Ostheer HMG too strong now
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Ever come up against interlocked MGs?
Maps where flanking is harder?
Give USF the damn mortar and AT gun in HQ after teching. Problem solved.
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buff pack howitzer. Now that the mg42 can actually stop infantry the USF need actual artillery to counter the wehr's support weapon.
Pack howitzer is already a great unit in its performance.
The problem with it as far as countering HMGs goes is that it comes waaaaay to late. You can't make an early-game Pack howitzer to counter MG openings.
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Have you ever even played coh1?
The game where USF could get early mortars, snipers and jeeps against HMG openings?
It's unfair to say "Now you have to think a bit when playing allies" when there is literally 1 opening you can do: rifles.
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Pls. Have you ever heard of flanking, smoke grenades... Have you ever even played coh1? Finally you have to think a little bit in the early game when playing allies.
I always laugh at all the "like in coh1" replies.
Pink shades so much that it hurts.
So let me remind you of mortar smoke suppression immunity and all the "fire up" abilities.
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It's just like company of heroes 1! Just if you took away 5/6th of the US's starting units.
I always laugh at all the "like in coh1" replies.
Pink shades so much that it hurts.
So let me remind you of mortar smoke suppression immunity and all the "fire up" abilities.
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I think someone is just a bit salty he can no longer walk his rifle blob into MG fire and simply gun them down frontally.
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The game where USF could get early mortars, snipers and jeeps against HMG openings?
It's unfair to say "Now you have to think a bit when playing allies" when there is literally 1 opening you can do: rifles.
t2 openings were not really viable. only few ppl could get it to work. All i am saying is that allies need different approach. ppl are just used of A-move blob into mgs. and i said think in the early game
I always laugh at all the "like in coh1" replies.
Pink shades so much that it hurts.
So let me remind you of mortar smoke suppression immunity and all the "fire up" abilities.
I always laugh at all your replies so dont even bother. fire up ability is only on one unit, one! and its not even like ooorah when you dont get any penalties after using it.
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fire up ability is only on one unit, one! and its not even like ooorah when you dont get any penalties after using it.
Rangers.
Paras.
Whole britblob could be fired up by officer.
And oorah doesn't give you suppression immunity, so I can't see how can you compare them.
I like that some things never change, like you acting like you have rabies and being as clueless as ever about stuff you talk about.
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Rangers.
Paras.
Whole britblob could be fired up by officer.
And oorah doesn't give you suppression immunity, so I can't see how can you compare them.
I like that some things never change, like you acting like you have rabies and being as clueless as ever about stuff you talk about.
i dont get it dude. i told you not to bother.
Posts: 1604 | Subs: 3
However, can't blob into a HMG anymore and win the engagement : "omg usf early game is done, relic please nerf"
You can use several smoke nades to force a retreat. It's really hard to regain territory for a HMG spammer, once being pushed back.
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Take that USF blobs!
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