Now GTFO whine somewhere else Ostherlitz, this is P4 thread.
Because ISG will easily defeat maxim spam and inf blobs Sovietof. yep.
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Now GTFO whine somewhere else Ostherlitz, this is P4 thread.
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Because ISG will easily defeat maxim spam and inf blobs Sovietof. yep.
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I love how I suggest an incredibly marginal fuel adjustment (5 fuel on 135 isn't even really a fucking buff. It's so marginal it may as well be a tweak) and everyone jumps on either a massive nerf or buff bandwagon, or "OKW are broken I'm angry gimme attention!!111!11!!"
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I never really saw the need for a "generalist" tank for OKW, if you're really hurting for fuel, risk the Puma or just live with Volksblob until you can get Panther/ KT. That it's "generalist" pretty much means it'd be either too expensive and people will just defer to almost every other OKW vehicle, or it's too effective and replaces all of those vehicles.
IMO OKW was never really "generalist" by design, and either way the closest you had to an all-round good unit was Volks or Panther, and the Panther was at least expensive whereas Volks you need to constantly spend manpower which may drain teching or vehicles.
In fact I'd go as far as to say the bigger reason for such changes is more to artificially breathe new life into the game more so than ironing out issues. Switch a unit from DLC to core and suddenly it's like they made a new game!
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I have to disagree with this.
OKW having no medium armor always gave the tech game an erratic feeling since your first armor was mostly a panther or a KT. A giant leap from Puma, Volks and Kübel.
Wrong, it's a very negative interpretation to those that happen to like, agree with and benefit from the changes.
Your last two sentences are a very negative interpretation of a very good development. Switching things up in a way which improves gameplay (as pointed out above) is a great thing, relic deserves kudos for.
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And I was udner the impression that this was more or less the point of playing as OKW. I've managed to win games (standard or custom) pretty well without having to resort to Elite Armoured and saving for 210 fuel for medium tanks.
Which BTW leads me to my next point: if OKW needed a alternative bridge for the gap, then an easier change would probably have been making the Elite Armoured 2x P4J call-ins modified to lower CP, reduced to one per tank, and adjusting cost as appropriate. [...]
Wrong, it's a very negative interpretation to those that happen to like, agree with and benefit from the changes.
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What is the "official design"? Or am I right to assume there really isn't one?
This is your definition of the OKW faction, not the "official design".
Improving gameplay (i.e. bridging the mid/late game gap for OKW) should never be achieved by commander choice. The OKW PIV as introduced right now is no meta-breaking Ubertank, its just an additional option to compensate for the lack of a fundamental asset every other faction has (medium armor, late game AI armor). I dont understand your argument against it.
Which are all players? And relic? Who does not benefit from this change? Even allies-only super fanboys wont constantly lose their games to PIV spam now.
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[...] I'd say different abilities would at least make it so you're not so much playing like Ostheer, though I can't say I have any ideas at the moment.
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Now GTFO whine somewhere else Ostherlitz, this is P4 thread.
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It is more or less my main critique; when I first read the changes my reaction was "WTF what's the point of EAD and playing as OKW if the meta is really just same as Ostheer?"
End of the day even with the small stat chances in armour, what you get is not so much an OKW version of Panzer4, but rather both Axis factions revolve around the same Panzer4 unit. Hence my suggestion that the characteristics of OKW's Panzer4, while remaining a medium tank, ought to come with a few differences, namely in abilities, like say having integral Emergency Repairs or Panzer Commander (though granted, seeing as how those doctrinal abilities themselves are rather limited, those are hardly the best ones to choose).
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In real life, Panzer IV Ausf. J had very slow turret traverse. I don't mind the extra armour, but Relic could leave the slow turret rotation. Would fit nicely with the OKW's rag-tag unit line-up.
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In real-life the T-70 turret was manned by one guy. In-game the T-70 can rotate the turret while firing the machine gun and reloading the main gun all at once. Bit of a task for one person isn't it? But CoH2 isn't real-life, just inspired by it.
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