Riflemen High time nerf.
Posts: 96
But the faction is self is suffering from lack of diversity early and mid game. I think relic is trying to be very careful with the Americans as to not giving them too much.
Right now they are really just lacking late game AT.
But if you look at the faction as a hole powerful rifle men are what is keeping everything from being good.
Commanders support infantry CANT BE GOOD it would give the American infantry too much power.
-That's all other infantry. Making them non combat units. They can not survive with out riflemen. creating a nasty necessity for riflemen....!!!
They cant have support weapons readily available because of, u know, riflemen.
So one the best commanders gives you the heavy weapons you already have. There not even cheaper. They don't come with a crew. I haven't done the research but.... do the best commanders in other army's have this trait? I think not.
In the end, It's not they need a nerf to be playable. It's that they need a nerf to actually be played when the brits come out.
So here is my solution.
TO:
Riflemen
RE's
Ambulance
.50 cal
M5(maybe)
$ATG
$T1:Lt
M20
Stuart
Motar
$$T2:Cap
flack track
GMC 75mm AT half track
Pack Howie
$$$T3:
M4
M36
M8
It might be wise to add a tier. Giving the player an option to have all of the things I just added. Also giving them the recourses to do so from the start of the game.
Look I know Iam just swinging at air here. But what is realistic? Do u think they will let the Americans drift in un playability? Is that most likely? If they were to make the Americans better what is the most likely case? Fuck if I know. I just love this game.
Posts: 17914 | Subs: 8
You're attached ranks also are quite undeniable proof that your problem is exactly between chair and a keyboard, not in the balance section(which you still manages to miss).
Posts: 1653
Posts: 2693 | Subs: 1
You're attached ranks also are quite undeniable proof that your problem is exactly between chair and a keyboard, not in the balance section(which you still manages to miss).
A bold claim for someone who feels the need to inject his opinion in every topic yet doesn't show his playercard. At least he shows his; you just spew your bile and hide your rank.
On topic:
As a 1v1 player, the USF faction is mostly fine in my opinion. However, on some maps where cover is scarce and points are easy to cover with HMGs, USF really struggle to deal with HMGs early on and I would thus like to have a mortar in T0.
Posts: 88
Something in this thread is high, but its not the time.
You're attached ranks also are quite undeniable proof that your problem is exactly between chair and a keyboard, not in the balance section(which you still manages to miss).
Another insult towards a forum member making a suggestion. If you were only allowed to make suggestions when you are maxrank then most of the forum would be silent. Is there a reason you attack anyone making a suggestion?
I for one would support if some of the riflemens early power would get shifted into more variations, like a sniper which would help them better deal with those pesky mgs.
Posts: 77
Another insult towards a forum member making a suggestion. If you were only allowed to make suggestions when you are maxrank then most of the forum would be silent. Is there a reason you attack anyone making a suggestion?
I for one would support if some of the riflemens early power would get shifted into more variations, like a sniper which would help them better deal with those pesky mgs.
You're obviously not familiar with these threads then, every day, every minute, every second somebody posts a convoluted faction/unit rework. Most of them make absolutely no sense, and the posts are usually formatted makes anyone with the basic knowledge of Microsoft Word cry. I'm honestly surprised these threads arn't considered spam already. So people who are quick to reply something witty like that should be excuse.
Posts: 2487 | Subs: 21
Posts: 258
kek
Posts: 640
$T1:Lt
M20
Stuart
Motar
Stuart T1?
Dont know if this is a good idea...
USF needs a mortar in T0 against Ostheer MGs and they are fine imo
Posts: 1194 | Subs: 1
USF isn't some faction that is nigh hopeless like old stock Soviets, it is very close to being a well rounded faction. All it needs is a way to reliably counter the MG42 without bleeding munitions out the ass.
Well, that and maybe the reversion of the Ostheer 80 mp extra mp.
Posts: 17914 | Subs: 8
A bold claim for someone who feels the need to inject his opinion in every topic yet doesn't show his playercard. At least he shows his; you just spew your bile and hide your rank.
On topic:
As a 1v1 player, the USF faction is mostly fine in my opinion. However, on some maps where cover is scarce and points are easy to cover with HMGs, USF really struggle to deal with HMGs early on and I would thus like to have a mortar in T0.
You know how to use google I assume?
I'm not hiding under different nick.
And I also agree that T0 mortar would be a step in right direction.
Need to side tech and pay 25 fuel just to counter menpower only T0 unit screams that something is not right here.
Another idea that flashed literally seconds ago in my head is to make fighting position cost only 50 mp and slap the cost of 75mp/60mun for MG upgrade or just scrap MG upgrade at all to open possibilities for actual use of RET FP Rnades.
Posts: 89 | Subs: 1
Something in this thread is high, but its not the time.
You're attached ranks also are quite undeniable proof that your problem is exactly between chair and a keyboard, not in the balance section(which you still manages to miss).
Your assumption about having a low rank which in your opinion revokes the right to be knowledgeable on a subject is undeniable proof of subjective and detractive reasoning. Don't play the man Katitof, play the topic post. And if you insist on this practice for future posts: As Aerohank pointed out validly, before you spew your reasoning on others, make sure yours is ironclad. Currently it's not even near a leaky sponge.
Posts: 2693 | Subs: 1
You know how to use google I assume?
I'm not hiding under different nick.
I did use google but I found it hard to believe the result. I got a player card of a player who hasn't even played 100 1v1 games. I wanted to give you the benefit of the doubt because I just found it hard to believe that someone would post so much while having so little experience with the game. You barely finished your placement matches with the WFA factions and your overall low game count indicates that you have basically no experience playing any of the recent updates for more than a handful of games. What the hell are you doing picking on other peoples playing cards when you do not even play?
Posts: 17914 | Subs: 8
Posts: 578
Something in this thread is high, but its not the time.
You're attached ranks also are quite undeniable proof that your problem is exactly between chair and a keyboard, not in the balance section(which you still manages to miss).
Your*
Posts: 102
Feel free to compare his 2v2 ranks to mine if that makes you feel better.
Doesn't get much more than this it doesn't matter what his rank is, at least he's trying to be constructive. You constantly turn threads into pissing contests over ranks, as if anyone cares. People of all ranks can have good ideas for balance.
@Loki
I appreciate your suggestions, but I don't think the USF need such drastic changes, however, you are definitely right about the USF needing some diversity. As mentioned earlier in the thread, a T0 mortar would likely help the USF in the early game. Late game, yes, their AT options are limited, but properly used Jacksons are very potent against heavy armor, especially when supported by an AT gun and/or P47's. Hence why Captain and Airborne are generally the go-to for USF.
Posts: 1891
You know how to use google I assume?
I'm not hiding under different nick.
And I also agree that T0 mortar would be a step in right direction.
Need to side tech and pay 25 fuel just to counter menpower only T0 unit screams that something is not right here.
Another idea that flashed literally seconds ago in my head is to make fighting position cost only 50 mp and slap the cost of 75mp/60mun for MG upgrade or just scrap MG upgrade at all to open possibilities for actual use of RET FP Rnades.
Fighting position price buff is actually a really good idea. Maybe health nerf and faster build time too.
Posts: 3103 | Subs: 1
Fighting position price buff is actually a really good idea. Maybe health nerf and faster build time too.
Makeshift crappy mortar emplacement sounds hilarious
I want.
Posts: 509
What i see here: waah rank wank waah!
Constructive feedback kappa
Posts: 1116 | Subs: 1
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