Relic wants your vote on DEEP SNOW in automatch!
Posts: 446 | Subs: 2
Couldn't wait for Nigo this is IMPORTANT
Edit: My vote is remove. It causes frustration because it often heightens situations where one person wins and the other loses, and generally slows the game down.
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How about if pathing algorithms are changed to strongly disfavor deep snow. That way a player can make a conscious choice to take a shortcut through deep snow, but it will no longer be an issue for retreat pathing and just general fuckery?
it would be easier to just remove it
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Posts: 446 | Subs: 2
I say we keep the Snow. It keeps the game from getting boring. If the Blizzards are taken away, it'll never come back once cleared.There are plenty more things keeping this interesting than the novelty of snow, which only pushes the fun, normal mechanics out the window.
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Remove it, all other winter mechanics is fine.
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I mean don't vehicles do this already?
You can even make it so blizzards will "reset" the deep snow tiles, so that mechanic can have an equilibrium/ reset function in relevant winter maps. There, problem solved, presto: deep snow is still there, but not always there.
Posts: 509 | Subs: 1
Btw check also this poll: http://community.companyofheroes.com/forum/company-of-heroes-2/coh-2-balance-feedback/193582-winter-map-cold-mechanic
Posts: 710
Let's merge into this thread:
http://www.coh2.org/topic/37568/relic-wants-your-vote-about-blizzards
I will lock this to avoid confusion.
Oh I'm sorry, this was different poll! Please continue discussion.
Posts: 1585 | Subs: 1
It doesn't help that at low graphics settings it is extremely hard to tell difference between deep snow and regular snow. Makes for some hair pulling moments.
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You could always make it an inbetween default cover and red cover regarding RA.
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