Chruchill AVRE tank OP
Posts: 923
Give it a month and it'll be fixed.
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Posts: 4301 | Subs: 2
Likewise with the SturmTiger, something that strong shouldn't have so much health and armour. Pretty silly.
It should also have a munitions cost attached to it like in Coh1. Make it cost say 15 munitions each shot. that would make it interesting.
+1.
and both sturm tiger and this is so stupid.
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AVRE and croc have less.
Posts: 1108
Everyone cried how the sturmtiger is balanced and it didn't need a nerf, now the avre is op? LOL
Sturmtiger reload time is 50 seconds and between the reload time very fragile . Of course hes OP but the avre needs some adjustment as well. HP nerf or increased reload time.
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Posts: 228
That's because it's with axis tears now.
Allies tears=L2P scrubz
Axis tears=OMG OP, PLZ NERF
this
Posts: 4951 | Subs: 1
AVRE doesn't have 1600hp... stock anvil church have.
AVRE and croc have less.
They all have 1600 HP. The only difference on the hull of the tank is that the AVRE and Croc have slightly less max speed and acceleration.
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LOL wtf 1280 is already super high. but 1600 HAHAHAHA plus high armor? Talk about unkillable. It can crawl away with engine damage taking loads of hits. But its just a sponge. lol seriously 1600? hahahahahaha
What is hindering you to go for tank destroyers which can farm xp like crazy thanks to those slow moving tanks?
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Posts: 218
It showed up on the left fuel of Arnhem checkpoint, so in the Northern half of the map. I had a Grenadier squad and two P4s right there. I immediately fausted and crippled it, and the AI presented its rear to me and drove for its base without bringing up any support.
I chased it with the two P4s, firing into its rear armor the whole way.
The Churchill made it all the way to the Southeastern most corner of the map, then turned on me and killed one P4, and mutual killed the other, which had gotten to Vet 2 from firing into its rear armor the whole time.
And you want to tell me these things do not have too much HP?
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Posts: 444
I hope relic deletes or nerfs both the avre and the sturmtiger. These things are mobile B4s.
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it doesn't have as much health as OP was talking about.
Every single Churchill variant has 1600 health without exception.
Posts: 218
I honestly don't think the AVRE is that bad, and it doesn't have as much health as OP was talking about. People are overreacting a bit to this. The AVRE operates just like the sturmtiger. Same AOE, same dmg, however AVRE has a rotating turret but a bit shorter range and automatic reload, I would just say make the reload longer or decrease the AOE, not nerf it into oblivion.
"Operates just like the Sturmtiger"
With all due respect, that's the problem. The Sturmtiger is also a hilariously broken unit, and introducing a second one into the game doesn't make things any better. Especially when this one has a much quicker reload, isn't vulnerable like the ST when reloading, gets a faster reload at Vet 1, faster aiming at Vet 2, and becomes impossible to faust and cripple at Vet 3.
Posts: 1930
Like my own experience and Stormless video presents is the Churchill AVRE really over the top. I one hit some axis tanks with it (not sure if he is even able to oneshot Kingtiger) and its really ridiculous.
- Huge amound of HP (1600, the highest ingame?)
- 360° moving turret
- just a reload of 40 secounds
- reloading while moving makes it extrem nasty and agile in combat
- giving oneshots most of the axis tanks
- even more imbalanced as Sturmtiger
actually the victim panther didn't have full hp. It looks like the panther took a shot earlier and was at 640 hp when the Petard mortar hit.
Still, the AVRE and Sturmtiger are both ridiculous.
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