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Ostheer HMG too strong now

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30 Jun 2015, 08:12 AM
#381
avatar of MoerserKarL
Donator 22

Posts: 1108

The new MG finally does what it's meant to do.
Before there was a critical point the enemy had to reach to simply overrun your MG with little to none drawbacks.

Now they have to flank/smoke in order to fullfil a successful attack.
IMO you can lower the MG's damage to almost none because that is not it's purpose. It shall put the enemy on the ground while other units deal the damage.

In short: I love the new MGs and I am amused to see more and more Maxims these days thought they did not receive any buff at all.


30 Jun 2015, 08:23 AM
#382
avatar of Highfiveeeee

Posts: 1740



Did they have 2x BARS? :p

Otherwise the only real way for RE troops to beat Pios is when the RE troops use volley fire and the Pios close in without seeking cover.


The problem was probably that I "parked" my pios in green cover at approximately mid range because they had lost a man. Unfortunately they deal absolutely no damage when not in close distance to the enemy. So it was a long fight but the REs won after some minutes without any casualties. :p
30 Jun 2015, 08:36 AM
#383
avatar of Sierra

Posts: 432

jump backJump back to quoted post30 Jun 2015, 07:02 AMEsxile


I'm glad to read 4 280mp cost vanilla unit should always been beaten by 240mp HMG and 240mp grenadiers.
Now everything is cristal clear, Ostheer is designed to be the strongest faction early game while having cheapest dedicated units.

1270mp + 25fu invested, probably 30 or 60 ammo used to counter a 240mp unit in a building. And the best, the 240mp unit wasn't even supported. :D

Made my day :D



It should never be a thing of brute force and numbers applied to a position. This is a real time tactical strategy. If you are careless in your command and pit your group of units into a machine gun's line of fire, it should be punishing. The entire point is that the MG controls those crowds and careless movements.

The onus is on you to be tactical with your large investment in infantry. You think all the Americans and Soviets pinned down by MG-42's in the war said "No fair, MG is OP!" No, they figured out how to blind them and get around them so that they didn't have as many bullets flying at their heads!

Recon and then commit to a plan of action, don't just group together that many units and rush blindly into the fog of war and expect to not have to worry about anything.
30 Jun 2015, 08:52 AM
#384
avatar of Jorad

Posts: 209

Nobody wants the old Mg 42 back, but also nobody wanted a single unit capable of denying one sector completely.
30 Jun 2015, 10:08 AM
#385
avatar of Esxile

Posts: 3602 | Subs: 1

jump backJump back to quoted post30 Jun 2015, 08:36 AMSierra



It should never be a thing of brute force and numbers applied to a position. This is a real time tactical strategy. If you are careless in your command and pit your group of units into a machine gun's line of fire, it should be punishing. The entire point is that the MG controls those crowds and careless movements.

The onus is on you to be tactical with your large investment in infantry. You think all the Americans and Soviets pinned down by MG-42's in the war said "No fair, MG is OP!" No, they figured out how to blind them and get around them so that they didn't have as many bullets flying at their heads!

Recon and then commit to a plan of action, don't just group together that many units and rush blindly into the fog of war and expect to not have to worry about anything.


What are you talking about? Calling blobb noober anybody who's not saying the MG is fine becomes a really boring argumentation.
30 Jun 2015, 10:14 AM
#386
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post30 Jun 2015, 10:08 AMEsxile


What are you talking about? Calling blobb noober anybody who's not saying the MG is fine becomes a really boring argumentation.

I wonder if you can guess his gren playstyle.
30 Jun 2015, 10:30 AM
#387
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post30 Jun 2015, 08:36 AMSierra
It should never be a thing of brute force and numbers applied to a position. This is a real time tactical strategy. If you are careless in your command and pit your group of units into a machine gun's line of fire, it should be punishing. The entire point is that the MG controls those crowds and careless movements.


I agree. If only the same thing applied to maxims as well...
Phy
30 Jun 2015, 11:14 AM
#388
avatar of Phy

Posts: 509 | Subs: 1

Dshk should be 1cp like HMG34.

Greens should not be able to throw rifle grenades pinned down because they break the purpose of the new mgs profiles.

Maxims are crappy for their cost.

Green cover needs to be fixed asap.




30 Jun 2015, 13:21 PM
#389
avatar of broodwarjc

Posts: 824

After playing 10 2v2 games with Soviets, and using the buffed DHSK in each one, I can say that I am slightly disappointed in its cost and when you can actually get one(2 cps) for its performance, it is better, but its suppression and even vehicle damage are still too low(A Ost HT ran around inside ones cone of fire, and even with AP rounds it was able to run completely across its arc of fire with still 1/4 of its HP left).

I see WAY more Axis players blobbing than Allied players now, the MG42 and 34 shut down Allied blobs(which I am perfectly happy with), but MGs on the Allied side either don't suppress enough(Maxim/DHSK) or arrive really late(DHSK/.50Cal). I would like to see slight damage decrease on MG42 or cost increase(the initial damage increase was because it suppressed like crap, but now it suppresses much better, but its damage is so high combined with its suppression it can be used to assault positions(Maxim spam was the same way, now it is MG42 spam).

The MG34 is perfect, comes early enough(1 cp)fast suppression to blobs, not a lot of damage, but you can still feel it without it wiping 3 men 2 seconds after it hits them. The Maxim could use a suppression upgrade, but I would also like to see a cost upgrade to accompany it(too prevent spamming).

DHSK could be moved to 1CP at the very least and maybe slight suppression increase.
30 Jun 2015, 13:43 PM
#390
avatar of l4hti

Posts: 476

Well after playing some games i think MG42 is a bit too good. Pre patch is was nearly useless. Middle ground for the win?
30 Jun 2015, 13:52 PM
#391
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post30 Jun 2015, 13:43 PMl4hti
Well after playing some games i think MG42 is a bit too good. Pre patch is was nearly useless. Middle ground for the win?

They should just revert long range damage buff that was applied when it was useless (before suppression buff).
Then we'll see. Otherwise they will overnerf it to the ground just like they do things usually.
30 Jun 2015, 14:00 PM
#392
avatar of Highfiveeeee

Posts: 1740

To be fair I think USF deserves a stock mortar to handle MG42s.
Smoke as only counter before vehicles arrive is not the best way to go and the pak howitzer is trash.
30 Jun 2015, 14:03 PM
#393
avatar of WingZero

Posts: 1484

On certain maps, MG-42 completely shuts down USF. I am not sure if teching for a mortar will help as USF player would need to give up early game-ish.
30 Jun 2015, 14:04 PM
#394
avatar of Rocket

Posts: 733

jump backJump back to quoted post30 Jun 2015, 11:14 AMPhy
Dshk should be 1cp like HMG34.

Greens should not be able to throw rifle grenades pinned down because they break the purpose of the new mgs profiles.

Maxims are crappy for their cost.

Green cover needs to be fixed asap.






+1 All the bitching I remember hearing from axis players about the maxim spam and now the mg42 is spammed the same, but is in general better. Rifle nades been broken for a while and maxim nerfed into the ground.
30 Jun 2015, 15:10 PM
#395
avatar of RobocopHighlander

Posts: 55

I don't understand how anyone can be in here arguing that the mg42 balance is fine in this current patch when everyone knows there are actually changes designed to help balance it that were left out of this version (which makes no sense anyway) and will be coming soon. Of course there will be balance issues when only half a patch is released at a time.

As for the molotov issue, if the molotov can be counted on only to reposition an mg but never to kill any models then what is the point of investing manpower, fuel, and ammo into a "soft counter" that doesn't actually do anything? Compared to all other grenades this ability is crap. I guess its the fanboys version of balance that ostheer has rifle grenades with great instant squad-wiping potential and soviet get molotov that can make soft suggestion that mg should reposition.
30 Jun 2015, 15:41 PM
#396
avatar of broodwarjc

Posts: 824

I don't understand how anyone can be in here arguing that the mg42 balance is fine in this current patch when everyone knows there are actually changes designed to help balance it that were left out of this version (which makes no sense anyway) and will be coming soon. Of course there will be balance issues when only half a patch is released at a time.

As for the molotov issue, if the molotov can be counted on only to reposition an mg but never to kill any models then what is the point of investing manpower, fuel, and ammo into a "soft counter" that doesn't actually do anything? Compared to all other grenades this ability is crap. I guess its the fanboys version of balance that ostheer has rifle grenades with great instant squad-wiping potential and soviet get molotov that can make soft suggestion that mg should reposition.


Before the molotov had flame crit chance, which I have had kill a full health Volk squad before. But with the flame crit gone(which is for the better IMO), this ability needs a damage buff it is underperforming and barely does any damage now, but this is offtopic.
Here is a clip of the buffed DHSK's performance against light vehicles:


Yes I was using AP rounds and for its cost, the time delay, and compared to MG34/42 incendiary rounds, that was an embarrassing performance.
1 Jul 2015, 03:28 AM
#397
avatar of iTzDusty

Posts: 836 | Subs: 5

jump backJump back to quoted post30 Jun 2015, 01:30 AMNosliw


Yes, MGs + Grens should beat riflemen when used properly. USF has access to bars/nades/M20 in order to tip the balance in their favour. If americans could win the early game relying completely on vanilla rifles that would be really unfortunate for ostheer. And if he had the second MG I would have just shot smoke at it. The riflemen were positioned so only 1 could get suppressed by 1 Mg, not two. There would still been 2 free squads running around tossing nades if there were 2 mgs supressing.


This is really all there is to it.

It sucks that some maps have shit design and do favor mgs, but nosliw has pointed out earlier in this thread that the vcoh MG was flank able without the utility of smoke nades and truesight.

People juse need to get good.

Meanwhile, bump the MG cost to 260-280 and we're golden.
1 Jul 2015, 05:12 AM
#398
avatar of KurtWilde
Donator 11

Posts: 440



This is really all there is to it.

It sucks that some maps have shit design and do favor mgs, but nosliw has pointed out earlier in this thread that the vcoh MG was flank able without the utility of smoke nades and truesight.

People juse need to get good.

Meanwhile, bump the MG cost to 260-280 and we're golden.


And in vCoH the maps were more open and the US had the jeep
1 Jul 2015, 05:35 AM
#399
avatar of iTzDusty

Posts: 836 | Subs: 5



And in vCoH the maps were more open and the US had the jeep


Forgive me since I haven't played vcoh in years, but I'm pretty sure you didn't use jeeps to kill MG teams.

And yes, the maps made a difference, there's about 5 maps that suck as allies in 2v2 alone against MGs (Kharkov, Minsk, ettelbruck,bysrtaya,and arguably trois ponts) and about 4 for axis as well (both moscows, and I can't recall the other two I veto at this moment).
1 Jul 2015, 05:59 AM
#400
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Rhzev Winter and Vaux Farmlands i guess?

I'm sure Rails and Metals is worth mentioning also. Moscow is more a problem of north vs south but it sucks more to play Axis north rather than as Allies IMO.
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01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
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27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
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27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
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24 Mar 2025, 02:46 AM
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Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
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13 Mar 2025, 19:50 PM
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13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
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Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
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