Though if we're being honest if you get a MG34 to Vet4 you kind of deserve that rAcc
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One of them is LEIG. Which is getting 0.77^5 = 0.27 received accuracy at vet2
The other one is HMG34, which is getting 0.8^5 = 0.33 received accuracy at vet4. And 6 vision (addition) * 5 for good measure at vet5.
They have some pretty impressive survivability thanks to this
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Correct me if I'm wrong.
The conscript PTRS has 0 drop rate, and thus make them impossible to drop, unlike Guard counterpart.
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True. They did this because cons use a weaker version of the PTRS, and having multiple kinds of the same weapon on the ground for pick up is just a clusterfuck of confusion.
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(Considering the recent Vet1 ninja-buff to REs)
How does the DPS of an REs squad compare to that of Tommies when:
- Both are behind cover
- Both are outside cover
Assume the following:
- Both squads are 5-man
- Both squads are Vet3
- Tommies carry 2 Brens
- REs carry 1 Vickers_K and 1 Sapper-Bren
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REs will always have lower DPS on long range and higher on short.
3 tommies deal much more dps then 1 vickers/bren and assuming vet3 tommy bonus actually works, that results in even greater difference when in cover.
Out of cover should net similar, but more equal results.
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(Considering the recent Vet1 ninja-buff to REs)
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Sturmpio squad vs riflemen squad
I try to test it better through the cheatmod but I can't launch it. If someone can...
So after many games vs OKW I find something weird, Sturmpio squad never lose models before being more than half-life and this especially vs riflemen. I played a lot of game this week-end and of since vs OKW there is always at least 1 ST on the field, I have been witnessing this situation every game.
I came to the point where I particularly watch any of my fight ST vs RM and I can't remember a fight since the last patch when Sturmpio lose 1 model or more before their life bar is 1/2 dead.
I say it is something weird because I can only remember one time when I manage to kill a ST model before 1/2 life and the figt was ST vs RE so the problem seems localized between ST and RM.
Someone can test it?
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Sturmpio squad vs riflemen squad
I try to test it better through the cheatmod but I can't launch it. If someone can...
So after many games vs OKW I find something weird, Sturmpio squad never lose models before being more than half-life and this especially vs riflemen. I played a lot of game this week-end and of since vs OKW there is always at least 1 ST on the field, I have been witnessing this situation every game.
I came to the point where I particularly watch any of my fight ST vs RM and I can't remember a fight since the last patch when Sturmpio lose 1 model or more before their life bar is 1/2 dead.
I say it is something weird because I can only remember one time when I manage to kill a ST model before 1/2 life and the figt was ST vs RE so the problem seems localized between ST and RM.
Someone can test it?
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One thing i noted that the range buffs on all mortars expect 120 stopped working, idk if its a old bug or new
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Tested, going around drive-bying in an AAHT showed that the crew gets the same amount of XP - LT squads will hit vet 3 after killing 29 Grenadiers, whether they do it on foot or in a vehicle.
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