All flamethrowers and their DOTs get *1.5 damage and *4 penetration against buildings, emplacements and defence_building. A broken implementation of the bonus damage to buildings they had before.
because it doesn't function or it's way to strong?
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All flamethrowers and their DOTs get *1.5 damage and *4 penetration against buildings, emplacements and defence_building. A broken implementation of the bonus damage to buildings they had before.
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because it doesn't function or it's way to strong?
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1. It's applied to both the direct damage and DOT leading to insane damage output against buildings compared to what flame attacks and flame DOT attacks were doing before (previously only direct flame attacks extra damage against buildings)
2. And then stacks upon itself too for good measure because bunkers, brit emplacement etc satisfy multiply conditions (emplacements are all 3, bunkers are 2 out of 3...).
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Jeez that's insane. I don't see why the Vickers isn't based off the Soviet Maxim, which was basically a direct copy of the British Maxim, which the Vickers was designed from. Or the STEN off the MP 40 or M3 as the 3 were fairly similar.
Question, does the Rate of Fire actually effect the sound of a weapon? Because the Vickers doesn't actually sound as fast as the MG 42, and the Sten doesn't sound faster than the MG 42. I do notice that tracers and impacts from the Commando are insane. Had one Commando and one Shock Troop shoot at a bullet-proof car from opposite sides, Commando's side was a light show in comparison.
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Some random things you may or may not have known about whatever.
Game mechanics
Soviet mortars can still be destroyed while crewed.
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Thank you Cruzz for all the wonderful information!
I have a question about the latest patch regarding the changes to AOE damage. The notes say accuracy has been set to always hit for the weapons causing this type of damage. Does that mean that the accuracy bulletins for mortars, HT mortars, etc are now useless and have no practical effect?
Thanks again!
Joseph
has this been fixed yet or not? i remember seeing it in patch notes.
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Almighty Cruzz is there difference between the OH railway artillery and the british concentrated artillery operation. (damage, AOE etc.)
In my experience the railway takes much longer and fires only three shells.
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Almighty Cruzz is there difference between the OH railway artillery and the british concentrated artillery operation. (damage, AOE etc.)
Doe allied engies get faster repair with minesweeper?
It is only pen bonus for anvil chuchill or also for those doctrinal ones (i know how it works in other factions eg tiger and t.ace but i dont know if relic changed anything)
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Don't know what ability you're talking about, I can see there's a 11082772 Concentrated Artillery Operation in the locale strings but it doesn't seem to be referenced to in a single file.
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Probably the Concentrated Fire Operation of the Special Weapons Regiment.
While I have your attention, what are the bonuses to the M1 57mm AP Rounds and how do they stack up to the 6 Pounder?
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Concentrated Fire Operation uses the same Railway shell as the two latter shots in the Ostheer one, first round arrives 6 seconds faster and it fires 5 rounds instead of 3.
57mm AP rounds are *1.5 penetration. The 57mm has the same (at point blank) or worse (at all other ranges) penetration than the Brit 57mm WHILE AP ROUNDS ARE RUNNING.
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Hello, I also have a question:
I read the damage numbers for flame attacks in the patch notes and am actually none the wiser. How many times per second is flame damage applied?
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