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russian armor

Ostheer HMG too strong now

PAGES (27)down
25 Jun 2015, 09:29 AM
#1
avatar of ppsh41

Posts: 45

I don't know what's wrong with the hmg last patch, it is too hard for USF to counter OStheer HMG this patch in early game, two HMG can simply shutdown everything it is really frustrating, I feel everyone from German side are playing Ostheer now. something has to be done for the HMG now.
25 Jun 2015, 09:39 AM
#2
avatar of m00nch1ld
Donator 11

Posts: 641 | Subs: 1

Pls. Have you ever heard of flanking, smoke grenades... Have you ever even played coh1? Finally you have to think a little bit in the early game when playing allies.
25 Jun 2015, 09:41 AM
#3
avatar of roarr

Posts: 33

no more yolo rush towards hmg :D
25 Jun 2015, 09:42 AM
#4
avatar of MoerserKarL
Donator 22

Posts: 1108

25 Jun 2015, 09:44 AM
#5
avatar of Maschinengewehr

Posts: 334

PLease the "flank moar use smoke" argument is old and is invalid.

Ever come up against interlocked MGs?

Maps where flanking is harder?

Give USF the damn mortar and AT gun in HQ after teching. Problem solved.
25 Jun 2015, 09:50 AM
#7
avatar of Firesparks

Posts: 1930

buff pack howitzer. Now that the mg42 can actually stop infantry the USF need actual artillery to counter the wehr's support weapon.
25 Jun 2015, 10:13 AM
#8
avatar of Aerohank

Posts: 2693 | Subs: 1

buff pack howitzer. Now that the mg42 can actually stop infantry the USF need actual artillery to counter the wehr's support weapon.


Pack howitzer is already a great unit in its performance.

The problem with it as far as countering HMGs goes is that it comes waaaaay to late. You can't make an early-game Pack howitzer to counter MG openings.
25 Jun 2015, 10:15 AM
#9
avatar of Aerohank

Posts: 2693 | Subs: 1

Have you ever even played coh1?


The game where USF could get early mortars, snipers and jeeps against HMG openings?

It's unfair to say "Now you have to think a bit when playing allies" when there is literally 1 opening you can do: rifles.
25 Jun 2015, 10:20 AM
#10
avatar of Katitof

Posts: 17914 | Subs: 8

Pls. Have you ever heard of flanking, smoke grenades... Have you ever even played coh1? Finally you have to think a little bit in the early game when playing allies.


I always laugh at all the "like in coh1" replies.
Pink shades so much that it hurts.

So let me remind you of mortar smoke suppression immunity and all the "fire up" abilities.
25 Jun 2015, 10:29 AM
#11
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post25 Jun 2015, 10:20 AMKatitof


I always laugh at all the "like in coh1" replies.
Pink shades so much that it hurts.

So let me remind you of mortar smoke suppression immunity and all the "fire up" abilities.
It's just like company of heroes 1! Just if you took away 5/6th of the US's starting units. :loco:
25 Jun 2015, 10:34 AM
#12
avatar of Rollo

Posts: 738

There is something called smoke you know, and luckily USF get it on their core infantry and tanks. Then there is also abilities like "On me!" with the captain that half the playerbase just ignores and forgets to use.

I think someone is just a bit salty he can no longer walk his rifle blob into MG fire and simply gun them down frontally.
25 Jun 2015, 10:34 AM
#13
avatar of m00nch1ld
Donator 11

Posts: 641 | Subs: 1



The game where USF could get early mortars, snipers and jeeps against HMG openings?

It's unfair to say "Now you have to think a bit when playing allies" when there is literally 1 opening you can do: rifles.

t2 openings were not really viable. only few ppl could get it to work. All i am saying is that allies need different approach. ppl are just used of A-move blob into mgs. and i said think in the early game ;)

jump backJump back to quoted post25 Jun 2015, 10:20 AMKatitof


I always laugh at all the "like in coh1" replies.
Pink shades so much that it hurts.

So let me remind you of mortar smoke suppression immunity and all the "fire up" abilities.

I always laugh at all your replies so dont even bother. fire up ability is only on one unit, one! and its not even like ooorah when you dont get any penalties after using it.
25 Jun 2015, 10:41 AM
#14
avatar of Katitof

Posts: 17914 | Subs: 8

fire up ability is only on one unit, one! and its not even like ooorah when you dont get any penalties after using it.

Rangers.
Paras.
Whole britblob could be fired up by officer.

And oorah doesn't give you suppression immunity, so I can't see how can you compare them.

I like that some things never change, like you acting like you have rabies and being as clueless as ever about stuff you talk about.
25 Jun 2015, 10:45 AM
#15
avatar of LemonJuice

Posts: 1144 | Subs: 7

play more defensively/safe and use various methods of obtaining sight on enemy positions before you try to attack.
25 Jun 2015, 10:45 AM
#16
avatar of m00nch1ld
Donator 11

Posts: 641 | Subs: 1

jump backJump back to quoted post25 Jun 2015, 10:41 AMKatitof

Rangers.
Paras.
Whole britblob could be fired up by officer.

And oorah doesn't give you suppression immunity, so I can't see how can you compare them.

I like that some things never change, like you acting like you have rabies and being as clueless as ever about stuff you talk about.

i dont get it dude. i told you not to bother.
25 Jun 2015, 10:50 AM
#17
avatar of AchtAchter

Posts: 1604 | Subs: 3

We wouldn't have that thread or problem if relic would put more changes from alpha into the latest patch :)

However, can't blob into a HMG anymore and win the engagement : "omg usf early game is done, relic please nerf"

You can use several smoke nades to force a retreat. It's really hard to regain territory for a HMG spammer, once being pushed back.
25 Jun 2015, 11:04 AM
#18
avatar of SwonVIP
Donator 11

Posts: 640

MG is just fine now.

Take that USF blobs!
:clap:
25 Jun 2015, 11:10 AM
#19
avatar of MajorasLiepa

Posts: 105

MG is fine. Im happy about them.
Cat
25 Jun 2015, 11:18 AM
#20
avatar of Cat

Posts: 21

MG42s are fine. This patch just forces you to stop using Rifle Company as if it was meta. Pak howitzer, Mortar Halftrack, M8 Scott are all some of the hard counters for MG42s. Just l2p.
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