Relic wants your vote about blizzards
Posts: 13 | Subs: 25
Posts: 368
Posts: 2561
If relic really wants to improve blizzards they really need to make it so it forces players to actually play differently.
I think I would like it if blizzards actually locked down the map and made players forced to stick to heat sources instead of simply running from cover to cover. It would cause players to actually use the cold resistent units to search for campfires and the like to force the enemy to retreat.
Of course they shouldn't happen as much and retreating units shouldn't die from the cold too so it isn't so annoying.
Posts: 710
Also vision block is cool, deep snow is a bit annoying, make squads move just a bit faster in that (but not the normal speed) ?
Posts: 1653
Maybe it (cold) could work like White Phosphorous? Take the health away from troops but doesn't kill the members.
Also vision block is cool, deep snow is a bit annoying, make squads move just a bit faster in that (but not the normal speed) ?
I can find myself into this fix. But this shouldn't apply immediatly ofcourse
Posts: 2396 | Subs: 1
Maybe it (cold) could work like White Phosphorous? Take the health away from troops but doesn't kill the members.
Excellent idea! I would support this actually.
Also vision block is cool, deep snow is a bit annoying, make squads move just a bit faster in that (but not the normal speed) ?
No, it's just about the retreating squads. There is the real problem because if you enter in deep snow with your units, that was YOUR decision. The retreat path it's not your decision anymore. So as someone said already, when it comes to retreating squads, let's make it like in fences case: retreating squad should automaticaly go around that deep snow area.
Posts: 710
I can find myself into this fix. But this shouldn't apply immediatly ofcourse
Of course, there should be small delay, then the bonfires could be useful still.
No, it's just about the retreating squads. There is the real problem because if you enter in deep snow with your units, that was YOUR decision. The retreat path it's not your decision anymore. So as someone said already, when it comes to retreating squads, let's make it like in fences case: retreating squad should automaticaly go around that deep snow area.
Ok I respect that. Only for retreats should be adjusted.
Posts: 1802 | Subs: 1
Posts: 1216
I just think Blizzards and weather in this game should be fleshed out a bit more to allow for more tactical options when playing, and that at present, all it does is really just gimp everything, instead of changing the way you play, you just play with one hand tied behind your back.
Posts: 107
If we take this and true sight out we might as well kept playing COH1.
Posts: 2819
- Decreased vision is a cool aspect. You can approach MG's and AT's without getting noticed quickly.
- The freezing-to-death is a pain in the ass. It just slows down the game because you need to build a campfire and just stay with it for a while. Fun in custom games and campaign? Yes. Fun in automatch? No? Fun in tournaments? No.
- Some blizzards take forever. It just stalling the game. I remember when playing with the bears, we just literally kept waiting and waiting until the blizzard was gone.
Decresed vision is an aspect that could be added in some maps by adding rain or day/night-cycle.
I'd love it, I don't know about the rest.
But anyway thanks for letting the community in on this one!
Posts: 432
Interesting mixed response. Not what I was expecting at all.
Ask Sega to loan Relic to Microsoft, make a better Halo Wars RTS using the same principles as CoH2 man!
Posts: 17914 | Subs: 8
The problem with the current blizzards is that they simply add a micro tax to the game of keeping your soldiers from freezing.
If relic really wants to improve blizzards they really need to make it so it forces players to actually play differently.
I think I would like it if blizzards actually locked down the map and made players forced to stick to heat sources instead of simply running from cover to cover. It would cause players to actually use the cold resistent units to search for campfires and the like to force the enemy to retreat.
Of course they shouldn't happen as much and retreating units shouldn't die from the cold too so it isn't so annoying.
You call it micro tax, I call it forceful teaching the noobs that cover is important and retreat at last man isn't the preferred option.
This is a double edged sword that makes you better at the game on the long run, but punishes you if you resist.
Posts: 205
Its usually better to wait it out so its just a boring break in the game coupled with a frame rate reduction.
Posts: 2819
The effects kind of cancel each other : reduced vision helps offensive play and grants flanking opportunities but deep snow, freezing to death and the lack of arty stifles you when you attack and punishes you when you try to retreat.
Well said.
Posts: 2272 | Subs: 1
the real problem is deep snow, as it encourages campy and sniper gameplay. i rather suggest removing deep snow penalties / make them not as severe / reduce the amount of deep snow in maps
Posts: 509 | Subs: 1
I voted for remove it from automatch (but I would be happy if it gets changed too).
Posts: 1217
Coh2 is about fast movement and flanking. Getting rid of that feature - even if it is just for some minutes - destroys the flow of the game. You are a sitting duck and can barely capitalize on your previous right decisions, because both players are stuck and essentially doing nothing at all.
Usually the players wait until the blizzard has gone, to do something again. Just send
your infantry to fireplaces and hope they don´t die. What does that have to do with a fast paced game?
There´s a reason lot of players have vetoed blizzard maps. Take away the option to veto all of them (because of an increased number of blizzard maps) and thus force players to play blizzard maps, will probably result in some not playing the game. Blizzards destroy everything that made Coh a great series.
I´m pretty disappointed that it´s not clear to all that:
Movement, flanking, constant attacks, infantry and vehicles working together
is better than
sitting around a campfire, not moving your vehicles because they can see 5m far.
Posts: 4630 | Subs: 2
Posts: 1534 | Subs: 1
Interesting mixed response. Not what I was expecting at all.
Environmental effects should not punish players.
Blizzards also grind games to a halt and sometimes when the player needs to make that vital push to win a game they can't, they have no option but to wait and in a game where every VP and resource tick counts, that just isn't fair.
Livestreams
18 | |||||
11 | |||||
27 | |||||
7 | |||||
3 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.940410.696+6
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
donofsandiego
9 posts in the last week
27 posts in the last month
Welcome our newest member, Goynet40
Most online: 2043 users on 29 Oct 2023, 01:04 AM