nades are only good when your enemy (the receiver of that nade) is microing/figthing in multiples fronts, sooooo, doesn´t matter that Ostheer doesn´t really do.
I think this is more accurate.
That applies to all grenades.
Posts: 8154 | Subs: 2
nades are only good when your enemy (the receiver of that nade) is microing/figthing in multiples fronts, sooooo, doesn´t matter that Ostheer doesn´t really do.
I think this is more accurate.
Posts: 345
That applies to all grenades.
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Posts: 1210 | Subs: 1
The only thing about the rifle nade that needs fixing is the vet 2 range and (like all grenades) needs to not be able to be fired while suppressed by a machine gun.
Triangle formation on MGS this patch makes it very tough for a rifle made to wipe an MG this patch.
The only thing that needs fixing is the sound playing after a cancel, and the vet 2 range.
It is one of the most telegraphed grenades in the game, with a loud report and a dude that actually takes a knee. If you can't dodge it, that's on you.
Posts: 976
Posts: 1930
nades are only good when your enemy (the receiver of that nade) is microing/figthing in multiples fronts, sooooo, doesn´t matter that Ostheer doesn´t really do.
I think this is more accurate.
Triangle formation on MGS this patch makes it very tough for a rifle made to wipe an MG this patch.
The only thing that needs fixing is the sound playing after a cancel, and the vet 2 range.
It is one of the most telegraphed grenades in the game, with a loud report and a dude that actually takes a knee. If you can't dodge it, that's on you.
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Permanently BannedPosts: 1891
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so make it useless, right guys?
Posts: 1116 | Subs: 1
Permanently BannedYou srs comm ash? All the nerf AOE, damage, and increase cost posts ive seen are top KEK. effectively making it useless. But once you look through all the L2P issues, its clear as day that what it needs is to have vet 2 range increase range removed, reduced range upon suppression like all nades, fix animations. Thats it. Nerfing AOE, damage, and price on top of what I just said effectively nerfs the riflenade into extinction far past the FHT as of now. Get a grip.
Making it useless has nothing to do with it. If something is overperforming, it needs a change of some kind. Acting like any nerf will make something useless is the worst argument I have heard of.
Does that mean old maxim/ISU/flamer ht were fine?
Posts: 2053
Posts: 1194 | Subs: 1
You srs comm ash? All the nerf AOE, damage, and increase cost posts ive seen are top KEK. effectively making it useless. But once you look through all the L2P issues, its clear as day that what it needs is to have vet 2 range increase range removed, reduced range upon suppression like all nades, fix animations. Thats it. Nerfing AOE, damage, and price on top of what I just said effectively nerfs the riflenade into extinction far past the FHT as of now. Get a grip.
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Permanently BannedPosts: 176
Yes.
P.s rifle nades hardly wipe squads. Pics or it Didn't happen
Posts: 959
Triangle formation on MGS this patch makes it very tough for a rifle made to wipe an MG this patch.
The only thing that needs fixing is the sound playing after a cancel, and the vet 2 range.
It is one of the most telegraphed grenades in the game, with a loud report and a dude that actually takes a knee. If you can't dodge it, that's on you.
Posts: 1605 | Subs: 1
Triangle formation on MGS this patch makes it very tough for a rifle made to wipe an MG this patch.
The only thing that needs fixing is the sound playing after a cancel, and the vet 2 range.
It is one of the most telegraphed grenades in the game, with a loud report and a dude that actually takes a knee. If you can't dodge it, that's on you.
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