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Cruzz's The More You Know

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31 Aug 2016, 09:18 AM
#921
avatar of Stug life

Posts: 4474

one more dumb question: was combined arms fixed? i know that it used to actually reduce the effectiveness of vetted vehicles and rifles. did they change that?
I think after lord cruzz showed the code line they fixed it (copypasted from here)
8 Sep 2016, 17:44 PM
#922
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Burst small arms and focus_fire: false

HMGs and a select number of other small arms have focus_fire: false. What this option does is effectively give every bullet two chances to hit, once as normal and if that one misses then it will check the scatter area for another target and try another hit roll. This is effectively extra damage (and suppression for HMGs) spread over random targets next to whatever you're firing at. You can see this effect with the Kubel pretty easily as it often leaves squads with a lot of models but low health due to on average firing 1.8 bullets at random targets for every 1 that hits the model it's firing on.



1-How much of an impact does this have on the DPS the weapon?
By removing it from SMG/AR or adding it to Carbine/Rifles, would there be a big change on weapon balance?


Regarding HMGs:
Is incremental accuracy the only value which can utilize the mechanic of improving performance when there are several squads/models in the search area? For example: could you make it so increases base suppression values, damage or scatter ?
13 Sep 2016, 23:11 PM
#923
avatar of Mistah_S

Posts: 851 | Subs: 1

one more dumb question: was combined arms fixed? i know that it used to actually reduce the effectiveness of vetted vehicles and rifles. did they change that?


Combined arms actually negated the Vet of a pack of Shermans and rifles I believe.
20 Oct 2016, 07:07 AM
#924
avatar of Smaug

Posts: 366

can someone please rehost that googledrive thingy made by cruzz. The current link in MrSmiths signature is not working anymore
23 Oct 2016, 00:33 AM
#925
avatar of Rappy

Posts: 526

^ Same request please.
27 Oct 2016, 14:01 PM
#926
avatar of Vipper

Posts: 13496 | Subs: 1

Tommies, Sappers, Commandos, Sniper gain an additional *0.9 modifier to their received accuracy while in light or heavy cover.

Is this additional modifier negated in "point blank" fights?

Are the bonuses of abilities like "For the Fatherland" "Advanced Cover Combat" negate when in point blank fights?
27 Oct 2016, 23:54 PM
#927
avatar of Svanh

Posts: 181

jump backJump back to quoted post27 Oct 2016, 14:01 PMVipper
Tommies, Sappers, Commandos, Sniper gain an additional *0.9 modifier to their received accuracy while in light or heavy cover.

Is this additional modifier negated in "point blank" fights?

Are the bonuses of abilities like "For the Fatherland" "Advanced Cover Combat" negate when in point blank fights?

The bonuses from For The Fatherland and Advanced Cover Combat aren't negated in "point blank" fights as they aren't applied through the cover tables. The extra UKF received accuracy bonus is but I'm not sure if it's nullified in "point blank" fights.
28 Oct 2016, 10:59 AM
#928
avatar of Cruzz

Posts: 1221 | Subs: 41


Tommies, Sappers, Commandos, Sniper gain an additional *0.9 modifier to their received accuracy while in light or heavy cover.

Is this additional modifier negated in "point blank" fights?

Are the bonuses of abilities like "For the Fatherland" "Advanced Cover Combat" negate when in point blank fights?


No, only the weapon cover table entry is negated. That is to say, the attacking unit will not use the corresponding cover table entry for its weapon when at point blank. No abilities in the game modify these cover table entries, so the effect of point blank cover negation on a given attacking unit is the same regardless of what the unit being attacked is.

You can download the html file for the calculator here:

https://drive.google.com/open?id=0B7gwy65JLbSROVlCNHFiQURuTWs

28 Oct 2016, 11:48 AM
#929
avatar of OrangePest

Posts: 570 | Subs: 1

What does the sturm offzier buff actually do?
28 Oct 2016, 12:48 PM
#930
avatar of Vipper

Posts: 13496 | Subs: 1

What does the sturm offzier buff actually do?

https://www.coh2.org/guides/52852/the-coh2-ability-guide


Sturmofficer Aura
+10% accuracy, small arm/mhg
-9% reload time (mortars and atgs not Leig).
28 Oct 2016, 14:39 PM
#931
avatar of OrangePest

Posts: 570 | Subs: 1

jump backJump back to quoted post28 Oct 2016, 12:48 PMVipper

https://www.coh2.org/guides/52852/the-coh2-ability-guide


Sturmofficer Aura
+10% accuracy, small arm/mhg
-9% reload time (mortars and atgs not Leig).


Thank you
28 Dec 2016, 15:57 PM
#932
avatar of Decepticus

Posts: 140

What happened to the Google Drive stat thingy? The link doesn't work anymore?

https://2bba94de3a7287a91f367636aefa4ab1a57e0d78-www.googledrive.com/host/0B7gwy65JLbSRUW4ySm0tRnB5azA#
28 Dec 2016, 22:58 PM
#933
avatar of Rappy

Posts: 526

What happened to the Google Drive stat thingy? The link doesn't work anymore?

https://2bba94de3a7287a91f367636aefa4ab1a57e0d78-www.googledrive.com/host/0B7gwy65JLbSRUW4ySm0tRnB5azA#

Read post 928
28 Dec 2016, 23:16 PM
#934
avatar of Decepticus

Posts: 140


Read post 928


Thanks a lot.
29 Dec 2016, 13:44 PM
#935
avatar of Highfiveeeee

Posts: 1740

Quick question - I had a team game where my Command Panther got abandoned behind my lines and I called in another one, repaired the old one and then got two.

Do their auras stack or bug in any way?
29 Dec 2016, 13:51 PM
#936
avatar of Vipper

Posts: 13496 | Subs: 1

Aura generally do not stack...it should behave the same way as if both your and teammate called a Command panther or PZIV
30 Dec 2016, 09:27 AM
#937
avatar of __deleted__

Posts: 4314 | Subs: 7

Quick question - I had a team game where my Command Panther got abandoned behind my lines and I called in another one, repaired the old one and then got two.

Do their auras stack or bug in any way?


They will buff the other one for sure
30 Dec 2016, 09:38 AM
#938
avatar of some one

Posts: 935

Do multiple incindiary grenade stuck when using simultaniously in one place from few squads of volks? Vs Brits emplacements? Vs hmg? Vs hmg in buildings? What i mean is does rate of applaying damage is faster?
30 Dec 2016, 10:57 AM
#939
avatar of Vipper

Posts: 13496 | Subs: 1

I have not tested this but I am pretty sure the damage stacks...
30 Dec 2016, 11:18 AM
#940
avatar of SupremeStefan

Posts: 1223

soviet forward hq aura buffs my teammates too or just me ?
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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
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09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
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01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
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27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
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27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
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