New upkeep system, thank you!
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Seems much better so far.
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Call me stupid but... can someone put this in layman's terms?
Kolaris ! where r u.
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The "rubber band effect" of a losing player getting +300 and a winning player getting +100 will be greatly lessened. Players should be able to close out walk-over games easier and won't be stuck with low-tier armies... now they'll have the manpower they need to add late-tier units to their well-preserved early tier armies.
It's a wonderful and drastic change.
The math is so easy now that you can do it in your head.
Manpower income per minute = 300 - (population * 1.5)
Say your army pop is 60. That means your manpower income will be +210 because simply:
300 - (60 * 1.5) = 300 - (60+30) = +210
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Imo they should make it like coh1 riflemen, conscripts cost alot of upkeep, make supply yard upgrades reduce that upkeep and make vet slightly harder to obtain though easier to obtain with supply yard upgrades. Right now it is so easy even without the entire map to have a huge army of conscripts and just replace any of your losses whenever they occur by rebuilding them. And they're so cost effective too with hit the dirt and ppshs they can 1v1 panzer grens...
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As Germans I feel like I am always scrapping for every bit of MP whilst as Russia I tend to sit on the floating side. Don't know if anyone else notices this?
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Is upkeep based only on population? Not on different unittypes (tanks, inf)?
Sorry for the necro.
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Yep, just as with munitions.
Well Munitions is due to Ostheer having about a dozen upgrades to choose from before even picking a doctrine while Soviet have Flamethrowers and dirt cheap abilities.
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