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Update on beta patch by Jason Lee
![avatar of Alexzandvar](/uploads/avatar/12635.jpg?updated=1452790847)
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110 hp seems just too low,imo.
![avatar of Alexzandvar](/uploads/avatar/12635.jpg?updated=1452790847)
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Thumbs up for new Relic
110 hp seems just too low,imo.
They can still block light vehicles and pathing easily, it's just that you can't set em up under fire anymore and they die in a reasonable amount of time like OKW sandbags do.
![avatar of Don'tKnow](/uploads/avatar/12936.png?updated=1424363288)
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They can still block light vehicles and pathing easily, it's just that you can't set em up under fire anymore and they die in a reasonable amount of time like OKW sandbags do.
I dont care if they block pathing or light vehicles when built but ghosting should be next thing relic has to look at.I mean its not so common but there are still players who abuse that constantly to get better ranks.
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Must be why they are in official forums patch notes thread then
Yeah, except it looks like they specifically say its for the mod. Perhaps the changes will indeed be in there, but judging by that post I would say its just for experimenting.
![avatar of Cabreza](/uploads/avatar/9670.jpg?updated=1435913805)
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They can still block light vehicles and pathing easily, it's just that you can't set em up under fire anymore and they die in a reasonable amount of time like OKW sandbags do.
I've always considered OKW sandbags a bit too easy to destroy. Perhaps a middle ground of 250 hp would be better. That way all sandbags could take a couple of shreck, bazooka, or mortar hits before being destroyed.
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I've always considered OKW sandbags a bit too easy to destroy. Perhaps a middle ground of 250 hp would be better. That way all sandbags could take a couple of shreck, bazooka, or mortar hits before being destroyed.
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Just WOW.
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They can add bonus damage against vehicles now!?
It''s already in-game with flamethrowers. It's why the KV-8 can burn the Schewer down so quickly as its 16 damage bumps up to 60 vs buildings.
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
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Penetration chances below 3% are ignored by the game.
Did not know this, thanks Cruzz!
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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Did not know this, thanks Cruzz!
Actually, that means the T-34/76 cannot penetrate a Panther at long range, just medium and short (still low chance).
T34 penetration at long range sucks, but I can assure you its more then 9.
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T34 penetration at long range sucks, but I can assure you its more then 9.
Man, you really are a dick.
Oh nice edit, this made your comment much less obnoxious.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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Man, you really are a dick.
Oh nice edit, this made your comment much less obnoxious.
Never trust my posts if they are younger then 5 minutes
![:snfBarton: :snfBarton:](/images/Smileys/snfbarton.png)
I tend to patch about 80% of them.
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
Posts: 4928
T34 penetration at long range sucks, but I can assure you its more then 9.
I got the decimal wrong, but damn, you really are incapable of being nice.
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It's already in-game with flamethrowers. It's why the KV-8 can burn the Schewer down so quickly as its 16 damage bumps up to 60 vs buildings.
Then I am now saddened they didn't do that to the "PTRS Sniper" complaints a while ago.
Well, least it's done now.
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Never trust my posts if they are younger then 5 minutes
I tend to patch about 80% of them.
Then you should provide patch notes
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