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UKF - Know your units - .Emplacements

31 Jul 2015, 12:54 PM
#41
avatar of Butcher

Posts: 1217

jump backJump back to quoted post31 Jul 2015, 12:41 PMKatitof


You're making a healthy assumption that it doesn't have defensive mechanics against these.
I highly advise you to reread its first ability on the screenshot :sibHyena:
"Brace structure".. sounds bullshit to me. An ability countering the hard counters. What about anti tank shell paste for tanks?
31 Jul 2015, 12:55 PM
#42
avatar of Australian Magic

Posts: 4630 | Subs: 2

Im not sure about few things... More expensive, worse and easier to counter.

Pak43 - 500MP, shooting through everything all the time.
17 Pounder - 400MP 75F - can shoot through only with ability + it will be quite easy to deny it when consider it does not shoot through everything + Ostheer Air abilites, Stuka, Sturmtiger, MHT etc.

31 Jul 2015, 13:08 PM
#43
avatar of MajorBloodnok
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Patrion 314

Posts: 10665 | Subs: 9

jump backJump back to quoted post31 Jul 2015, 12:54 PMButcher
"Brace structure".. sounds bullshit to me. An ability countering the hard counters. What about anti tank shell paste for tanks?


If you shout 'Brace! Brace! Brace!', it sounds action-packed, as if the immobile British mortar crew are about do something: whereas if you shout 'Paste! Paste! Paste!', it sounds passive, as if the active Ostheer tankers are shirking in their wallpapering duties.

And seriously? I don't like 'Brace' and I wish the UK mortar was mobile.
31 Jul 2015, 13:12 PM
#44
avatar of Katitof

Posts: 17914 | Subs: 8



If you shout 'Brace! Brace! Brace!', it sounds action-packed, as if the immobile British mortar crew are about do something: whereas if you shout 'Paste! Paste! Paste!', it sounds passive, as if the active Ostheer tankers are shirking in their wallpapering duties.

And seriously? I don't like 'Brace' and I wish the UK mortar was mobile.



Though emplacements should end up in better shape then he did :sibPheasant:
31 Jul 2015, 13:13 PM
#45
avatar of __deleted__

Posts: 830

Well at least ctrl + C --> ctrl + v still works.
31 Jul 2015, 13:20 PM
#46
avatar of Kronosaur0s

Posts: 1701

Lol at guys thinking sturmtiger is not viable against UKF, you will see soon.
31 Jul 2015, 13:22 PM
#47
avatar of Katitof

Posts: 17914 | Subs: 8

Well at least ctrl + C --> ctrl + v still works.


Meanwhile, people were jacking off in awe on how awesome copy pasted tiger and panther are.

There is only so much you can do to alter the looks of these weapons.
How they work is completely different.
31 Jul 2015, 13:49 PM
#48
avatar of Butcher

Posts: 1217

I don´t know where this defensive focus comes from. Last time I checked the British were on an advance in 1944. Is that some WW1 stereotype that was still in the developers head?
31 Jul 2015, 13:50 PM
#49
avatar of UberHanz
Donator 11

Posts: 247 | Subs: 2

jump backJump back to quoted post31 Jul 2015, 13:22 PMKatitof


Meanwhile, people were jacking off in awe on how awesome copy pasted tiger and panther are.

There is only so much you can do to alter the looks of these weapons.
How they work is completely different.


Its a WWII game. There's only a certain amount of variety posisble without completely neglecting history.

From what I've seen form the UKF so far, looks like a great faction, keeping some cool features of the past mixing with new stuff.

Hope this will increase allied player base in automatch.
31 Jul 2015, 13:54 PM
#50
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post31 Jul 2015, 13:49 PMButcher
I don´t know where this defensive focus comes from. Last time I checked the British were on an advance in 1944. Is that some WW1 stereotype that was still in the developers head?


Have you read the blog/articles about brits yet?

They aren't focused on defense, they have option for it that supports such playstyle, but its just one way they can go and definitely not the strongest one.
31 Jul 2015, 14:19 PM
#51
31 Jul 2015, 14:22 PM
#52
avatar of Eupolemos
Donator 33

Posts: 368

I'm not excited.

If Brits is all about cool voice-acting and digging in CoH1 Vire River Valley style, this is gonna be shitty.

Def. holding on to my money, better spent on #OCF.
31 Jul 2015, 14:23 PM
#53
avatar of l4hti

Posts: 476

jump backJump back to quoted post31 Jul 2015, 14:19 PMnigo
up:




I cant accept this, Krupp stronk tiger II steel should not be penetrateable :hansRAGE::hansRAGE:
31 Jul 2015, 14:24 PM
#54
avatar of Katitof

Posts: 17914 | Subs: 8

They haven't shown bofors suppressive volley and I guess for a good reason, its silly :foreveralone:
Jeo
31 Jul 2015, 14:27 PM
#55
avatar of Jeo
Patrion 39

Posts: 9

I just realized how redundant these videos are.

Hey did you know the Brits get a sweet mortar team that shoots stuff? Seriously! Here's a video of it doing mortar things like lobbing smoke and shelling infantry from a distance!

Oh they also get a 17 Pounder AT weapon that is really good against tanks. Don't believe us? Here's a video of the 17 Pounder AT shooting German tanks! See, and you didn't believe me!

Crap, one last thing: The UKF also get a 40mm Bofor AA/AI emplacement and its main role, believe it or not, is to shoot at aircraft and infantry. Don't worry we have a video of that too, we spared no expense!
31 Jul 2015, 14:30 PM
#56
avatar of Katitof

Posts: 17914 | Subs: 8

You're new to all this building hype thing, right?
31 Jul 2015, 14:42 PM
#57
avatar of MajorBloodnok
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Patrion 314

Posts: 10665 | Subs: 9

jump backJump back to quoted post31 Jul 2015, 14:24 PMKatitof
They haven't shown bofors suppressive volley and I guess for a good reason, its silly :foreveralone:


Much vaunted 'Brace' also missing....;)...but it's still a double-mortar pit. :rolleyes:
31 Jul 2015, 14:46 PM
#58
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1



Much vaunted 'Brace' also missing....;)...but it's still a double-mortar pit. :rolleyes:


It is still immobile. I hope Relic decides to give players a mobile solution as well :*(
31 Jul 2015, 14:53 PM
#59
avatar of Katitof

Posts: 17914 | Subs: 8



It is still immobile. I hope Relic decides to give players a mobile solution as well :*(

There is also the question of range.

Remember coh1 brit +60% range doctrinal improvement? This was one of the reasons why it was so strong back then.
31 Jul 2015, 15:03 PM
#60
avatar of Imagelessbean

Posts: 1585 | Subs: 1

The idea of developing a faction which has the opportunity to turtle is not my preferred cup of tea.

I had hoped we would see Brits become a faction that fit the COH style better than vCOH Brits, but these videos are making me really nervous.
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