one more dumb question: was combined arms fixed? i know that it used to actually reduce the effectiveness of vetted vehicles and rifles. did they change that?I think after lord cruzz showed the code line they fixed it (copypasted from here)
Cruzz's The More You Know
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Burst small arms and focus_fire: false
HMGs and a select number of other small arms have focus_fire: false. What this option does is effectively give every bullet two chances to hit, once as normal and if that one misses then it will check the scatter area for another target and try another hit roll. This is effectively extra damage (and suppression for HMGs) spread over random targets next to whatever you're firing at. You can see this effect with the Kubel pretty easily as it often leaves squads with a lot of models but low health due to on average firing 1.8 bullets at random targets for every 1 that hits the model it's firing on.
1-How much of an impact does this have on the DPS the weapon?
By removing it from SMG/AR or adding it to Carbine/Rifles, would there be a big change on weapon balance?
Regarding HMGs:
Is incremental accuracy the only value which can utilize the mechanic of improving performance when there are several squads/models in the search area? For example: could you make it so increases base suppression values, damage or scatter ?
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one more dumb question: was combined arms fixed? i know that it used to actually reduce the effectiveness of vetted vehicles and rifles. did they change that?
Combined arms actually negated the Vet of a pack of Shermans and rifles I believe.
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Is this additional modifier negated in "point blank" fights?
Are the bonuses of abilities like "For the Fatherland" "Advanced Cover Combat" negate when in point blank fights?
Posts: 181
Tommies, Sappers, Commandos, Sniper gain an additional *0.9 modifier to their received accuracy while in light or heavy cover.
Is this additional modifier negated in "point blank" fights?
Are the bonuses of abilities like "For the Fatherland" "Advanced Cover Combat" negate when in point blank fights?
The bonuses from For The Fatherland and Advanced Cover Combat aren't negated in "point blank" fights as they aren't applied through the cover tables. The extra UKF received accuracy bonus is but I'm not sure if it's nullified in "point blank" fights.
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Tommies, Sappers, Commandos, Sniper gain an additional *0.9 modifier to their received accuracy while in light or heavy cover.
Is this additional modifier negated in "point blank" fights?
Are the bonuses of abilities like "For the Fatherland" "Advanced Cover Combat" negate when in point blank fights?
No, only the weapon cover table entry is negated. That is to say, the attacking unit will not use the corresponding cover table entry for its weapon when at point blank. No abilities in the game modify these cover table entries, so the effect of point blank cover negation on a given attacking unit is the same regardless of what the unit being attacked is.
You can download the html file for the calculator here:
https://drive.google.com/open?id=0B7gwy65JLbSROVlCNHFiQURuTWs
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What does the sturm offzier buff actually do?
https://www.coh2.org/guides/52852/the-coh2-ability-guide
Sturmofficer Aura
+10% accuracy, small arm/mhg
-9% reload time (mortars and atgs not Leig).
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https://www.coh2.org/guides/52852/the-coh2-ability-guide
Sturmofficer Aura
+10% accuracy, small arm/mhg
-9% reload time (mortars and atgs not Leig).
Thank you
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https://2bba94de3a7287a91f367636aefa4ab1a57e0d78-www.googledrive.com/host/0B7gwy65JLbSRUW4ySm0tRnB5azA#
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What happened to the Google Drive stat thingy? The link doesn't work anymore?
https://2bba94de3a7287a91f367636aefa4ab1a57e0d78-www.googledrive.com/host/0B7gwy65JLbSRUW4ySm0tRnB5azA#
Read post 928
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Read post 928
Thanks a lot.
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Do their auras stack or bug in any way?
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Quick question - I had a team game where my Command Panther got abandoned behind my lines and I called in another one, repaired the old one and then got two.
Do their auras stack or bug in any way?
They will buff the other one for sure
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