 vehicles even with "reasonably close" fuel incomes.
Stug TWP is currently the best way to punish them committing the churchill to an attack.
If they've got an array of like, Churchill backed up by another player's comets or something then yeah, that's fucking potent.
IMO give the Churchill 1280 HP but higher armor. I want it to be the hard counter to shrek blobs but without just taking 30 supertank hits from enemy armor.
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Permanently BannedIts the same thing with usf against a KT
Posts: 279
Unlike Panthers, Tigers, or KTs, who can get lucky and perpetually be in battle and deflect shots, Churchills have a time limit the moment they enter the field. 1600 sounds like a lot, but keeping it in your sights even a couple of seconds longer than it would like to be in battle for, and your AT will get a whole nother volley off. 2 shots from any tank or AT gun would be 320 damage already, which is almost 25% of that 1600. What is the other option? More armor, so those shots bounce?
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Posts: 1116 | Subs: 1
Permanently BannedSomething you guys may be overlooking is that, because the HP is so high, it takes a long time to repair these tanks. A bad engagement will mean the tank will be out of action for a long time, even if you didn't destroy it.Better than being destroyed. You retain vet and potentially dont have to rebuy another tank. Probably the best tank to have sit in front of a firefly. which is already terrifying.
Posts: 721
The basic Chruchill I think is fine at 1600, it's gun is a pea shooter.
The Croc and AVRE though... yikes.
I think the strongest Brit unit is the Comet though. It's combination of speed, firepower, armor and hp is nuts. And 50 range (confirmed by Relic).
It's a Panther on steroids that can actually fight off infantry.
the basic churchill is good enough to do signinfacnt damage for its cost it hsould have is2 health and armor minus the is2 firepower not more hp than the a lot more expensive heavies i think the basic churchill should have 1050 health and avre and churchill 800
Posts: 1930
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Something you guys may be overlooking is that, because the HP is so high, it takes a long time to repair these tanks. A bad engagement will mean the tank will be out of action for a long time, even if you didn't destroy it.
Considering Engineers have a repair rate equal to that of Sturms (per model that is) I wouldn't exactly say that Brits lack in repair options.
Posts: 2779
The basic Chruchill I think is fine at 1600, it's gun is a pea shooter.
The Croc and AVRE though... yikes.
I think the strongest Brit unit is the Comet though. It's combination of speed, firepower, armor and hp is nuts. And 50 range (confirmed by Relic).
It's a Panther on steroids that can actually fight off infantry.
It is NOT a pea shooter, I kill Panther with it, and it blast infantry like other tanks.
Posts: 270 | Subs: 1
Something you guys may be overlooking is that, because the HP is so high, it takes a long time to repair these tanks. A bad engagement will mean the tank will be out of action for a long time, even if you didn't destroy it.
While the Churchill does have a high health pool, the Anvil tech option (which includes the Churchill) also has the heavy engineers upgrade who have much better repair, so a brit player who goes for a churchill is not as disadvantaged by repair times.
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Posts: 4928
one thing to remember about the brit is that they lack non doctrine artillery.
I'm sorry but what? They literally have 2 howitzers in their base by default.
Posts: 1930
I'm sorry but what? They literally have 2 howitzers in their base by default.
which require you to spent your tommies into touching distance, and spend 45 munition to throw the targeting smoke.
Even then the two 25 pdr takes ages to aim and fire, allowing any mobile unit to simply move out of the way. It's more of an area denial then anything else. Useful to "push" enemy out of the area until you can muster your forces.
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Permanently Banned
which require you to spend your tommies into touching distance, and spend 45 munition to throw the targeting smoke.
Even then the two 25 pdr takes ages to aim and fire, allowing any mobile unit to simply move out of the way. It's more of an area denial then anything else. Useful to "push" enemy out of the area until you can muster your forces.
You can be honestly complaining about free arty?
45 muni is nothing dude
Posts: 4928
which require you to spent your tommies into touching distance, and spend 45 munition to throw the targeting smoke.
Even then the two 25 pdr takes ages to aim and fire, allowing any mobile unit to simply move out of the way. It's more of an area denial then anything else. Useful to "push" enemy out of the area until you can muster your forces.
You said no artillery, I corrected you.
You can be honestly complaining about free arty?
45 muni is nothing dude
You can't say free and priced at the same time.
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