I think Relic kinda missed the boat on their war spoils rework. At the moment its still a half baked system that basically forces people into buying their content if they want any reliable way of attaining the content they want.
Relic could easily shed the "P2W" label with a functioning warspoils system that would allow players to systematically earn some sort of currency to purchase content through gameplay hours, or at the very least allow the trading of duplicates. I wrote an article on warspoils just over a month after it was released, and over a year later ABSOLUTELY NOTHING HAS CHANGED. I wouldn't have much of an issue with this if the day 1 DLC were purely cosmetic items. The fact that commanders that directly effect multiplayer gameplay are being sold from the store on day one, with no other reliable means of acquiring them makes the practice seem lazy and money grubbing.
Personally I don't think bulletins should be included in warspoils, I think only cosmetic and other content should be included in the spoils.
If I were to design the system I would keep the old bulletin system but remove the achievement unlock requirement and replace it with XP or some other points (battle points).
Allow players to collect XP or Battle points by playing (getting more per victory) to spend on unlocking bulletins of their choice, place xp or battle points booster packs in the warspoils system.
Every half a year release an "operation pack" with a load of new cosmetic content and maybe 1 or 2 maps and some bulletins, charge a small amount to join the operation and then have some specific tasks to get the operations skin set and of course warspoils table is updated.
Iif the player wants to stack the same bulletin that it would cost double the XP to unlock a 2nd bulletin of the same type and triple for the 3rd.